Workers

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Workers icon.png Workers are Beavers icon.png Beavers and Bot icon.png Bots employed at Workplaces.

Employment

The employment statistics section of the User Interface.

The number of Workers, unfilled Available Jobs, and Unemployed for both Beavers and Bots can be seen at the upper-left of the User Interface.

👀 Note: Bots only display after they are unlocked.

Some of the population are unemployable. These include:

  • kits because they are too young to work,
  • adult beavers with unmet certain basic needs.

The unemployable do not count as unemployed. The unemployed can work, but there are no job vacancies for them to fill. They still perform certain hauling tasks if necessary. Unemployed Iron Teeth icon.png Iron Teeth also tend Breeding Pod icon.png Breeding Pods.

General Rules

Workers are productive when:

  • their basic needs are met, and
  • the workplace has sufficient:
    • input Goods (if any),
    • free output space for another production run, and
    • access to Power icon.png Power (if required).

Workers fetch a load from the nearest source if the workplace lacks input goods. This source can be Storage icon.png Storage or a producer of those Goods. Workers attempt to empty the output inventory when it lacks sufficient capacity for another production run. They carry the Goods to suitable storage. Workers unable to be productive idle in the building, usually in the entrance. Workers moving Goods or idling reduce the efficiency of the building.

To maximise efficiency, provide sufficient:

  • storage for their outputs,
  • haulers to move the goods for them,
  • supply of any input Goods, and
  • easy access to the means of satisfying their basic Needs.

Usually, placing suitable storage for both input and output Goods near the workplace is advantageous.

Job Categories

Each job category requires different tasks and behaviours from the workers.

Production

👀 Note: See the associated production building for details.


Production jobs are those performed entirely within their respective buildings, consuming and/or producing Goods.

Production Buildings
Building Group № of Workers
Explosives Factory icon.png Explosives Factory Landscaping icon.png 1Workers icon.png
Dirt Excavator icon.png Dirt Excavator Landscaping icon.png 4Workers icon.png
Folktails icon.png Water Pump icon.png Water Pump Water (Building Group) icon.png 1Workers icon.png
Folktails icon.png Large Water Pump icon.png Large Water Pump Water (Building Group) icon.png 3Workers icon.png
Iron Teeth icon.png Water Pump icon.png Deep Water Pump Water (Building Group) icon.png 1Workers icon.png
Folktails icon.png Badwater Pump icon.png Badwater Pump Water (Building Group) icon.png 1Workers icon.png
Iron Teeth icon.png Deep Badwater Pump icon.png Deep Badwater Pump Water (Building Group) icon.png 1Workers icon.png
Fluid Dump icon.png Fluid Dump Water (Building Group) icon.png 1Workers icon.png
Centrifuge icon.png Centrifuge Water (Building Group) icon.png 2Workers icon.png
Folktails icon.png Badwater Rig icon.png Badwater Rig Water (Building Group) icon.png 10Workers icon.png
Folktails icon.png Grill icon.png Grill Food icon.png 1Workers icon.png
Folktails icon.png Gristmill icon.png Gristmill Food icon.png 1Workers icon.png
Folktails icon.png Bakery icon.png Bakery Food icon.png 1Workers icon.png
Iron Teeth icon.png Fermenter icon.png Fermenter Food icon.png 1Workers icon.png
Iron Teeth icon.png Oil Press icon.png Oil Press Food icon.png 1Workers icon.png
Iron Teeth icon.png Hydroponic Garden icon.png Hydroponic Garden Food icon.png 1Workers icon.png
Iron Teeth icon.png Food Factory icon.png Food Factory Food icon.png 1Workers icon.png
Iron Teeth icon.png Coffee Brewery icon.png Coffee Brewery Food icon.png 1Workers icon.png
Folktails icon.png Lumber Mill icon.png Lumber Mill Wood icon.png 1Workers icon.png
Iron Teeth icon.png Industrial Lumber Mill icon.png Industrial Lumber Mill Wood icon.png 2Workers icon.png
Gear Workshop icon.png Gear Workshop Wood icon.png 1Workers icon.png
Folktails icon.png Paper Mill icon.png Paper Mill Wood icon.png 1Workers icon.png
Folktails icon.png Printing Press icon.png Printing Press Wood icon.png 2Workers icon.png
Wood Workshop icon.png Wood Workshop Wood icon.png 1Workers icon.png
Smelter icon.png Smelter Metal icon.png 1Workers icon.png
Folktails icon.png Mine icon.png Mine Metal icon.png 10Workers icon.png
Iron Teeth icon.png Mine icon.png Efficient Mine Metal icon.png Workers icon.png
Folktails icon.png Power Wheel icon.png Power Wheel Power icon.png 1Workers icon.png
Iron Teeth icon.png Large Power Wheel Power icon.png 1Workers icon.png
Inventor icon.png Inventor Science icon.png 1Workers icon.png
Folktails icon.png Observatory icon.png Observatory Science icon.png 4Workers icon.png
Folktails icon.png Refinery icon.png Refinery Science icon.png 2Workers icon.png
Bot Part Factory icon.png Bot Part Factory Science icon.png 1Workers icon.png
Bot Assembler icon.png Bot Assembler Science icon.png 2Workers icon.png
Iron Teeth icon.png Grease Factory icon.png Grease Factory Science icon.png Workers icon.png
Folktails icon.png Herbalist icon.png herbalist Well-Being icon.png 1Workers icon.png

Gathering


Gatherers work at the buildings listed above to harvest Goods from individual Resources, such as Trees icon.png Trees or Blueberry (Bush) icon.png Bushes, and store them in their workplace. Unlike Lumberjacks who fell Trees to harvest the Log icon.png Logs, other gatherers do not destroy the source resource. Gatherers do not plant their resources. Forester icon.png Foresters plant the Trees and Bushes that are the source Resources.

If there are no appropriate sources of their resources within range, gatherers display Status Icons of Nothing to do in range icon.png Nothing to do in range.

Gathering Buildings
Building Group № of Workers
Gatherer Flag icon.png Gatherer Flag Food icon.png 1Workers icon.png
Lumberjack Flag icon.png Lumberjack Flag Wood icon.png 1Workers icon.png
Tapper's Shack icon.png Tapper's Shack Wood icon.png 1Workers icon.png
Scavenger Flag icon.png Scavenger Flag Metal icon.png 1Workers icon.png

Forestry

Reforesters work in Forester icon.png Foresters to plant Trees icon.png Trees and Blueberry (Bush) icon.png Bushes in designated planting areas within their range, for harvesters to gather or lumberjacks to fell.

If all marked trees and bushes within range have been planted, the reforester idles. Idle reforesters stand in the Forester icon.png Forester turret. Reforesters work full-time, only taking breaks to meet their basic needs.

Forestry Buildings
Building Group № of Workers
Forester icon.png Forester Wood icon.png 1 Workers icon.png

Farming


Farmers work at farmhouses to both plant and harvest Crops icon.png Crops. Farms include the Efficient Farmhouse icon.png Efficient Farmhouse and Aquatic Farmhouse icon.png Aquatic Farmhouse for Folktails, and Farmhouse icon.png Farmhouse for Ironteeth. Farming is also done by gardeners working at Hydroponic Garden icon.png [[Hydroponic Garden|]].

Farming Buildings
Building Group Workers
Unique to the Iron Teeth faction Farmhouse icon.png Farmhouse Food icon.png 2 Workers icon.png
Unique to the Folktails faction Efficient Farmhouse icon.png Efficient Farmhouse Food icon.png 3 Workers icon.png
Unique to the Folktails faction Aquatic Farmhouse icon.png Aquatic Farmhouse Food icon.png 2 Workers icon.png

Scavenging


Scavengers work at Scavenger Flag icon.png Scavenger Flags to gather scrap metal from Ruins icon.png Ruins. They do not gather from Underground Ruins icon.png Underground Ruins, which are for mines. As they gather, the column of scrap metal is reduced in height, eventually being completely consumed.

When all Ruins within range are depleted, they produce the status message of Nothing to do within range. Pause or destroy the flag at this point.

Mining


Miners work at Mine icon.png Mines (Folktails) and Mine icon.png Efficient Mines (Ironteeth) on Underground Ruins icon.png Underground Ruins to produce scrap metal. They do not gather from Ruins icon.png Ruins, which are for scavengers.

Construction


Builders work on Construction Sites. They transport relevant Goods for the construction from the nearest building containing them, placing them at the construction sites. They spend time constructing the building from already-placed materials when a sufficient milestone has been reached.

They also clear Rubble icon.png Rubble into available storage.

Construction Buildings
Building Group № of Workers
District Center icon.png District Center District Management icon.png 4 Workers icon.png
Builders' Hut icon.png Builders' Hut District Management icon.png 4 Workers icon.png

Hauling

Haulers work at Hauling Post icon.png Hauling Posts to transport Goods between buildings that store, consume, or produce them. After a Hauling Post icon.png Hauling Post is built in a District Center icon.png District, many buildings in that District have a toggle to prioritize them by Haulers.

Reforesters work full-time, only taking breaks to meet their basic needs.

Hauling Buildings
Building Group № of Workers
District Center icon.png District Center District Management icon.png 4 Workers icon.png
Hauling Post icon.png Hauling Post District Management icon.png 10 Workers icon.png

District Crossing

Crossing workers work at District Crossing icon.png District Crossing to transfer Goods between District Center icon.png Districts. They:

  • move Goods from buildings to their Crossing to send to the connected District; and
  • move Goods in the Crossing delivered from other Districts to appropriate buildings with available storage.

Crossing workers work full-time, only taking breaks to meet their basic needs.

District Crossing Buildings
Building Group № of Workers
District Crossing icon.png District Crossing District Management icon.png 10 Workers icon.png


Wonders

Pilots launch from the Earth Recultivator icon.png Earth Recultivator (Folktails) and File:Earth RePopulator icon.png Earth RePopulator (Ironteeth), removing them from the local population. During work hours they either fetch missing resources available in the District, or idly staff the building at the entrance.

Pilots work full-time, only taking breaks to meet their basic needs.

Wonder Buildings
Building Group № of Workers
Earth Repopulator icon.png Earth Repopulator Earth Recultivator icon.png 8 Workers icon.png
Earth Recultivator icon.png Earth Recultivator Earth Recultivator icon.png 10 Workers icon.png