Category:Goods stored in Warehouses
Warehouses are Solid Storage buildings. They are not
Faction specific. They store all types of solid Goods that aren't stored in Piles. Liquid goods are stored in Tanks.
Visuals
Warehouses are wall-less, exposing the stored goods as stacks of crates. The number of crates visually indicates the warehouse’s occupancy. There is not a one-to-one relationship between the visual crates and the occupancy. Crates are painted with a different color and icon to represent the type of goods. Warehouse entrances are decorated with banners representing the type of Goods stored inside.
Usage
You can pick a single Good to store in each warehouse. You can change this selection anytime, but before haulers start bringing the new resource, they must remove the old one. Building warehouses adds their storage capacity to the District they are connected to. They do not transmit
Power.
Types of Goods
See the pages below for a comprehensive list.
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Everything except: |
All solid ingredients.
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All |
Warehouse Sizes
There are three sizes of warehouses.
Name | Capacity | Cost | Size |
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30 | 3 ![]() |
1 x 1 x 1 |
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200 | 15 ![]() |
3 wide x 2 deep x 1 storey |
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1200 | 60 ![]() ![]() |
3x3 x 2 stories |
History
- Update 4 Can select goods for warehouses using dropdowns available in the storage overlay view.
- Update 3
- Warehouses no longer accept all goods at the same time. The player picks a single good to store in a particular warehouse. You can change your selection at any time but before beavers start bringing the new resource, they remove the old one.
- Warehouses are now wall-less, exposing the stored goods as stacks of crates. The number of crates indicates the warehouse’s occupancy.
- New building: Small Warehouse (3 logs; capacity: 30; Solid) - a cute 1x1 cube to fill all these random empty tiles!
- Updated building: Medium Warehouse (15 logs; capacity: 200; Solid).
- Updated building: Large Warehouse (250 SP to unlock; 60 logs, 80 planks; capacity: 1200; Solid) - also now has a new, cuboid shape.
- All warehouses, tanks, and piles now feature an Accept/Obtain/Empty toggle.
- Warehouses in the Storage tab in the Manage Settlement Panel are now sorted by type and capacity.
- Idle workers help empty warehouses.
- Update 1 Introduced the Storage tab in the Manage Settlement Panel.
- Early access Launch Included warehouses.
Pages in category "Goods stored in Warehouses"
The following 41 pages are in this category, out of 41 total.