Hauling Post
The
Hauling Post is a
Building that provides haulers. Haulers assist producers in that
District and haul Goods between
Storage and production facilities. This improves the efficiency of production and gathering buildings by ensuring workers spend less time transporting Goods and more time working.
They do not:
- empty
Rubble; - assist in hauling goods to or from
District Crossings or construction sites; or - gather raw materials from the map. Example: wood from felled trees not yet transported to
Lumberjack Flags by Lumberjacks.
After constructing a Hauling Post in a District, buildings in that District can be set to be prioritised by haulers.
Haulers have a x2 carrying capacity for
beavers and
bots, making them much more effective at hauling tasks than unemployed and vacant beavers who also assist in hauling tasks.
Some advanced buildings require haulers to function. See the list at Category:Structures requiring haulers.
No haulers in district
When a district has no haulers employed, all buildings with tasks that involve haulers will notify about being
No haulers in district. The affected buildings include:
- all
Storage buildings set to Obtain or Supply - all workplaces set to Prioritise by Haulers
- all
Buildings that would require only Haulers to operate.
Strategies
- When there are few workers due to a low population, set the workplace priority to low (orange arrow down) and add jobs despite the lack of available workers to fill them. This does not affect your workflow but ensures new
Beavers immediately make themselves useful. - Place Hauling Posts between areas where many Goods are transported to minimize the walk distance for idle haulers.
- When a District is well-established, have at least one Hauling Post set to high (not highest) work priority, and leave the rest at low priority to ensure efficiency doesn't completely plummet when the population runs low.
Gallery
History
- Closed Beta Haulers introduced to distribute goods throughout the settlement.