Workers

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See also: Workplaces.
Workers icon.png

Workers icon.png Workers are Beavers icon.png Beavers and Bot icon.png Bots employed at Workplaces.

Employment

The employment statistics section of the User Interface.
From left to right: active workers, vacant building slots, unemployed workers.
First row is beavers, second row is bots

The number of Workers, unfilled Available Jobs, and Unemployed for both Beavers and Bots can be seen at the upper-left of the User Interface.

👀 Note: Bots only display after they are unlocked.

Some of the population are unemployable. These include:

  • kits because they are too young to work,
  • adult beavers with unmet certain basic needs.

Unemployed

The unemployed can work, but there are no job vacancies for them to fill.

They will:

  • Empty warehouses set to be emptied
  • Empty full inventories to regular storage
  • Iron Teeth icon.png Iron Teeth only: tend to Breeding Pod icon.png Breeding Pods

They will not:

  • move rubble into storage
  • move items between warehouses (except when a warehouse is set to be emptied)
  • move items to queued buildings
  • move items from storage to inventories

General Rules

Workers are productive when:

  • their basic needs are met, and
  • the workplace has sufficient:
    • input Goods icon.png Goods (if any),
    • free output space for another production run, and
    • access to Power icon.png Power (if required).

Workers fetch a load from the nearest source if the workplace lacks input goods. This source can be Storage icon.png Storage or a producer of those Goods. Workers attempt to empty the output inventory when it lacks sufficient capacity for another production run. They carry the Goods to suitable storage. Workers unable to be productive idle in the building, usually in the entrance. Workers moving Goods or idling reduce the efficiency of the building.

To maximise efficiency, provide sufficient:

  • storage for their outputs,
  • haulers to move the goods for them,
  • supply of any input Goods, and
  • easy access to the means of satisfying their basic Needs.

Usually, placing suitable storage for both input and output Goods near the workplace is advantageous.

Job Categories

Each job category requires different tasks and behaviours from the workers.

Production

👀 Note: See the associated production building for details.

Production jobs are those performed entirely within their respective buildings, consuming and/or producing Goods icon.png Goods.

Production Buildings
Building Faction Group № of Workers
Explosives Factory icon.png Explosives Factory
Unique to the Folktails factionUnique to the Iron Teeth faction
Landscaping icon.png 1Workers icon.png
Dirt Excavator icon.png Dirt Excavator
Unique to the Folktails factionUnique to the Iron Teeth faction
Landscaping icon.png 4Workers icon.png
Water Pump icon.png Water Pump
Unique to the Folktails factionz
Water (Building Group) icon.png 1Workers icon.png
Large Water Pump icon.png Large Water Pump
Unique to the Folktails factionz
Water (Building Group) icon.png 3Workers icon.png
Water Pump icon.png Deep Water Pump
zUnique to the Iron Teeth faction
Water (Building Group) icon.png 1Workers icon.png
Badwater Pump icon.png Badwater Pump
Unique to the Folktails factionz
Water (Building Group) icon.png 1Workers icon.png
Badwater Pump icon.png Deep Badwater Pump
zUnique to the Iron Teeth faction
Water (Building Group) icon.png 1Workers icon.png
Fluid Dump icon.png Fluid Dump
Unique to the Folktails factionUnique to the Iron Teeth faction
Water (Building Group) icon.png 1Workers icon.png
Centrifuge icon.png Centrifuge
Unique to the Folktails factionUnique to the Iron Teeth faction
Water (Building Group) icon.png 2Workers icon.png
Badwater Rig icon.png Badwater Rig
Unique to the Folktails factionz
Water (Building Group) icon.png 10Workers icon.png
Grill icon.png Grill
Unique to the Folktails factionz
Food icon.png 1Workers icon.png
Gristmill icon.png Gristmill
Unique to the Folktails factionz
Food icon.png 1Workers icon.png
Bakery icon.png Bakery
Unique to the Folktails factionz
Food icon.png 1Workers icon.png
Fermenter icon.png Fermenter
zUnique to the Iron Teeth faction
Food icon.png 1Workers icon.png
Oil Press icon.png Oil Press
zUnique to the Iron Teeth faction
Food icon.png 1Workers icon.png
Hydroponic Garden icon.png Hydroponic Garden
zUnique to the Iron Teeth faction
Food icon.png 1Workers icon.png
Food Factory icon.png Food Factory
zUnique to the Iron Teeth faction
Food icon.png 1Workers icon.png
Coffee Brewery icon.png Coffee Brewery
zUnique to the Iron Teeth faction
Food icon.png 1Workers icon.png
Lumber Mill icon.png Lumber Mill
Unique to the Folktails factionz
Wood icon.png 1Workers icon.png
Industrial Lumber Mill icon.png Industrial Lumber Mill
zUnique to the Iron Teeth faction
Wood icon.png 2Workers icon.png
Gear Workshop icon.png Gear Workshop
Unique to the Folktails factionUnique to the Iron Teeth faction
Wood icon.png 1Workers icon.png
Paper Mill icon.png Paper Mill
Unique to the Folktails factionz
Wood icon.png 1Workers icon.png
Printing Press icon.png Printing Press
Unique to the Folktails factionz
Wood icon.png 2Workers icon.png
Wood Workshop icon.png Wood Workshop
Unique to the Folktails factionUnique to the Iron Teeth faction
Wood icon.png 1Workers icon.png
Smelter icon.png Smelter
Unique to the Folktails factionUnique to the Iron Teeth faction
Metal icon.png 1Workers icon.png
Mine icon.png Mine
Unique to the Folktails factionz
Metal icon.png 10Workers icon.png
Mine icon.png Efficient Mine
zUnique to the Iron Teeth faction
Metal icon.png 10Workers icon.png
Power Wheel icon.png Power Wheel
Unique to the Folktails factionz
Power icon.png 1Workers icon.png
Large Power Wheel icon.png Large Power Wheel
zUnique to the Iron Teeth faction
Power icon.png 1Workers icon.png
Inventor icon.png Inventor
Unique to the Folktails factionUnique to the Iron Teeth faction
Science icon.png 1Workers icon.png
Observatory icon.png Observatory
Unique to the Folktails factionz
Science icon.png 4Workers icon.png
Refinery icon.png Refinery
Unique to the Folktails factionz
Science icon.png 2Workers icon.png
Bot Part Factory icon.png Bot Part Factory
Unique to the Folktails factionUnique to the Iron Teeth faction
Science icon.png 1Workers icon.png
Bot Assembler icon.png Bot Assembler
Unique to the Folktails factionUnique to the Iron Teeth faction
Science icon.png 2Workers icon.png
Grease Factory icon.png Grease Factory
zUnique to the Iron Teeth faction
Science icon.png 2Workers icon.png
Herbalist icon.png Herbalist
Unique to the Folktails factionz
Well-Being icon.png 1Workers icon.png

Gathering

Gatherers work at the buildings listed above to harvest Goods icon.png Goods from Trees icon.png Trees and Blueberry (Bush) icon.png Bushes. They store them in their workplace. Unlike Lumberjacks who fell Trees to harvest the Log icon.png Logs, other gatherers do not destroy the source. Gatherers do not plant their sources. Forester icon.png Foresters plant the Trees and Bushes.

If there are no appropriate sources within range, gatherers display Status Icons of Nothing to do in range icon.png Nothing to do in range. If there are no Goods to harvest, they stand idly at the entrance to their workplace.

Gathering Buildings
Building Group № of Workers
Gatherer Flag icon.png Gatherer Flag Food icon.png 1Workers icon.png
Lumberjack Flag icon.png Lumberjack Flag Wood icon.png 1Workers icon.png
Tapper's Shack icon.png Tapper's Shack Wood icon.png 1Workers icon.png
Scavenger Flag icon.png Scavenger Flag Metal icon.png 1Workers icon.png

Forestry

Main article: Forester.

Reforesters work in Forester icon.png Foresters to plant Trees icon.png Trees and Blueberry (Bush) icon.png Bushes in designated planting areas within their range, for harvesters to gather or lumberjacks to fell.

If all marked trees and bushes within range have been planted, the reforester idles. Idle reforesters stand in the Forester icon.png Forester turret. Reforesters work full-time, only taking breaks to meet their basic needs.

Forestry Buildings
Building Group № of Workers
Forester icon.png Forester Wood icon.png 1 Workers icon.png

Farming

Farmers work at farmhouses to both plant and harvest Crops icon.png Crops. Farms include the Efficient Farmhouse icon.png Efficient Farmhouse and Aquatic Farmhouse icon.png Aquatic Farmhouse for Folktails icon.png Folktails, and Farmhouse icon.png Farmhouse for Iron Teeth icon.png Iron Teeth. Farming is also done by gardeners working at Unique to the Iron Teeth faction Hydroponic Garden icon.png Hydroponic Gardens.

Farming Buildings
Building Group Workers
Unique to the Folktails faction Efficient Farmhouse icon.png Efficient Farmhouse Food icon.png 3 Workers icon.png
Unique to the Folktails faction Aquatic Farmhouse icon.png Aquatic Farmhouse Food icon.png 2 Workers icon.png
Unique to the Iron Teeth faction Farmhouse icon.png Farmhouse Food icon.png 2 Workers icon.png

Scavenging

Main article: Scavenger Flag.

Scavengers work at Scavenger Flag icon.png Scavenger Flags to gather scrap metal from Ruins icon.png Ruins. They do not gather from Underground Ruins icon.png Underground Ruins, which are for mining. As they gather, the column of scrap metal is reduced in height, eventually being completely consumed.

When all Ruins within range are depleted, they produce the status message of Nothing to do within range. Pause or destroy the flag at this point.

Mining

Main article: Mine.

Miners work at mining buildings built on Underground Ruins icon.png Underground Ruins to produce scrap metal. They do not gather from Ruins icon.png Ruins, which are for scavengers.

Construction

Builders work on Construction Sites. They transport relevant Goods icon.png Goods for the construction from the nearest building containing them, placing them at the construction sites. They spend time constructing the building from already-placed materials when a sufficient milestone has been reached.

They also clear Rubble icon.png Rubble into available storage.

Construction Buildings
Building Group № of Workers
District Center icon.png District Center District Management icon.png 4 Workers icon.png
Builders' Hut icon.png Builders' Hut District Management icon.png 4 Workers icon.png

Hauling

Main article: Storage > Hauling.

Haulers work at Hauling Post icon.png Hauling Posts to transport Goods icon.png Goods between buildings that store, consume, or produce them. After a Hauling Post icon.png Hauling Post is built in a District Center icon.png District, many buildings in that District have a toggle to prioritize them by Haulers.

Haulers work full-time, only taking breaks to meet their basic needs.

Hauling Buildings
Building Group № of Workers
Hauling Post icon.png Hauling Post District Management icon.png 10 Workers icon.png

District Crossing

Main article: District Crossing.

Crossing workers work at District Crossing icon.png District Crossing to transfer Goods icon.png Goods between District Center icon.png Districts. They:

  • move Goods from buildings to their Crossing to send to the connected District; and
  • move Goods in the Crossing delivered from other Districts to appropriate buildings with available storage.

Crossing workers work full-time, only taking breaks to meet their basic needs.

District Crossing Buildings
Building Group № of Workers
District Crossing icon.png District Crossing District Management icon.png 10 Workers icon.png


Wonders

During work hours they either fetch missing Goods icon.png Goods available in the District, or idly staff the building at the entrance.

Pilots launch from the Unique to the Iron Teeth factionEarth Repopulator icon.png Earth Repopulator, removing them from the local population.

Wonder Buildings
Building Group № of Workers
Earth Recultivator icon.png Earth Recultivator Earth Recultivator icon.png 10 Workers icon.png
Earth Repopulator icon.png Earth Repopulator Earth Recultivator icon.png 8 Workers icon.png