Paths and Structures
Paths and Structures are core functionalities for Beavers to navigate the area, and supporting large builds in the colony. Use of these buildings enable beavers to traverse distances separated by terrain, and also provide supporting frameworks for other buildings to be constructed on otherwise uneven ground.
Paths and Bridges
Beavers can only find their way to most of their destinations through Paths, and
Stairs allow for access to the next immediate height level of the area.
When there is a river or ravine that needs crossing, Suspension Bridges are an option to quickly construct and traverse. Suspension bridges are also easy to clean up after demolition, compared to other methods like a row of platforms each built from the ground up.
Platforms
Support structures are used to elevate buildings, create even spaces for uneven terrain, and allow passage of water underneath buildings.
Wooden Platforms are basic supporting structures a colony would have the quickest access to with the lowest Science and material cost relative to the others in the group. These usually have 1x1 footprints and are easy ways to address simple access problems relating to access heights and uneven terrain for building large buildings.
Overhangs are more advanced versions of wooden platforms, requiring
Metal Blocks to be built but allows for more outward spaces over the base 1x1 footprint. These are usually not taller than 1 unit high, but Overhangs can be stacked on each other at the far ends, enabling beavers to create far-reaching builds without having to consider what's below.
Metal Platforms are large simple squares to quickly add flat areas in an elevation. When used in conjunction with the other platforms, these are rapid ways to create more even surfaces for more buildings without having to resort to multiple Overhangs if the design can be helped.
Transport
Transport Buildings enable beavers to traverse long distances even quickly.
The Folktails'
Ziplines are an efficient way to go from point A to point B without having to traverse the variable geography of the area.
The Iron Teeth
Tubeway System enables the inhabitants to simply move a lot quicker, perhaps not on feet, but through the constructed series of tubes that would bring them to their destinations, even vertically. The tubeways also allow builders to work inside any point in the network, as if they were regular
Paths, but will need an exit to actually arrive at any other destination.
Foot-travel estimates are adjusted accordingly, depending on each faction's transport boon. Lengths of Ziplines, in a straight and level path to explain simply, are represented to be 0.4x the same physical length in
Paths. Similarly, lengths of the
Tubeway System has a representation of 0.25x the same physical length in
Paths.
In other words, a 100 tile distance represented in Paths are reduced to 40 with
Ziplines, or 25 in the
Tubeway System
Workplace Reach Amplification
Field workplaces - like Lumberjacks and
Farmhouses - gains extended reach when placed near a transport station, provided that the total distance the assigned worker travels to a tile would still be within its maximum distance range.
For a simplified straight-line distance example, if a lumberjack:
- has a reach of 20 tiles in a single direction from the workplace, and
- there is a
Tubeway Station 5 tiles away that travel and exits 20 tiles later,
Lumberjacks leaving the other end of the station would have traveled 5 + (20 * 0.25) units, or 10 units in total, and would have 20-10 = 10 remaining units of distance at the exit to reach trees for logging nearby.
If a workplace hits the maximum distance inside or within the transport line itself, there would be no extended reach for it.
List of Structures
Paths and Structures | Factions | ![]() |
Footprint | Bounding Box | Material Cost | Cost Per Square | Attributes | Build Time | Notes |
---|---|---|---|---|---|---|---|---|---|
![]() |
1x1 | 1x1, flat | Instant | ||||||
![]() |
70 ![]() |
1x1 | 1x1, 2h | 1![]() ![]() |
1![]() ![]() |
Linear | |||
![]() |
100 ![]() |
1x1 | 1x1, 1h | 6![]() |
6![]() |
![]() |
Linear | ||
![]() |
150 ![]() |
1x1 | 1x1, 2h | 8![]() |
8![]() |
![]() |
Linear | ||
![]() |
200 ![]() |
1x1 | 1x1, 3h | 10![]() |
10![]() |
![]() |
Linear | ||
![]() |
150 ![]() |
1x1, edge | 2x1, 1h | 4![]() ![]() |
4![]() ![]() |
Linear | [a] | ||
![]() |
250 ![]() |
1x1, edge | 3x1, 1h | 8![]() ![]() |
4![]() ![]() |
Linear | [a] | ||
![]() |
400 ![]() |
1x1, edge | 4x1, 1h | 12![]() ![]() |
4![]() ![]() |
Linear | [a] | ||
![]() |
600 ![]() |
1x1, edge | 5x1, 1h | 16![]() ![]() |
4![]() ![]() |
Linear | [a] | ||
![]() |
1.0k ![]() |
1x1, edge | 6x1, 1h | 20![]() ![]() |
4![]() ![]() |
Linear | [a] | ||
![]() |
1.8k ![]() |
1x1, edge | 7x1, 1h | 24![]() ![]() |
4![]() ![]() |
Linear | [a] | ||
![]() |
700 ![]() |
2x3 | x,h | 20![]() ![]() ![]() |
n/a | Linear | |||
![]() |
500 ![]() |
1x1 | x,h | 20![]() ![]() ![]() |
n/a | Linear | |||
![]() |
600 ![]() |
1x1, outward | x,h | 20![]() ![]() ![]() |
n/a | Linear | |||
![]() |
700 ![]() |
2x3 | 2x3, 3h | 40![]() ![]() ![]() |
n/a | Linear | |||
![]() |
500 ![]() |
1x1 | 1x1, 1h | 2![]() ![]() |
2![]() ![]() |
Linear | |||
![]() |
600 ![]() |
1x1 | 1x1, 1h | 4![]() ![]() |
4![]() ![]() |
![]() |
Linear | ||
![]() |
350 ![]() |
1x1, outward | 2x1, 1h | 10![]() ![]() ![]() |
5![]() ![]() ![]() |
![]() |
Linear | ||
![]() |
550 ![]() |
1x1, outward | 3x1, 1h | 15![]() ![]() ![]() |
5![]() ![]() ![]() |
![]() |
Linear | ||
![]() |
1.0k ![]() |
1x1, outward | 4x1, 1h | 20![]() ![]() ![]() |
5![]() ![]() ![]() |
![]() |
Linear | ||
![]() |
1.8k ![]() |
1x1, outward | 5x1, 1h | 30![]() ![]() ![]() |
5![]() ![]() ![]() |
![]() |
Linear | ||
![]() |
3.0k ![]() |
1x1, outward | 6x1, 1h | 36![]() ![]() ![]() |
5![]() ![]() ![]() |
![]() |
Linear | ||
![]() |
1.0k ![]() |
1x1, centered | 3x3, 1h | 30![]() |
3.33![]() |
![]() |
Linear | ||
![]() |
2.0k ![]() |
1x1, centered | 5x5, 1h | 90![]() |
3.6![]() |
![]() |
Linear | ||
Paths and Structures | Factions | ![]() |
Footprint | Bounding Box | Material Cost | Cost Per Square | Attributes | Build Time | Notes |
[a] The base of Suspension Bridges occupy the tile it is set on, and does not allow Paths thoroughfare like how Platforms would; Cost Per Square excludes this base square.