Patchnotes

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Title Description Author
Patch notes 2023-01-16 Bug fixes Fixed idle beavers that would pick up goods from warehouses only to put them back right away. Fixed an out-of-memory crash that could happen on weaker GPUs. Miami_Mechanistry
Patch notes 2023-01-12 (Experimental) Bug fixes Fixed idle beavers that would pick up goods from warehouses only to put them back right away. Fixed an out-of-memory crash that could happen on weaker GPUs. Miami_Mechanistry
Patch notes 2022-12-21 Misc. Updated an icon for Hauling Post. It is now always possible to choose “Obtain” on storage buildings. Storage buildings set to "Obtain" in a district without a Hauling Post will display a warning. Bugfixes Fixed input boxes (such as the one used to rename a unit) that would not be focused right... Miami_Mechanistry
Patch notes 2022-12-20 (Experimental) Misc. Updated an icon for Hauling Post. It is now always possible to choose “Obtain” on storage buildings. Storage buildings set to "Obtain" in a district without a Hauling Post will display a warning. Bugfixes Fixed input boxes (such as the one used to rename a unit) that would not be focused right... Miami_Mechanistry
Patch notes 2022-12-14 (experimental) Bug fixes Fixed further issues with icons appearing blurred on certain graphics settings. Fixed idle workers in Iron Teeth Bot Assembler sitting backwards. nsg
Patch notes 2022-12-13 (experimental) Misc. When attempting to load a broken savefile, the game will crash much sooner (instead of after a minute or so of anxious waiting). After attempting to load an incompatible savefile, you will no longer be able to load it anyway. Please note that as soon as Update 3 is pushed to the main branch, w... Miami_Mechanistry
Patch notes 2022-12-11 (hotfix, experimental) Misc.: Slightly improved game loading times. Bug fixes: Fixed a bug causing beavers to ignore goods in reconfigured warehouses. This bug was also responsible for huge performance problems observable even in small villages. Fixed a rare crash caused by beavers dying while the selected building's sett... nsg
Patch notes 2022-12-09 (experimental) Hello everyone, Thank you for your patience as we were resolving the game-breaking bugs introduced with yesterday’s update that forced us to roll back the game’s version. Thanks to your reports, we identified those issues and the update is now live again. The highlight of the update is the addition ... Miami_Mechanistry
Patch notes 2022-12-08 (Experimental) Hello everyone! Thanks to your feedback, we've got even more experimental tweaks. Who knew? {STEAM_CLAN_IMAGE}/36026812/873ed317978fdadc5b4d634fe27ec30cce013b36.png Storage system Warehouses, tanks, and piles have received a set of buttons that make it easier to automate their operations. For exampl... Miami_Mechanistry
Patch notes 2022-12-02 (Experimental) Hello, everyone. In case you missed it, Update 3 is now on the experimental branch. As we're gearing up for its official launch, we continue to make tweaks based on your feedback, so as always, keep it coming! {STEAM_CLAN_IMAGE}/36026812/0c0b84919f358b092b3192d705ca9831e56d33fc.png Storage There’s n... Miami_Mechanistry
Patch notes 2022-11-22 (hotfix, experimental) Visual: {STEAM_CLAN_IMAGE}/36026812/5a064a874b2b164cf130beacb40cc480c5945e15.png Updated the texture of Iron Teeth dirt paths. It is another step towards our grand "Make factions more unique" goal, better explained in the devlog. Bug fixes: Restored UI sounds in the map editor. Updated the collider ... Miami_Mechanistry
Patch notes 2022-11-21 (Experimental) Hello everyone! We were delighted to read your initial feedback under our most recent developer’s log. (And if you haven’t checked it yet, go ahead and do it now). Today, you get to play with the new stuff! As you’re about to see, some things have already changed - both visually and mechanically - s... Miami_Mechanistry
Patch notes 2022-10-12 Today we've got a small patch for you with some nice improvements - enjoy! Audio The beaver shanty made by our community “The Shores of Beaver Bay” will now play during credits. UI Updated the scrollbar design in some interfaces. Fixed some off-center icons in building cost tooltips. Fixed the displ... nsg
Patch notes 2022-09-22 (Experimental) Update 2 might already be out to the public, but the experimental branch never sleeps. Here are some small improvements - enjoy! Audio The beaver shanty made by our community “The Shores of Beaver Bay” will now play during credits. UI Updated the scrollbar design in some interfaces. Fixed some off-c... nsg
Patch notes 2022-09-13 (Experimental) Misc. Updated the Golem Assembler icon (again). Made the Settlement Panel prettier (again). Fixed the incorrect text wrapping in production building panels. Removed the Biofuel recipe that used Sunflower Seeds. Miami_Mechanistry
Patch notes 2022-09-12 (Experimental) Misc. Made the Settlement Panel even prettier. uwu Fixed the district dropdown list in the Settlement Panel. Updated the icon for Golem Assembler. Updated the in-game credits to include recent additions to the Moderator and Eager Beaver groups. Late notes: Fixed a crash caused by beavers trying to w... Miami_Mechanistry
Patch notes 2022-09-09 (Experimental) Misc. Added missing click sounds. Updated in-game credits. The community members section will be updated in the next update. Bug fixes Well-being is now correctly displayed when its value is 0. Removed an extra space on golems' Durability bar. Fixed a crash caused by hovering a cursor over a disable... Miami_Mechanistry
Patch notes 2022-09-07 (Experimental) UI Made several visual changes across the Settlement Panel to make it prettier and easier to read. Removed the “Favorable/Unfavorable” tooltip from the Population well-being panel. Audio Added new sounds to the terraforming buildings. Performance Improved performance related to beaver wandering and ... Miami_Mechanistry
Patch notes 2022-09-02 (hotfix, experimental) Bug fixes: Older beavers no longer instantly die of old age upon loading a save. Miami_Mechanistry
Patch notes 2022-09-01 (hotfix, experimental) Bug fixes: Fixed a crash caused by removing a district. Fixed an issue that caused older Experimental saves to have their unlocked buildings and golem workplaces locked again. Fixed a bug that caused beavers to constantly ragequit their jobs at District Centers. We've got a friendly reminder & reque... Miami_Mechanistry
Patch notes 2022-09-01 (Experimental) Hello, everyone! The official release of Update 2 draws near. Please check out the latest bunch of changes and fixes, and as always - keep the feedback coming! Patch notes 2022-09-01 (Experimental) {STEAM_CLAN_IMAGE}/36026812/4135a3cb9d4988d0c81fef8e4fc863296f446c41.gif Localizations Starting today,... Miami_Mechanistry
Patch notes 2022-08-26 (hotfix #2, experimental) Balance Golem Assembler now assembles one golem in 48 hours, up from 24 hours (or in 24 hours, up from 12 hours, assuming there are two workers employed). Miami_Mechanistry
Patch notes 2022-08-26 (hotfix, experimental) Misc. Decreased the well-being level required to unlock Iron Teeth to 15. Notification on dying golems now reads “XXX broke down”. Bug fixes Fixed a crash caused by the layer switching tool. Fixed a crash sometimes occurring when saving the game. Kits are now correctly granted the Wet Fur bonus when... Miami_Mechanistry
Patch notes 2022-08-24 (hotfix, experimental) Here's a hotfix patch for today's experimental update. Beavers' swimming speed is back to what you'd expect from these majestic, water-loving creatures. Updated several tooltips. Miami_Mechanistry
Patch notes 2022-08-24 (Experimental) Hello everyone! It’s been over two months since we made the first changes to the needs system and deployed our initial golems iteration. We’ve been monitoring your feedback, and while many players enjoyed these features right away, we’ve also heard voices of dissent. In today’s update, we’re making ... Miami_Mechanistry
Patch notes 2022-08-12 (hotfix, experimental) Bug fixes: Fixed a crash after disconnecting Healer from a district where they distributed meds. Fixed a crash after deleting one of two districts with the Migration panel open. Fixed a rare crash after loading a large, old savefile. Miami_Mechanistry
Patch notes 2022-08-11 (Experimental), The Riftbreaker bundle Hello everyone! It's time for a big one. Today, we’re updating the experimental branch with a highly demanded ability to excavate earth and put up new terrain blocks. This way, your beavers can reshape entire maps to your liking. Yes, you can even rebuild that hill you blew up by mistake! But first,... Miami_Mechanistry
Patch notes 2022-08-04 (experimental) The Experimental Branch is generating lots of feedback, and we thank you for that. Please keep it coming! Today, we’re fixing several bugs reported by our players while also making some other minor changes. {STEAM_CLAN_IMAGE}/36026812/5aeca78728d32cc2f40b0fe4ac85f699960fdb6d.png Misc. Gravity Batter... Miami_Mechanistry
Patch notes 2022-07-21 (hotfix, experimental) Fixed a crash after load caused by having a Gravity Battery in the construction stage. Added the "Delete map" button to the map browser. Miami_Mechanistry
Patch notes 2022-07-21 (Experimental) Hello everyone! Today, we’re addressing two popular requests - to add the in-game batteries (with a lumberpunk twist!) and to make migrations between districts easier to handle. We are also tweaking some of the Update 2 content you already know. You’ll find the patch notes below, right after a littl... Miami_Mechanistry
Patch notes 2022-07-06 (Experimental) Hello! Big thanks to everyone who shared their opinion about golems in Update 2! Today, we’re making several changes to address your feedback. We also have the second batch of the new content, this time related to the needs system. But before you order an overheated beaver… Developer’s Minilog: Nega... Miami_Mechanistry
Patch notes 2022-06-09 (Experimental) Hello everyone! Starting today, you get to test the next big thing in Timberborn - the mechanized beavers, a.k.a. golems. If you want to know more about how they came to be, why we’re adding them, and what else is coming with Update 2, read Developer’s Log #5: Golems first. If you need a refresher o... Miami_Mechanistry
Patch notes 2022-04-19 (experimental) New decorations Surprise! We have added two new faction-specific decorations. New building: Wind Gauge (Folktails) helps you measure wind speed. New building: Bell (Iron Teeth) signals the start and end of the workday. Irrigation changes Having reviewed the player feedback, we realized that the expe... Miami_Mechanistry
Patch notes 2022-04-08 (hotfix, experimental) Bug fixes Fixed the mismatched Harvesting and Planting icons. Miami_Mechanistry
Patch notes 2022-03-23 (experimental) Hello everyone! We’ve been keeping an eye on your feedback and today, we’ve got an update for the experimental branch to address that... and to change everyone's favourite Folktails building. Thank you for all the suggestions! Settlement panel {STEAM_CLAN_IMAGE}/36026812/7fd5e784f31cc1e2c88ed709b145... Miami_Mechanistry
Patch notes 2022-03-07 (hotfix, experimental) Fixes Fixed a bug with nasty beavers not assigning themselves to jobs properly and sometimes even crashing the game. Fixed a crash when trying to connect two districts. Beavers that die of old age no longer receive the "Stranded" status. Thank you for resuming your services, Charon. Fixed the "Pause... Miami_Mechanistry