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  • 14:41, 12 June 2024Mods (Update 6) (hist | edit) ‎[3,635 bytes]Miami-Mechanistry (talk | contribs) (Created page with "This page describes installing mods as of Update 6, coming soon to the Timberborn's experimental branch. == Using mods from Steam Workshop == Browse the Timberborn Workshop for an interesting mod that is supported by the game version you’re on. # Click <code>Subscribe</code> under a mod you want to use. Steam will then download it. We recommend going slowly—do not install every interesting mod at once, or you risk conflicts and crashes. # Launch Timberborn (or...") Tag: Visual edit: Switched
  • 13:56, 12 June 2024Creating Mods (Update 6) (hist | edit) ‎[11,857 bytes]Miami-Mechanistry (talk | contribs) (Published the page ahead of the preview.)
  • 14:14, 10 May 2024Antidote (hist | edit) ‎[457 bytes]Banff (talk | contribs) (Replacing Medicine with Antidote) Tag: Visual edit
  • 04:34, 28 April 2024Triple Dynamite (hist | edit) ‎[591 bytes]QuietBrooke (talk | contribs) (Created page with "{{stub}} {{Structure |category=Landscaping |dimensions=1x1 |height=1 |description=Destroys the block of terrain underneath it and triggers adjacent dynamites. |flavor=To adapt to the post-apocalyptic world, beavers needed some extreme measures. |author= |solid=no |ground-only=yes |faction= |science=??? |explosives=1 |extract=2 }} {{i|{{PAGENAME}}}} is equivalent to regular {{i|Dynamite}} except that it costs 1 {{i|Explosives}} and 2 {{i|Extract}} to build and dest...") Tag: Visual edit: Switched
  • 04:30, 28 April 2024Double Dynamite (hist | edit) ‎[592 bytes]QuietBrooke (talk | contribs) (Created page with "{{stub}} {{Structure |category=Landscaping |dimensions=1x1 |height=1 |description=Destroys the block of terrain underneath it and triggers adjacent dynamites. |flavor=To adapt to the post-apocalyptic world, beavers needed some extreme measures. |author= |solid=no |ground-only=yes |faction= |science=??? |explosives=1 |extract=1 }} {{i|{{PAGENAME}}}} is equivalent to regular {{i|Dynamite}} except that it costs 1 {{i|Explosives}} and 1 {{i|Extract}} to build and dest...")