Weather
Weather in the world of Timberborn has three possibilities and each possibility has different impacts on game mechanics.
Temperate
Temperate can be described as "pleasantly sunny, with zero chance of adverse conditions". It is a time of abundance and renewal for the beavers and the lands of Timberborn. water sources are once again producing flowing pure water, a life-bringing and life-sustaining, natural resource and badwater sources are once producting badwater.
Now that the water and badwater is once again flowing through streams, reawakening life in the land, it is time for beavers to prepare and stockpile supplies for the ever approaching drought or badtide.
A new game always begins with temperate weather.
Drought
Drought can be described as "relentlessly sunny, with zero chance of flowing water".
Before the start of a drought a player will be shown a visible warning in the in-game user interface. This warning will provide an estimated time, in days, of how many days are left until a drought will start. Final preparations for the drought should be completed very soon after the appearance of this notification.
Once a drought starts the strength of water sources and badwater sources begin to weaken resulting in a lessening of new flowing water and badwater creation. This weakening will continue until the flow of water and badwater has completely ceased. Water and badwater will not flow again until temperate returns. The only sources of water and badwater during a drought are water tanks and pump-able water and badwater stored in reservoirs.
Evaporation is also a consideration during droughts. Since new pure water and badwater are not being created, any wateranf badwater present on the map whether in lakes, ponds, streams, and/or other bodies of water and badwater will eventually dry up leaving water tanks as the absolute last source of water and badwater during a drought.
By default, as the game progresses, droughts become longer with a semi-random pattern. Depending on a player's choice of game mode droughts can be milder (easier) or harsher (harder) than normal.
Badtide
Before the start of a badtide a player will be shown a visible warning in the in-game user interface. This warning will provide an estimated time, in days, of how many days are left until a badtide will start.
Once a badtide starts Water Sources will emit Badwater instead of Water.