Category:Well-Being Buildings

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Examples: History
For Well-Being as a Beaver buff, see Well-Being.
See also: Toolbar.
Well-Being icon.png

Well-Being is a tool group. It contains a category of Buildings icon.png Buildings that increase Beavers icon.png Beaver Well-Being. These buildings and structures satisfy unique Needs, or treat specific Well-Being debuffs.

Well-Being buildings are mostly Factions icon.png Faction-specific, but some basic buildings are common to both factions. The more advanced Well-Being buildings require power, late-game consumables, and substantial quantities of late-game construction materials.

👀 Note: Beavers only use Well-Being buildings in the same District Center icon.png District. This is often a consideration for not building another District Center icon.png District where one District suffices. New Districts require their own set of Well-Being buildings.

Popularity meter

Popularity meter.png

Well-Being buildings have an extra feature in their detail window. The Popularity meter is a rolling 24-hour display of the usage. Each column represents an hour. The inverted triangle indicates the current hour. Columns to the right of it indicate the usage from those hours the day before.

When most columns are very high, it means you need another of those buildings to satisfy demand. When most columns are very low, you may have too many of that building.

Buildings

Well-being buildings
Common
Building Visitors Need Well-Being icon.png Well-Being
Campfire icon.png Campfire 5 Social Life: Campfire +1
Rooftop Terrace icon.png Rooftop Terrace 8Unique to the Folktails faction 10Unique to the Iron Teeth faction Social Life: Rooftop Terrace +1
Detailer icon.png Detailer 1 Fun: Detailer +1
Building Visitors Debuff Well-Being icon.png Well-Being
Teeth Grindstone icon.png Teeth Grindstone 1 Broken Teeth icon.png Broken Teeth Removes -1 debuff
Medical Bed icon.png Medical Bed 1 Injury icon.png Injured Removes -2 debuff faster
Unique to the Folktails faction Folktails
Building Visitors Need Well-Being icon.png Well-Being
Shower icon.png Shower 1 Basic Needs: Wet Fur +1
Shrine icon.png Contemplation Spot 1 Social Life: Contemplation Spot +1
Lido icon.png Lido 7 Fun:Lido / Basic Needs: Wet Fur +1/+1
Agora icon.png Agora 15 Social Life: Agora +3
Carousel icon.png Carousel 12 Fun: Carousel +3
Dance Hall icon.png Dance Hall 20 Social Life: Dance Hall +5
Mud Pit icon.png Mud Pit 8 Fun: Mud Pit +3
Building Visitors Debuff Well-Being icon.png Well-Being
Herbalist icon.png Herbalist 1 Workers icon.png Craft Antidote icon.png Antidote which
cures Contaminated icon.png Contaminated
Removes -10 debuff
Unique to the Iron Teeth faction Iron Teeth
Building Visitors Need Well-Being icon.png Well-Being
Double Shower icon.png Double Shower 2 Basic Needs: Wet Fur +1
Scratcher icon.png Scratcher 1 Fun: Scratcher +1
Swimming Pool icon.png Swimming Pool 8 Fun: Swimming Pool / Basic Needs: Wet Fur +1/+1
Exercise Plaza icon.png Exercise Plaza 13 Fun: Exercise Plaza +3
Wind Tunnel icon.png Wind Tunnel 12 Fun: Wind Tunnel +3
Motivatorium icon.png Motivatorium 18 Fun: Motivatorium +5
Mud Bath icon.png Mud Bath 8 Fun: Mud Bath +3
Building Visitors Debuff Well-Being icon.png Well-Being
Decontamination Pod icon.png Decontamination Pod 1 Contaminated icon.png Contamination Removes -10 debuff

Strategies

Increasing population Well-Being is a constant goal for both factions. Similarly to Food icon.png Food, increasing Well-Being is very positive for Folktails. The resulting increase in lifespans means a smaller ratio of unproductive kits to working adults in the population mix.

However, for Iron Teeth, increasing Well-Being means population growth. Ensure sufficient food, water, and shelter or pause some Breeding Pod icon.png Breeding Pods.

When District populations grow and need duplicates of Well-Being buildings to satisfy them, this can be a good reason to create new Districts containing separate clusters of workplaces. The rough ballpark for this figure is around 100 Beavers on a light work schedule.

History

Functional Update History

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