Paths and Structures

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Paths and Structures icon.png


Paths and Structures are core functionalities for Beavers to navigate the area, and supporting large builds in the colony. Use of these buildings enable beavers to traverse distances separated by terrain, and also provide supporting frameworks for other buildings to be constructed on otherwise uneven ground.

Paths and Bridges

Beavers can only find their way to most of their destinations through Path icon.png Paths, and Wooden Stairs icon.png Stairs allow for access to the next immediate height level of the area.

When there is a river or ravine that needs crossing, Suspension Bridge 6x1 icon.png Suspension Bridges are an option to quickly construct and traverse. Suspension bridges are also easy to clean up after demolition, compared to other methods like a row of platforms each built from the ground up.

Platforms

Support structures are used to elevate buildings, create even spaces for uneven terrain, and allow passage of water underneath buildings.

Wooden Platforms are basic supporting structures a colony would have the quickest access to with the lowest Science icon.png Science and material cost relative to the others in the group. These usually have 1x1 footprints and are easy ways to address simple access problems relating to access heights and uneven terrain for building large buildings.

Overhang 2x1 icon.png Overhangs are more advanced versions of wooden platforms, requiring Metal Block icon.png Metal Blocks to be built but allows for more outward spaces over the base 1x1 footprint. These are usually not taller than 1 unit high, but Overhangs can be stacked on each other at the far ends, enabling beavers to create far-reaching builds without having to consider what's below.

Metal Platforms are large simple squares to quickly add flat areas in an elevation. When used in conjunction with the other platforms, these are rapid ways to create more even surfaces for more buildings without having to resort to multiple Overhang 2x1 icon.png Overhangs if the design can be helped.

Transport

Transport Buildings enable beavers to traverse long distances even quickly.

The Folktails icon.png Folktails' Ziplines icon.png Ziplines are an efficient way to go from point A to point B without having to traverse the variable geography of the area.

The Iron Teeth icon.png Iron Teeth Tubeway System icon.png Tubeway System enables the inhabitants to simply move a lot quicker, perhaps not on feet, but through the constructed series of tubes that would bring them to their destinations, even vertically. The tubeways also allow builders to work inside any point in the network, as if they were regular Path icon.png Paths, but will need an exit to actually arrive at any other destination.

Foot-travel estimates are adjusted accordingly, depending on each faction's transport boon. Lengths of Ziplines icon.png Ziplines, in a straight and level path to explain simply, are represented to be 0.4x the same physical length in Path icon.png Paths. Similarly, lengths of the Tubeway System icon.png Tubeway System has a representation of 0.25x the same physical length in Path icon.png Paths.

In other words, a 100 tile distance represented in Path icon.png Paths are reduced to 40 with Ziplines icon.png Ziplines, or 25 in the Tubeway System icon.png Tubeway System

Workplace Reach Amplification

Field workplaces - like Lumberjack Flag icon.png Lumberjacks and Farmhouse icon.png Farmhouses - gains extended reach when placed near a transport station, provided that the total distance the assigned worker travels to a tile would still be within its maximum distance range.

Another useful implementation of workplace reach amplification is to keep the flags above-water while making a shortcut to a deeply-submerged resource

For a simplified straight-line distance example, if a lumberjack:

  • has a reach of 20 tiles in a single direction from the workplace, and
  • there is a Tubeway Station icon.png Tubeway Station 5 tiles away that travel and exits 20 tiles later,

Lumberjacks leaving the other end of the station would have traveled 5 + (20 * 0.25) units, or 10 units in total, and would have 20-10 = 10 remaining units of distance at the exit to reach trees for logging nearby.

If a workplace hits the maximum distance inside or within the transport line itself, there would be no extended reach for it.

List of Structures

Paths and Structures Factions Science icon.png Unlock Footprint Bounding Box Material Cost Cost Per Square Attributes Build Time Notes
Folktails icon.pngIron Teeth icon.png
Path icon.png Path
Folktails icon.pngIron Teeth icon.png
1x1 1x1, flat Instant
Wooden Stairs icon.png Wooden Stairs
Folktails icon.pngIron Teeth icon.png
70 Science icon.png 1x1 1x1, 2h 1Log icon.png, 4Plank icon.png 1Log icon.png, 4Plank icon.png Linear
Platform icon.png Platform
Folktails icon.pngIron Teeth icon.png
100 Science icon.png 1x1 1x1, 1h 6Plank icon.png 6Plank icon.png Wooden Platforms icon.png Solid Linear
Double Platform icon.png Double Platform
Folktails icon.pngIron Teeth icon.png
150 Science icon.png 1x1 1x1, 2h 8Plank icon.png 8Plank icon.png Wooden Platforms icon.png Solid Linear
Triple Platform icon.png Triple Platform
Folktails icon.pngIron Teeth icon.png
200 Science icon.png 1x1 1x1, 3h 10Plank icon.png 10Plank icon.png Wooden Platforms icon.png Solid Linear
Suspension Bridge 1x1 icon.png Suspension Bridge 1x1
Folktails icon.pngIron Teeth icon.png
150 Science icon.png 1x1, edge 2x1, 1h 4Log icon.png, 4Plank icon.png 4Log icon.png, 4Plank icon.png Linear [a]
Suspension Bridge 2x1 icon.png Suspension Bridge 2x1
Folktails icon.pngIron Teeth icon.png
250 Science icon.png 1x1, edge 3x1, 1h 8Log icon.png, 8Plank icon.png 4Log icon.png, 4Plank icon.png Linear [a]
Suspension Bridge 3x1 icon.png Suspension Bridge 3x1
Folktails icon.pngIron Teeth icon.png
400 Science icon.png 1x1, edge 4x1, 1h 12Log icon.png, 12Plank icon.png 4Log icon.png, 4Plank icon.png Linear [a]
Suspension Bridge 4x1 icon.png Suspension Bridge 4x1
Folktails icon.pngIron Teeth icon.png
600 Science icon.png 1x1, edge 5x1, 1h 16Log icon.png, 16Plank icon.png 4Log icon.png, 4Plank icon.png Linear [a]
Suspension Bridge 5x1 icon.png Suspension Bridge 5x1
Folktails icon.pngIron Teeth icon.png
1.0k Science icon.png 1x1, edge 6x1, 1h 20Log icon.png, 20Plank icon.png 4Log icon.png, 4Plank icon.png Linear [a]
Suspension Bridge 6x1 icon.png Suspension Bridge 6x1
Folktails icon.pngIron Teeth icon.png
1.8k Science icon.png 1x1, edge 7x1, 1h 24Log icon.png, 24Plank icon.png 4Log icon.png, 4Plank icon.png Linear [a]
Zipline Station icon.png Zipline Station
Unique to the Folktails faction 
700 Science icon.png 2x3 x,h 20Log icon.png, 40Plank icon.png, 20Metal Block icon.png n/a Linear
Zipline Pylon icon.png Zipline Pylon
Unique to the Folktails faction 
500 Science icon.png 1x1 x,h 20Plank icon.png, 10Gear icon.png, 10Metal Block icon.png n/a Linear
Zipline Beam icon.png Zipline Beam
Unique to the Folktails faction 
600 Science icon.png 1x1, outward x,h 20Plank icon.png, 10Gear icon.png, 10Metal Block icon.png n/a Linear
Tubeway Station icon.png Tubeway Station
 Unique to the Iron Teeth faction
700 Science icon.png 2x3 2x3, 3h 40Plank icon.png, 20Gear icon.png, 20Metal Block icon.png n/a Linear
Tubeway icon.png Tubeway
 Unique to the Iron Teeth faction
500 Science icon.png 1x1 1x1, 1h 2Plank icon.png, 1Metal Block icon.png 2Plank icon.png, 1Metal Block icon.png Linear
Solid Tubeway icon.png Solid Tubeway
 Unique to the Iron Teeth faction
600 Science icon.png 1x1 1x1, 1h 4Plank icon.png, 1Metal Block icon.png 4Plank icon.png, 1Metal Block icon.png Wooden Platforms icon.png Solid Linear
Overhang 2x1 icon.png Overhang 2x1
Folktails icon.pngIron Teeth icon.png
350 Science icon.png 1x1, outward 2x1, 1h 10Log icon.png, 10Plank icon.png, 4Metal Block icon.png 5Log icon.png, 5Plank icon.png, 2Metal Block icon.png Wooden Platforms icon.png Solid Linear
Overhang 3x1 icon.png Overhang 3x1
Folktails icon.pngIron Teeth icon.png
550 Science icon.png 1x1, outward 3x1, 1h 15Log icon.png, 15Plank icon.png, 6Metal Block icon.png 5Log icon.png, 5Plank icon.png, 2Metal Block icon.png Wooden Platforms icon.png Solid Linear
Overhang 4x1 icon.png Overhang 4x1
Folktails icon.pngIron Teeth icon.png
1.0k Science icon.png 1x1, outward 4x1, 1h 20Log icon.png, 20Plank icon.png, 8Metal Block icon.png 5Log icon.png, 5Plank icon.png, 2Metal Block icon.png Wooden Platforms icon.png Solid Linear
Overhang 5x1 icon.png Overhang 5x1
Folktails icon.pngIron Teeth icon.png
1.8k Science icon.png 1x1, outward 5x1, 1h 30Log icon.png, 30Plank icon.png, 10Metal Block icon.png 5Log icon.png, 5Plank icon.png, 2Metal Block icon.png Wooden Platforms icon.png Solid Linear
Overhang 6x1 icon.png Overhang 6x1
Folktails icon.pngIron Teeth icon.png
3.0k Science icon.png 1x1, outward 6x1, 1h 36Log icon.png, 36Plank icon.png, 12Metal Block icon.png 5Log icon.png, 5Plank icon.png, 2Metal Block icon.png Wooden Platforms icon.png Solid Linear
Metal Platform 3x3 icon.png Metal Platform 3x3
Folktails icon.pngIron Teeth icon.png
1.0k Science icon.png 1x1, centered 3x3, 1h 30Metal Block icon.png 3.33Metal Block icon.png Wooden Platforms icon.png Solid Linear
Metal Platform 5x5 icon.png Metal Platform 5x5
Folktails icon.pngIron Teeth icon.png
2.0k Science icon.png 1x1, centered 5x5, 1h 90Metal Block icon.png 3.6Metal Block icon.png Wooden Platforms icon.png Solid Linear
Paths and Structures Factions Science icon.png Unlock Footprint Bounding Box Material Cost Cost Per Square Attributes Build Time Notes

[a] The base of Suspension Bridges occupy the tile it is set on, and does not allow Paths thoroughfare like how Platforms would; Cost Per Square excludes this base square.