User Interface

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This page is about the gameplay interface. For the menus, see the Main menu page.

The Main Interface

Timberborn UI.png

Key
# Section ...|... # Section
1 Manage Settlement and Well-being 7 Time
2 Inventory 8 View
3 Inventory Detail 9 Status Messages
4 Population Management A Population Log
5 Focus B Toolbar
6 Calendar and Weather Forecast C Bug Report

Manage settlement and Well-being

Manage Settlement

(List the various tabs with the tool pictures on their own subpages, with an icon for {{i|...}} and describe them. They get linked from various places. Perhaps with a Manage_Settlement prefix on the page names if disambig is required. I tested a few and they didn't.)

Well-being

This shows the average Beaver Well-Being score. Selecting it provides a detail screen that shows all the possible Needs and how many Beavers have satisfied these. (Insert this and link each need to the ingame object that satisfies it).


Inventory

From left to right: this displays, your current science points, general goods, ingredients, consumable food, logs and water. (Expand, describe, and link each category of goods)


Inventory Detail

From the Inventory above, General goods, ingredients, and consumable food can all be expanded to show detail as in the example screenshot.

Population Management

Row Totals of Linked to what Manage settlement tab (see above)
1 Adult beavers, kits, and bots Population
2 Occupied beds, free beds, homeless Housing
3 Beavers: Workers vacancies unemployed Workplaces
4 Bots: Workers vacancies unemployed Workplaces

Focus

This scrolls through the current districts. Expanding this control lists all districts. Useful when jumping around checking each district for stuff, like do they all have a barrel for coffee.

Calendar and Weather Forecast

The top row gives the beaver calendar, and the second row is the weather forecast, showing the next week of expected weather. Weather can be fine, drought, or bad tide.

Time

Top row controls the game speed at which time advances. The circle to the right displays the time of day. The controls in the second row control the length of the work shift.

View

Adds or subtracts info from the view. (Describe each control)

Status Messages

Issues requiring mitigation, followed by the count of these issues in brackets. Select the issue to cycle around the objects with that issue. (Complete this list)

Entry type Root cause Mitigation
Building lacks power A powered building isn't connected to a generator. Ensure power transmission connects the building to a generator. Note some powered buildings have specific power connection points.
Unconnected building A Buildings icon.png Building doesn't have a Path icon.png Path connecting it to a District Center icon.png District Center Build a path to connect it or move the building to somewhere more appropriate.
No good selected You didn't set what good to store in a storage building Set the type of good.
Beaver is injured Some workplaces cause injuries. Check if the Beaver is in a Medical Bed already, or are on their way to an empty one.
Bot is out of energy A Bot was unable to recharge. Build sufficient Charging Stations where Bots are active.
Building lacks workers Insufficient population in the District. Make babies and bots, pause buildings needing workers, or reduce workers at active buildings.
Building needs water Insufficient water underneath a building that requires it. Examples: Swimming Pool and Double Shower. Ensure water management is sufficient to keep the building wet during long droughts or badtides.
Construction lacks materials A key material for an unbuilt building is out of stock. Produce or provide more of that material, or pause or cancel the construction.
Flooded Building A building that isn't meant to be underwater, is. You probably have unintended flooding. Plug the leak, noting that flooding can be caused by back-channelled pressure.
No recipe selected A building with multiple recipes has not recipe set. Set the desired recipe.
Not enough Science Points Insufficient Science Points to operate a building requiring them. Example: Control Tower icon.png Control Tower. Produce more Science Points.
Nothing to do in range A gatherer has no valid resource in range. Either a lumberjack has cut down all marked trees, or a gatherer's bushes have all died. If there are valid resources within range, but they aren't mature, this message doesn't display. Thus, don't depend on this message to avoid idleness.
Stranded A Beaver or Bot cannot path home. See Stranded. Destroy obstacles, provide alternative pathing, or just wait until they die.

Population Log

Beaver births and deaths, and bot commissioning and decommissioning.

Toolbar

The toolbar displays the toolbar categories. Many of these have multiple tools or objects as submenus that display centered above the toolbar. Together they provide the fun controls that facilitate gameplay.

Ctrl + Scroll up/down cycles through the toolbar categories on the main toolbar (the list below). Shift + Scroll up/down cycles through the tools from the submenus displayed by the toolbar categories options.

Tool category Functions
Select(tool) icon.png Select Selecting onscreen objects
Cut trees(tool) icon.png Cut trees Marking areas for Lumberjack Flag icon.png Lumberjack Flags to chop Trees icon.png Trees.
Plant crops(tool) icon.png Plant crops Marking areas for Efficient Farmhouse icon.png Efficient Farmhouses, Aquatic Farmhouses, and Farmhouses to plant Crops icon.png Crops.
Plant trees and bushes(tool) icon.png Plant trees and bushes Marking areas for Forester icon.png Foresters to plant Trees icon.png Trees and Blueberry (Bush) icon.png Bushes.
Demolish buildings and resources(tool) icon.png Demolish buildings and resources Turn Buildings icon.png Buildings into Rubble icon.png Rubble, and remove Rubble, Trees icon.png Trees, and Blueberry (Bush) icon.png Bushes.
Assign priorities(tool) icon.png Assign priorities(tool) Change the order to complete queued construction work.
Paths and Structures(tool) icon.png Paths and Structures(tool) Construct Path icon.png Paths, Wooden Stairs icon.png stairs, Platform icon.png Platforms, and Overhang 2x1 icon.png Overhangs.
Landscaping(tool) icon.png Landscaping(tool) Construct landscaping blocks and the Landscaping buildings.
Storage(tool) icon.png Storage(tool) Construct Storage icon.png Storage.
District Management(tool) icon.png District Management(tool) Construct District Management buildings.
Housing(tool) icon.png Housing(tool) Construct Housing icon.png Housing.
Water(tool) icon.png Water(tool) Construct Water (Building Group) icon.png fluid management buildings.
Food(tool) icon.png Food(tool) Construct Food (Building Group) icon.png food production buildings.
Wood(tool) icon.png Wood(tool) Construct Wood production buildings.
Metal(tool) icon.png Metal(tool) Construct Metal production buildings.
Power(tool) icon.png Power(tool) Construct Power icon.png Power generation, transmission, and storage buildings.
Science(tool) icon.png Science(tool) Construct Science icon.png Science buildings.
Well-being(tool) icon.png Well-being(tool) Construct structures that promote Well-Being.
Decoration(tool) icon.png Decoration(tool) Construct Decoration icon.png Decorations.
Monuments(tool) icon.png Monuments(tool) Construct Monuments icon.png Monuments.
Main Menu(tool) icon.png Main Menu(tool) Display the Main Menu.

Bug Report

Has a link to the bug report web page and the current version of the game to quote in that.