Category:Trees
Trees put the timber in Timberborn. They are vital, naturally-spawning resources. They are usually found clustered in stands. They provide colonies with
Logs for construction and production. They also provide
Materials (
Pine Resin),
Ingredients (
Maple Syrup and
Chestnuts), and
Food (
Mangrove Fruits).
Usage
They are:
- planted by
reforesters working in
Foresters,
- felled by
lumberjacks working at
Lumberjack Flags, and
- harvested by
gatherers working at:
Tapper's Shacks (for Ingredients and Materials), and
Gatherer Flags (for Food).
Lifecycle
Each tree type has three states: seedling, mature and stump. Seedlings mature over time. When mature, trees marked for cutting can be felled for Logs by
lumberjacks working at
Lumberjack Flags within range. This produces stumps. Stumps can be removed by
builders or directly built on as if they weren't there. A quick way to remove multiple stumps is to build
Paths or
Dynamite over them and then delete the temporary constructions.
When mature, applicable trees begin to produce their harvestable resources. Mature but dead trees can still be harvested for Logs.
Production Rates
There are six types of trees: Birch, Pine, Maple, Chestnut, Mangrove Tree, and Oak. The three Faction-specific types marked in the table.
Tree | Days to grow | Logs produced | Days / log | Logs / day | Harvestable resources | Days / harvest | Resources / day |
---|---|---|---|---|---|---|---|
![]() |
7 | 1![]() |
7 | 0.143 | None | N/A | N/A |
![]() |
12 | 2![]() |
6 | 0.167 | 2 ![]() |
7 | 0.286 |
![]() ![]() |
28 | 6![]() |
4.67 | 0.214 | 3 ![]() |
12 | 0.250 |
![]() ![]() |
24 | 4![]() |
6 | 0.167 | 3 ![]() |
8 | 0.375 |
![]() ![]() |
10 | 2![]() |
5 | 0.200 | 4 ![]() |
10 | 0.400 |
![]() |
30 | 8![]() |
3.75 | 0.267 | None | N/A | N/A |
Propagation
There are two methods for obtaining more trees.
The first is natural spreading. Farms relying on this process are slow and usually unnecessary, but are the only option until the Forester is available.
The second method involves planting seedlings using Foresters. Like
farmers,
reforesters plant seedlings on blocks
designated for a specific tree. Trees marked for planting do not undergo natural spreading. They depend entirely on reforesters for planting,
Lumberjacks for felling, and
gatherers for harvesting. The only way to get
Faction-specific trees is to plant them with Foresters.
Strategies
Birch is best for initial tree planting as it has the quickest maturation.
Oak is the most efficient as it has the best yield for maturation time (Logs / day in the Production Rates table above).
Growing trees for their resources
Tree-based food is slow to produce. However, the only way Iron Teeth can make waterways productive is by growing Mangrove trees.
- Place a
Forester
Mark the area for planting.
- Ensure this area is NOT
marked for tree cutting.
- Construct an appropriate gatherer
Building within range. The range is indicated by the outlined area when placing the Building. As the Building harvests all suitable resources from within its range, there is no need to mark the area for gathering like you must with tree cutting.
Tapper's Shack for Pine and Maple; and
Gatherer Flag for Chestnut Trees and Mangrove Trees.
- For added efficiency: construct a:
Small Warehouse near Gatherer Flags set to the appropriate resource and Supply; and
Small Tank near Tapper's Shacks set to the appropriate resource and Supply.
- After all trees are planted, you can:
Clear planting area to allow natural spreading to extend the stand; and
- destroy the Forester if it is not replanting other trees felled by lumberjacks.
- Ensure the gatherers remain staffed. Sit back and wait for the resources to come flowing in.
History
- Update 7: Lowered Birch growth time to 7 days. (was: 9 days)
Pages in category "Trees"
The following 6 pages are in this category, out of 6 total.