Lumber Mill (costs 15
)
Power either:
Power Wheel (costs 40
); or
Water Wheel (costs 50
and requires access to flowing
Fluid).
Foresters are
Wood
Buildings that plant the Faction-specific
Trees and
Bushes. They require a reforester who mans the tower when idle. As lumberjacks fell trees in their work area, reforesters replant them.
As quick access to Foresters is critical in new colonies, this chain includes a complete breakdown of the costs in Logs.
* Lumberjack Flag (Costs nothing)
It then takes 10 as Logs, and 7
processed into Planks to make the Forester.
Folktails | Iron Teeth | ||
---|---|---|---|
Without ![]() |
With ![]() |
Without ![]() |
With ![]() |
84![]() |
94![]() |
149![]() |
109![]() |
Prioritize this research and construction, especially when limited Trees are accessible from the starting area.
Once you have designated growing zones using the "Plant trees and bushes" menu (4th icon from the left), Forester beavers will start planting the nearest plant (or the nearest plant you have prioritized on the Forester building). Foresters will only act on blocks that have moisture.
Once Trees are fully grown, they can be cut down by a beaver working at a
Lumberjack Flag and the forester will replant them automatically.
Once Blueberry Bush or
Dandelion Bush have been planted, the Forester never needs to act on those bushes again unless they die from lack of moisture. The same applies for
Pine,
Chestnut tree and
Maple if they are planted for their
Pine Resin,
Chestnut and
Maple Syrup yield instead of
wood.
To replace dead Mangrove Trees you must select the setting in the Forester Replace dead trees not marked for cutting and replant the area.
Including an average of just over 1 block's worth of walking between plants, the number of plants that can be planted per hour by a Forester is approximately:
Plant | Planting speed |
---|---|
![]() |
0.37 |
![]() |
0.2 |
![]() |
0.25 |
![]() |
0.56 |
![]() |
0.74 |
![]() |
0.6 |
![]() |
1.1 |
![]() |
1.1 |
![]() |
0.74 |
The average resources per day you get for each type of tree (along with how long it takes to grow) is presented below. Note that Pine and
Chestnut tree have the same production rate.
Plant | Days to Grow? | Resources? | Resources/Day |
---|---|---|---|
![]() |
9 | 1 ![]() |
0.111 |
![]() |
12 | 2 ![]() |
0.167 |
![]() |
24 | 4 ![]() |
0.167 |
![]() |
28 | 6 ![]() |
0.214 |
![]() |
30 | 8 ![]() |
0.267 |
![]() |
10 | 2 ![]() |
0.2 |
Once grown, some plants produce resources that may be gathered at regular intervals without destroying the plant itself. While it takes very long before the first harvest can take place, the following ones are much quicker.
Plant | Days to grow | Days between harvests | Harvestable Resources | Gathered by | Resources/day
(second harvest onward) |
---|---|---|---|---|---|
![]() |
12 | 12 | 3 ![]() |
Gatherer flag | 0.250 |
![]() |
3 | 3 | 1 ![]() |
Gatherer flag | 0.333 |
![]() |
12 | 7 | 2 ![]() |
Tapper's Shack | 0.286 |
![]() |
24 | 8 | 3 ![]() |
Gatherer flag | 0.375 |
![]() |
28 | 12 | 3 ![]() |
Tapper's Shack | 0.250 |
The work area for the Forester (on completely flat ground with zero obstructions), measured inclusively from the block immediately outside the entrance, is 21 blocks ahead, 20 blocks in all other directions.
- Each forester can keep up with four lumberjacks. The fifth one may begin to produce some missed planting opportunities.
- Trees and bushes inside the planting area do not spread naturally.