Weather

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Weather icon.png

Weather in the world of Timberborn has three possibilities and each possibility has different impacts on game mechanics.

Temperate icon.png

Temperate

Temperate icon.png Temperate can be described as "pleasantly sunny, with zero chance of adverse conditions". It is a time of abundance and renewal for the Beavers icon.png beavers and the lands of Timberborn. Water Source icon.png water sources are once again producing flowing pure water, a life-bringing and life-sustaining, natural resource and Badwater Source icon.png badwater sources are once producting badwater.

Now that the water and badwater is once again flowing through streams, reawakening life in the land, it is time for beavers to prepare and stockpile supplies for the ever approaching Drought icon.png drought or Badtide icon.png badtide.

A new game always begins with temperate weather.

Drought icon.png

Drought

Drought icon.png Drought can be described as "relentlessly sunny, with zero chance of flowing water".

Before the start of a drought a player will be shown a visible warning in the in-game user interface. This warning will provide an estimated time, in days, of how many days are left until a drought will start. Final preparations for the drought should be completed very soon after the appearance of this notification.

Once a drought starts the strength of Water Source icon.png water sources and Badwater Source icon.png badwater sources begin to weaken resulting in a lessening of new flowing water and badwater creation. This weakening will continue until the flow of water and badwater has completely ceased. Water and badwater will not flow again until temperate returns. The only sources of Water (Good) icon.png water and Badwater (Good) icon.png badwater during a drought are water tanks and pump-able water and badwater stored in reservoirs.

Evaporation is also a consideration during droughts. Since new pure water and badwater are not being created, any wateranf badwater present on the map whether in lakes, ponds, streams, and/or other bodies of water and badwater will eventually dry up leaving water tanks as the absolute last source of water and badwater during a drought.

By default, as the game progresses, droughts become longer with a semi-random pattern. Depending on a player's choice of game mode droughts can be milder (easier) or harsher (harder) than normal.

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Badtide

Before the start of a badtide a player will be shown a visible warning in the in-game user interface. This warning will provide an estimated time, in days, of how many days are left until a badtide will start.


Once a badtide starts Water Source icon.png Water Sources will emit Badwater icon.png Badwater instead of Water icon.png Water.