Workers
Workers are
Beavers and
Bots employed at Workplaces.
Employment

The number of Workers, unfilled Available Jobs, and Unemployed for both Beavers and Bots can be seen at the upper-left of the User Interface.
Some of the population are unemployable. These include:
- kits because they are too young to work,
- adult beavers with unmet certain basic needs.
The unemployable do not count as unemployed. The unemployed can work, but there are no job vacancies for them to fill. They still perform certain hauling tasks if necessary. Unemployed Iron Teeth also tend
Breeding Pods.
General Rules
Workers are productive when:
- their basic needs are met, and
- the workplace has sufficient:
Workers fetch a load from the nearest source if the workplace lacks input goods. This source can be Storage or a producer of those Goods. Workers attempt to empty the output inventory when it lacks sufficient capacity for another production run. They carry the Goods to suitable storage. Workers unable to be productive idle in the building, usually in the entrance. Workers moving Goods or idling reduce the efficiency of the building.
To maximise efficiency, provide sufficient:
- storage for their outputs,
- haulers to move the goods for them,
- supply of any input Goods, and
- easy access to the means of satisfying their basic Needs.
Usually, placing suitable storage for both input and output Goods near the workplace is advantageous.
Job Categories
Each job category requires different tasks and behaviours from the workers.
Production
Production jobs are those performed entirely within their respective buildings, consuming and/or producing Goods.
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Building | Group | № of Workers |
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Gathering
Gatherers work at the buildings listed above to harvest Goods from individual Resources, such as Trees or
Bushes, and store them in their workplace. Unlike Lumberjacks who fell Trees to harvest the
Logs, other gatherers do not destroy the source resource. Gatherers do not plant their resources.
Foresters plant the Trees and Bushes that are the source Resources.
If there are no appropriate sources of their resources within range, gatherers display Status Icons of Nothing to do in range.
Gathering Buildings | ||
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Building | Group | № of Workers |
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Forestry
Reforesters work in Foresters to plant
Trees and
Bushes in designated planting areas within their range, for harvesters to gather or lumberjacks to fell.
If all marked trees and bushes within range have been planted, the reforester idles. Idle reforesters stand in the Forester turret. Reforesters work full-time, only taking breaks to meet their basic needs.
Forestry Buildings | ||
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Building | Group | № of Workers |
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Farming
Farmers work at farmhouses to both plant and harvest Crops. Farms include the
Efficient Farmhouse and
Aquatic Farmhouse for Folktails, and
Farmhouse for Ironteeth. Farming is also done by gardeners working at
[[Hydroponic Garden|]].
Farming Buildings | ||
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Building | Group | Workers |
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Scavenging
Scavengers work at Scavenger Flags to gather scrap metal from
Ruins. They do not gather from
Underground Ruins, which are for mines. As they gather, the column of scrap metal is reduced in height, eventually being completely consumed.
When all Ruins within range are depleted, they produce the status message of Nothing to do within range. Pause or destroy the flag at this point.
Mining
Miners work at Mines (Folktails) and
Efficient Mines (Ironteeth) on
Underground Ruins to produce scrap metal. They do not gather from
Ruins, which are for scavengers.
Construction
Builders work on Construction Sites. They transport relevant Goods for the construction from the nearest building containing them, placing them at the construction sites. They spend time constructing the building from already-placed materials when a sufficient milestone has been reached.
They also clear Rubble into available storage.
Construction Buildings | ||
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Building | Group | № of Workers |
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Hauling
Haulers work at Hauling Posts to transport Goods between buildings that store, consume, or produce them. After a
Hauling Post is built in a
District, many buildings in that District have a toggle to prioritize them by Haulers.
Reforesters work full-time, only taking breaks to meet their basic needs.
Hauling Buildings | ||
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Building | Group | № of Workers |
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District Crossing
Crossing workers work at District Crossing to transfer Goods between
Districts. They:
- move Goods from buildings to their Crossing to send to the connected District; and
- move Goods in the Crossing delivered from other Districts to appropriate buildings with available storage.
Crossing workers work full-time, only taking breaks to meet their basic needs.
District Crossing Buildings | ||
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Building | Group | № of Workers |
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Wonders
Pilots launch from the Earth Recultivator (Folktails) and File:Earth RePopulator icon.png Earth RePopulator (Ironteeth), removing them from the local population. During work hours they either fetch missing resources available in the District, or idly staff the building at the entrance.
Pilots work full-time, only taking breaks to meet their basic needs.
Wonder Buildings | ||
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Building | Group | № of Workers |
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