Category:Food

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For the buildings in the Food tool group, see Food (Building Group).
For detail on recipes to produce Food, see Ingredients.


Food icon.png

Food icon.png Food are edible Goods. Food keeps Beavers icon.png Beavers alive by satisfying their Hunger icon.png Hunger and preventing them from Starving icon.png Starving to death. It promotes their Well-Being by meeting their Nutrition Needs. There are several exceptions. Berries icon.png Berries only satisfy hunger, and do not satisfy any needs. This means Beavers don't eat Berries when there alternatives. The other is Coffee icon.png Coffee Unique to the Iron Teeth faction, which doesn't satisfy hunger and satisfies a need. This means Beavers crave coffee regularly, regardless of their hunger levels.

Food is imperishable and is stored in Storage.png Warehouses, except Coffee icon.png Coffee, which is a liquid and stored in Large Tank icon.png Tanks.

👀 Note: When switching Factions icon.png Factions, be mindful that Folktails icon.png Folktails have much easier food supplies than the Iron Teeth icon.png Iron Teeth.


Initial Food

Some foods do not require processing. These can be used in the early game. Other foods require Buildings icon.png Buildings from the Food (Building Group) icon.png Food tool group to process Ingredients icon.png Ingredients. Some of these buildings require Power icon.png Power.


Edible Raw Foods
Folktails icon.png Folktails Iron Teeth icon.png Iron Teeth


Sources

The first three all involve Plants. Know how to look after them.


List of foods

Food Made in Produce/day/source [2] Satiety Well-being bonus
Berries icon.png Berries (Raw edible) Gatherer Flag icon.png Gatherer Flag 0.25Berries icon.png / day / Blueberry (Bush) icon.png Yes None
Carrot icon.png Carrots (Raw edible) Farmhouse icon.png Farmhouse 0.75Carrot icon.png / day / Carrot (Crop) icon.png Yes +1
Sunflower Seeds icon.png Sunflower Seeds (Raw edible) Farmhouse icon.png Farmhouse 0.4Sunflower Seeds icon.png / day / Sunflower (Crop) icon.png Yes +1
Grilled Potato icon.png Grilled Potatoes Grill icon.png Grill 0.667Grilled Potato icon.png / day / Potato (Crop) icon.png Yes +2
Grilled Chestnut icon.png Grilled Chestnuts Grill icon.png Grill 0.75Grilled Chestnut icon.png / day / Chestnut Tree icon.png Yes +2
Grilled Spadderdock icon.png Grilled Spadderdock Grill icon.png Grill 0.75Grilled Spadderdock icon.png / day / Spadderdock (Crop) icon.png Yes +2
Bread icon.png Bread Bakery icon.png Bakery 1.5Bread icon.png / day / Wheat (Crop) icon.png Yes +2
Cattail Cracker icon.png Cattail Crackers Bakery icon.png Bakery 1.5Cattail Cracker icon.png / day / Cattail (Crop) icon.png Yes +2
Maple Pastry icon.png Maple pastries Bakery icon.png Bakery 0.9Maple Pastry icon.png / day / Wheat (Crop) icon.png
0.75Maple Pastry icon.png / day / Maple icon.png
5Wheat (Crop) icon.png : 6Maple icon.png = 4.5Maple Pastry icon.png / day
Yes +3

Food Made in Produce / day/ source[3] Satiety Well-being bonus
Berries icon.png Berries (Raw edible) Gatherer Flag icon.png Gatherer Flag 0.25Berries icon.png / day / Blueberry (Bush) icon.png Yes None
Kohlrabi icon.png Kohlrabies (Raw edible) Farmhouse icon.png Farmhouse 0.667Kohlrabi icon.png / day / Kohlrabi (Crop) icon.png Yes +1
Mangrove Fruit icon.png Mangrove Fruits (Raw edible) Gatherer Flag icon.png Gatherer Flag 0.4Mangrove Fruit icon.png / day / Mangrove Tree icon.png Yes +1
Fermented Cassava icon.png Fermented Cassavas Fermenter icon.png Fermenter 0.5Fermented Cassava icon.png / day / Cassava (Crop) icon.png Yes +2
Fermented Soybean icon.png Fermented Soybeans Fermenter icon.png Fermenter 0.833Fermented Soybean icon.png / day / Soybean (Crop) icon.png Yes +2
Fermented Mushroom icon.png Fermented Mushrooms Fermenter icon.png Fermenter 17.419Fermented Mushroom icon.png / day / Hydroponic Garden icon.png[4] Yes +2
Corn Ration icon.png Corn Rations Food Factory icon.png Food Factory 1Corn Ration icon.png / day / Corn (Crop) icon.png Yes +2
Eggplant Ration icon.png Eggplant Rations Food Factory icon.png Food Factory 1.5Eggplant Ration icon.png / day / Eggplant (Crop) icon.png Yes +2
Algae Ration icon.png Algae Rations Food Factory icon.png Food Factory 27.097Algae Ration icon.png / day / Hydroponic Garden icon.png[5] Yes +2
Coffee icon.png Coffee Coffee Brewery icon.png Coffee Brewery 1.333Coffee icon.png / day / Coffee Bean icon.png No +3


Mechanics

Hunger icon.png Hungry Beavers select their next meal based on their Nutrition Needs. Beavers consume 2.67 units of food daily on average to sate their hunger. Sunflower Seeds icon.png Sunflower Seeds sate their Need (NOT Hunger!) more than other Foods, so they are potentially eaten less often than alternatives.


Strategies

Increasing the range of Foods increases Well-Being. This affects the Factions icon.png Factions differently.

  • For the Folktails, this is all positive, as longer lifespans mean less kits in the population mix, producing a more productive population for the resources they consume.
  • For the Iron Teeth, this can lead to unwanted population growth, so either:
Food and Nutrition
Food Satisfies %-Points
per Unit
%-Points
per 100Hunger icon.png
+ Well-Being icon.png Decay
per Day
Water (Good) icon.png Water (Good) Thirst icon.png Thirst +33 -- Thirst icon.png : +1 Thirst icon.pngThirst: -70
2.12Water icon.png per Beavers icon.png per Day
Blueberry (Bush) icon.png Blueberry
(Beavers will eat other foods when available)
Hunger icon.png Hunger +30 -- Hunger icon.png: +1 Hunger icon.pngHunger: -80
2.6Food icon.png per Beavers icon.png per Day
Note: Hunger icon.pngHunger and Thirst icon.pngThirst has a range of -300 to 100
Carrot icon.png Carrots Unique to the Folktails faction See Hunger icon.pngHunger: +30 per food, +1 Well-Being icon.png Well-Being, -80 per Day
Nutrition: Carrot icon.png +20 66.67 (3.33 Carrot icon.png) +1Well-Being icon.png -5 (4 Days/Carrot icon.png)
Sunflower Seeds icon.png Sunflower Seeds Unique to the Folktails faction Hunger icon.pngHunger
Nutrition: Sunflower Seeds icon.png +50 166.67 (3.33 Sunflower Seeds icon.png)
(max 100; 2 Sunflower Seeds icon.png)
+1Well-Being icon.png -5 (10 Days/Sunflower Seeds icon.png)
Grilled Potato icon.png Grilled Potato Unique to the Folktails faction Hunger icon.pngHunger
Nutrition: Grilled Potato icon.png +20 66.67 (3.33 Grilled Potato icon.png) +2Well-Being icon.png -5 (4 Days/Grilled Potato icon.png)
Grilled Chestnut icon.png Grilled Chestnut Unique to the Folktails faction Hunger icon.pngHunger
Nutrition: Grilled Chestnut icon.png +20 66.67 (3.33 Grilled Chestnut icon.png) +2Well-Being icon.png -5 (4 Days/Grilled Chestnut icon.png)
Grilled Spadderdock icon.png Grilled Spadderdock Unique to the Folktails faction Hunger icon.pngHunger
Nutrition: Grilled Spadderdock icon.png +20 66.67 (3.33 Grilled Spadderdock icon.png) +2Well-Being icon.png -5 (4 Days/Grilled Spadderdock icon.png)
Bread icon.png Bread Unique to the Folktails faction Hunger icon.pngHunger
Nutrition: Bread icon.png +20 66.67 (3.33 Bread icon.png) +2Well-Being icon.png -5 (4 Days/Bread icon.png)
Cattail Cracker icon.png Cattail Cracker Unique to the Folktails faction Hunger icon.pngHunger
Nutrition: Cattail Cracker icon.png +20 66.67 (3.33 Cattail Cracker icon.png) +2Well-Being icon.png -5 (4 Days/Cattail Cracker icon.png)
Maple Pastry icon.png Maple Pastry Unique to the Folktails faction Hunger icon.pngHunger
Nutrition: Maple Pastry icon.png +20 66.67 (3.33 Maple Pastry icon.png) +3Well-Being icon.png -5 (4 Days/Maple Pastry icon.png)
Book icon.png Books Unique to the Folktails faction
(Can be taken at any time)
+40 -- +3Well-Being icon.png -10 (4 Days/Book icon.png)
Food Satisfies %-Points
per Unit
%-Points
per 100Hunger icon.png
+Well-Being icon.png Decay
per Day
Kohlrabi icon.png Kohlrabies Unique to the Iron Teeth faction See Hunger icon.pngHunger: +30 per food, +1 Well-Being icon.png Well-Being, -80 per Day
Nutrition: Kohlrabi icon.png +20 66.67 (3.33 Kohlrabi icon.png) +1Well-Being icon.png -5 (4 Days/Kohlrabi icon.png)
Mangrove Fruit icon.png Mangrove Fruits Unique to the Iron Teeth faction Hunger icon.pngHunger
Nutrition: Mangrove Fruit icon.png +20 66.67 (3.33 Mangrove Fruit icon.png) +1Well-Being icon.png -5 (4 Days/Mangrove Fruit icon.png)
Fermented Cassava icon.png Fermented Cassava Unique to the Iron Teeth faction Hunger icon.pngHunger
Nutrition: Fermented Cassava icon.png +20 66.67 (3.33 Fermented Cassava icon.png) +2Well-Being icon.png -5 (4 Days/Fermented Cassava icon.png)
Fermented Soybean icon.png Fermented Soybeans Unique to the Iron Teeth faction Hunger icon.pngHunger
Nutrition: Fermented Soybean icon.png +20 66.67 (3.33 Fermented Soybean icon.png) +2Well-Being icon.png -5 (4 Days/Fermented Soybean icon.png)
Fermented Mushroom icon.png Fermented Mushroom Unique to the Iron Teeth faction Hunger icon.pngHunger
Nutrition: Fermented Mushroom icon.png +20 66.67 (3.33 Fermented Mushroom icon.png) +2Well-Being icon.png -5 (4 Days/Fermented Mushroom icon.png)
Corn Ration icon.png Corn Ration Unique to the Iron Teeth faction Hunger icon.pngHunger
Nutrition: Corn Ration icon.png +20 66.67 (3.33 Corn Ration icon.png) +2Well-Being icon.png -5 (4 Days/Corn Ration icon.png)
Eggplant Ration icon.png Eggplant Ration Unique to the Iron Teeth faction Hunger icon.pngHunger
Nutrition: Eggplant Ration icon.png +20 66.67 (3.33 Eggplant Ration icon.png) +2Well-Being icon.png -5 (4 Days/Eggplant Ration icon.png)
Algae Ration icon.png Algae Ration Unique to the Iron Teeth faction Hunger icon.pngHunger
Nutrition: Algae Ration icon.png +20 66.67 (3.33 Algae Ration icon.png) +2Well-Being icon.png -5 (4 Days/Algae Ration icon.png)
Coffee icon.png Coffee Unique to the Iron Teeth faction
(Does not satisfy hunger, can be taken at any time)
+40 -- +3Well-Being icon.png -5 (8 Days/Coffee icon.png)

Gallery

History

Updates 3 and 4 diversified foods and further differentiated the Factions.


Food pages

Scroll down for a list of all the food-related pages from both Factions.

  1. Although they can be eaten raw, because they are aquatic they require Badtide diversion before use to avoid:
    • continually wasting the maturation time of the Mangrove Tree icon.png Mangrove Trees
    • exposing Beavers to Contaminated icon.png Contamination before treatment options are unlocked.
  2. (final-food-per-harvested-item) * (yield) * (production-multipliers) / (days-of-growth). Example: 1 wheat crop * 3 wheat * 5 bread / 10 days to grow. Note Berries and Chestnuts have an additional initial wait for the plant to mature before being productive. This wait is not factored in.
  3. (final-food-per-harvested-item) * (yield) * (production-multipliers) / (days-of-growth). Example: 1 wheat crop * 3 wheat * 5 bread / 10 days to grow. Note Berries, Mangrove Fruits, and Coffee have an additional initial wait for the plant to mature before being productive. This wait is not factored in.
  4. Assuming 16 working hours.
  5. Assuming 16 working hours.

Subcategories

This category has only the following subcategory.