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{{Structure |category=[[Housing]] // The category of the structure. |dimensions=2x1 // The horizontal dimensions of the structure. |height=1 // The height of the structure. |description=Boosts the growth of nearby plants. // Description as shown in the game. |flavor= // If the structure has a flavor text/quote, it's noted here. |author= // If the flavor text/quote has an author, it's shown here. // Structure details |solid=no // Is the building Solid? |ground-only=no // Is the building Ground-only? |above-ground=no // Must be building be off the ground? |faction=Folktails // If the building is unique to a faction, the faction is noted here. Leave blank if it's not unique. |satisfies=[[Sleep]], [[Comfort]] // The Needs this building can satisfy. |capacity=30 // The Storage's capacity as shown in the game's tooltip. |hidden_storage={{r|50|Carrots}}<br/>{{r|50|Potatoes}}<br/>{{r|50|Wheat}} // The hidden storage that a building might have, such as Farmhouses. |inhabitants=3 // The amount of inhabitants a Housing building can have at once. |visitors=5 // The amount of visitors a building can have at once (for Leisure buildings and other). |custom1=[[Thirst]] // A custom field. |custom2=Maximum depth: 2 // Another custom field. |affected_by=Farming speed // Which bonuses affect this building // Work related |workers=1 // The number of Workers the building can have. |worker_type=beaver // beaver or golem. If the building only allows certain types of workers. |consumes=1 {{i|Potato|notext}} 0.1 {{i|Logs|notext}} // The items consumed in production, as shown in the UI. |produces=4 {{i|Grilled Potatoes|notext}} // The resulting amount of items produced, as shown in the UI. |hours=0.78h // The time it takes for produce the items, as shown in the UI. |consumes2=1 {{i|Chestnut|notext}} 0.1 {{i|Logs|notext}} // The items consumed by the second recipe, as shown in the UI. |produces2=2 {{i|Grilled Chestnut}} // The resulting amount of items produced by the second recipe, as shown in the UI. |hours2=0.66h // The time it takes for produce the items by the second recipe, as shown in the UI. |consumes3=1 {{i|Flour|notext}} 0.1 {{i|Logs|notext}} // The items consumed by the thirdrecipe, as shown in the UI. |produces3=5 {{i|Bread|notext}} // The resulting amount of items produced by the thirdrecipe, as shown in the UI. |hours3=0.42h // The time it takes for produce the items by the third recipe, as shown in the UI. |consumes4= //leave blank if no recipe |produces4= |hours4= |consumes5= |produces5= |hours5= |hp=60 // The amount of Horsepower consumed by the building. // Materials used in Building |science=100 // Science required to unlock building. Leave blank if unlocked by default. |unlockbot=400 // Science required to unlock bot workplace. Leave blank if beaver only, or bot only. |logs=10 // Number of this resource used to build |planks= // Leave blank if not used |gears= |paper= |scrap_metal= |metal_blocks= |explosives= |pine_resin= |treated_planks= |water= |dirt= }} {{outdated}} {{experimental}} {{stub}} The {{i|{{PAGENAME}}}} is a {{i|Decoration}} [[building]] exclusive to the {{i|Folktails}} [[faction]]. == Usage == (What the building is used for.) == Construction == {{i|{{PAGENAME}}}} must first be unlocked with ??? {{i|Science|notext}}. (The production chain involved showed be listed here.) == Strategies & Tips == (Any useful strategies, mini-guides and tips should be included here.) == Trivia == * Trivia 1 * Trivia 2 * Trivia 3 == Media == <gallery> File:Image 1.png|Caption File:Image 2.png|Caption </gallery> == Changes History == * Change 1 * Change 2 == See Also == * Link 1 * Link 2