Talk:Forester

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Data

[Fywq]: Does anyone have data on planting time for oak? It is missing from the table.

Efficiency

Original entry by [Beaverneer]: I disagree with "However, the [Pine tree] takes half the space [as the chestnut tree] (for the same production), given its shorter cycles."

If we were to plant one square with a Chestnut tree, after 24 days we would have 4 wood. If we were to plant one square with a Pine tree, after 12 days we would have 2 wood, replant, and 12 days later have another 2 wood. In both scenarios we get 4 wood in 24 days, the production is the same, per tile. What is different is that with Pine trees our forester had to plant twice instead of once. We don't have the planting time for Chestnut trees in the wiki, but as long as it is greater than half the time to plant a Pine tree, we would be able to plant more tiles with our one forester using Chestnut.

Similarly, regarding "Each forester can handle 4 lumberjacks going full bore. The fifth one may have some missed planting opportunities." This has to depend on the kind of tree, right? E.g. Since we can plant 1.25 Pine trees an hour and they take 12 days to grow, with a 16 hour workday we can plant 12*16*1.25=240 trees by the time the first tree we planted is mature, at which point it would normally get cut down and we replant it. So one forester can sustain 240 Pine trees. Doing this with Maple: 30*16*0.86 = 412.8 trees that one forester can sustain. The only way these could require the same number of lumberjacks is if Maple trees can be cut down almost twice as fast as Pine trees, which I do not believe is true.

[Fywq]: I agree the planting times are quite important for the efficiency of the forester, for the same reasons [Beaverneer] pointed out. Traveltime to the plot also becomes relevant every morning when the beavers check in at work, the more often the next tree to plant is further from the forester building, the more time is wasted walking there.