Food

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For food as a building group, see Food (Building Group).


Food icon.png

Food is used to satisfy the hunger and different needs of the beavers. Every food will fill up hunger and every food excluding Berries icon.png berries will satisfy a specific need.

Carrots, sunflower seeds and berries are ready to be eaten right after they are harvested. Potatoes, chestnuts and spadderdocks require Grilling before they can be eaten. Wheat and cattail roots first need to be ground up into Wheat Flour and cattail flour. The flours can be baked into various baked goods.

Beavers consume, on average, 2.67 units of food per day to fill their hunger and will prioritize other food types over Berries. Each food in game is worth one food unit irrelevant of type.

List of foods

In progress, may have errors!

Food Made in Product per day per source Satiety Well-being bonus
Berries icon.png Berries (Raw edible) Gatherer Flag icon.png Gatherer Flag Initial: 0.125Berries icon.png / day / Blueberry icon.png
Subsequent: 0.25Berries icon.png / day / Blueberry icon.png
Yes None
Carrots icon.png Carrots (Raw edible) Farmhouse icon.png Farmhouse 0.75Carrots icon.png / day / Carrot (Crop) icon.png Yes +1
Sunflower Seed icon.png Sunflower Seed (Raw edible) Farmhouse icon.png Farmhouse 0.4Sunflower Seed icon.png / day / Sunflower (Crop) icon.png Yes +1
Grilled Potatoes icon.png Grilled Potatoes Grill icon.png Grill 0.667Grilled Potatoes icon.png / day / Potato (Crop) icon.png Yes +2
Bread icon.png Bread Bakery icon.png Bakery 1.5Bread icon.png / day / Wheat (Crop) icon.png Yes +2
Cattail Cracker icon.png Cattail Cracker Bakery icon.png Bakery 1.5Cattail Cracker icon.png / day / Cattail (Crop) icon.png Yes +2
Grilled Spadderdock icon.png Grilled Spadderdock Grill icon.png Grill 0.75Grilled Spadderdock icon.png / day / Spadderdock (Crop) icon.png Yes +2
Grilled Chestnut icon.png Grilled Chestnut Grill icon.png Grill Initial: 0.094Grilled Chestnut icon.png / day / Chestnut Tree icon.png
Subsequent: 0.75Grilled Chestnut icon.png / day / Chestnut Tree icon.png
Yes +2
Maple Pastry icon.png Maple Pastry Bakery icon.png Bakery 0.9Maple Pastry icon.png / day / Wheat (Crop) icon.png
0.75Maple Pastry icon.png / day / Maple icon.png
5Wheat (Crop) icon.png : 6Maple icon.png = 4.5 Maple Pastry icon.png / d
Yes +3

Food Made in Product per day per source Satiety Well-being bonus
Berries icon.png Berries (Raw edible) Gatherer Flag icon.png Gatherer Flag Initial: 0.125Berries icon.png / day / Blueberry icon.png
Subsequent: 0.25Berries icon.png / day / Blueberry icon.png
Yes None
Kohlrabies icon.png Kohlrabies (Raw edible) Farmhouse icon.png Farmhouse 0.667Kohlrabi icon.png / day / Kohlrabi (Crop) icon.png Yes +1
Mangrove Fruits icon.png Mangrove Fruits (Raw edible) Gatherer Flag icon.png Gatherer Flag Initial: 0.2Mangrove Fruits icon.png / day / Mangrove Tree icon.png
Subsequent: 0.4Mangrove Fruits icon.png / day / Mangrove Tree icon.png
Yes +1
Fermented Cassavas icon.png Fermented Cassavas Fermenter icon.png Fermenter 0.5Fermented Cassavas icon.png / day / Cassava (Crop) icon.png Yes +2
Fermented Soybeans icon.png Fermented Soybeans Fermenter icon.png Fermenter 0.833Fermented Soybeans icon.png / day / Soybean (Crop) icon.png Yes +2
Fermented Mushrooms icon.png Fermented Mushrooms Fermenter icon.png Fermenter 15.484Fermented Mushrooms icon.png / day / Hydroponic Garden icon.png
(assuming 16 hour day in 3x3 bldg)
Yes +2
Corn Rations icon.png Corn Rations Food Factory icon.png Food Factory 1Corn Rations icon.png / day / Corn (Crop) icon.png Yes +2
Eggplant Rations icon.png Eggplant Rations Food Factory icon.png Food Factory 1.5Eggplant Rations icon.png / day / Eggplant (Crop) icon.png Yes +2
Algae Rations icon.png Algae Rations Food Factory icon.png Food Factory 11.613Algae Rations icon.png / day / Hydroponic Garden icon.png
(assuming 16 hour day in 3x3 bldg)
Yes +2
Coffee icon.png Coffee Coffee Brewery icon.png Coffee Brewery Initial: 0.333Coffee icon.png / day / Coffee Beans icon.png
Subsequent: 1.333Coffee icon.png / day / Coffee Beans icon.png
No +3

Food Made in Product per day per source Satiety Well-being bonus
Berries icon.png Berries (Raw edible) Gatherer Flag icon.png Gatherer Flag Initial: 0.125Berries icon.png / day / Blueberry icon.png
Subsequent: 0.25Berries icon.png / day / Blueberry icon.png
Yes None
Carrots icon.png Carrots (Raw edible) Farmhouse icon.png Farmhouse 0.75Carrots icon.png / day / Carrot (Crop) icon.png Yes +1
Grilled Potatoes icon.png Grilled Potatoes Grill icon.png Grill 0.667Grilled Potatoes icon.png / day / Potato (Crop) icon.png Yes +2
Sunflower Seed icon.png Sunflower Seed (Raw edible) Farmhouse icon.png Farmhouse 0.4Sunflower Seed icon.png / day / Sunflower (Crop) icon.png Yes +1
Bread icon.png Bread Bakery icon.png Bakery 1.5Bread icon.png / day / Wheat (Crop) icon.png Yes +2
Cattail Cracker icon.png Cattail Cracker Bakery icon.png Bakery 1.5Cattail Cracker icon.png / day / Cattail (Crop) icon.png Yes +2
Grilled Spadderdock icon.png Grilled Spadderdock Grill icon.png Grill 0.75Grilled Spadderdock icon.png / day / Spadderdock (Crop) icon.png Yes +2
Grilled Chestnut icon.png Grilled Chestnut Grill icon.png Grill Initial: 0.094Grilled Chestnut icon.png / day / Chestnut Tree icon.png
Subsequent: 0.75Grilled Chestnut icon.png / day / Chestnut Tree icon.png
Yes +2
Maple Pastry icon.png Maple Pastry Bakery icon.png Bakery 0.9Maple Pastry icon.png / day / Wheat (Crop) icon.png
0.75Maple Pastry icon.png / day / Maple icon.png
5Wheat (Crop) icon.png : 6Maple icon.png = 4.5 Maple Pastry icon.png / d
Yes +3

Note: This formula was used (post-processing-food-per-harvested-item) * (item-yield-per-plant) / (days-of-growth).

Crop Yields

Crop Type Growth Duration Yield (7x7 area) Yield (Per Day) Notes
Berries icon.png Berries 12 days 147 units 12.25 Eaten immediately.
Carrot icon.png Carrots 4 days 147 units 36.75 Eaten immediately.
Sunflower Seeds icon.png Sunflower Seeds 5 days 98 units 19.6 Eaten immediately.
Grilled Potato icon.png Grilled Potatoes 6 days 196 units 32.66 Requires processing and 5 logs in a Grill.
Bread icon.png Bread (Wheat) 10 days 735 units 73.5 Requires processing and power in a Gristmill & 15 logs in a Bakery.
Grilled Chestnut icon.png Grilled Chestnuts 8 days 294 units 36.75 Requires processing and 15 logs in a Grill. Requires 24 days before chestnut production starts.
Grilled Spadderdock icon.png Grilled Spadderdocks 12 days 441 units 36.75 Requires processing and 15 logs in a Grill.
Cattail Cracker icon.png Cattail Crackers 8 days 588 units 73.5 Requires processing and power in a Gristmill & 15 logs in a Bakery.
Maple Pastry icon.png Maple Pastries 60 days (27 wheat
and 23 maple)
1200 units 20 Requires processing and power in a Gristmill & 40 logs in a Bakery; 5:6 wheat to maple ratio
The numbers provided for this one is slightly over 7x7.

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History

See Also