Needs
Each Beaver has a set of Needs to be met, which are either necessary to its survival, or simply effect how efficiently the beaver works.
These present as either unique effects, such as the -10% move speed gained from having a negative Sleep value, or as points towards the beaver's total Well-Being score, which grants bonuses to
Work Speed,
Movement Speed,
Growth Speed for kits, and overall
Life Expectancy, at certain thresholds.
Bots have different Needs to beavers, and the points each need grants add towards its Condition instead of Well-Being, which grants
Work Speed and
Movement Speed at each threshold.
Beavers
Categories
A Beaver's needs are divided into the following categories, with differing satisfaction criteria.
- Basic Needs contains needs that must be met for a beaver's survival, as well as those that give negative conditions.
- Nutrition needs can be satisfied by consuming specific
Food items. Except
Coffee, all food items that sate these needs provide the
Hunger basic need too.
- Social Life needs are satisfied by visiting certain
Leisure buildings which take multiple visitors.
- Aesthetics needs are met by being in close proximity to certain
Decorations.
- Awe needs are similarly met by being near
Monuments.
- Fun can be satisfied in specific
Leisure buildings.
- Knowledge is unique to
Folktails, and can be satisfied by reading
Books.
Basic Needs
In addition to the details in the next section, there can be serious behavioral consequences when basic needs are unmet.
Basic need | Consequences |
---|---|
![]() |
They only work for a short shift, remaining unemployable most of the time. If any ![]() ![]() |
![]() |
Similar to Hunger, but for ![]() |
![]() |
When ![]() ![]() ![]() |
![]() |
They are immediately unemployable and seek a ![]() ![]() |
![]() |
They need to sleep longer to recover that need. |
Wet fur | No serious consequences. It merely becomes their priority activity when not working. |
Basic need | Consequences |
---|---|
Energy | Similar to Hunger for Beavers, but for ![]() ![]() ![]() ![]() |
Satisfaction Effects
When a beaver's needs are satisfied, it gains points towards its Well-Being score, with each need granting a different number of points.
Certain needs also give negative points if the needs are not met, indicated by the needs bar being red instead of green. In these cases, the appropriate Status icon will appear above the beaver.
Certain Needs also have additional effects - mainly negative ones from basic needs not being met.
Basic Needs | Range | ![]() |
Decay per Day |
Condition when below zero |
Condition at lowest range | ||
---|---|---|---|---|---|---|---|
Min | Max | < 0 | Max | ||||
![]() |
-300 | 100 | -10 | +1 | 80 | ![]() ![]() ![]() |
![]() Max to Min: 5 Days 0 to Min: 3.75 Days |
![]() |
-300 | 100 | -10 | +1 | 70 | ![]() ![]() |
![]() Max to Min: 5.71 Days 0 to Min: 4.29 Days |
![]() |
-20 | 80 | -10 | +1 | 60 | ![]() ![]() |
Drops everything and immediately starts sleeping on the spot after a short while, if unable to reach ![]() |
![]() |
-20 | 80 | -3 | +1 | 30 | None - ![]() | |
Wet Fur | 0 | 100 | 0 | +1 | 30 | None | |
![]() ![]() (utility need) |
0 | 100 | 0 | 0 | 50 (2 ![]() |
+25 per ![]() ![]() Required for passively curing |
Basic Ailments (in red) |
Range | ![]() Debuff |
Decay per Day |
Days to recovery |
Condition when above zero | ||
---|---|---|---|---|---|---|---|
Min | Max | ||||||
Bee Sting ![]() |
0 | 100 | -1 | 75 | 1.33 Days | None - ![]() | |
![]() |
0 | 100 | -2 | none | ![]() | ||
![]() |
Instant 0 after use (2hrs) | ||||||
![]() |
0 | 100 | -1 | 10 | 10* Days | ![]() *Injury time depends on workplace: Maximums shown here. | |
![]() |
46 (+36 per Day) |
2.17* Days | |||||
![]() |
0 | 100 | -10 | none | ![]() All non-basic need fixed at 0 | ||
![]() ![]() |
25 | 4 Days (8 ![]() | |||||
![]() ![]() |
50 | 2 Days |
Sleep | Satisfies | %-Points per Hour |
max ![]() Bonus |
Decay per Day |
---|---|---|---|---|
![]() |
![]() |
9.9 | ![]() |
![]() |
![]() |
15 | |||
![]() |
![]() |
13.2 | ![]() |
![]() |
![]() |
20 | |||
![]() |
30 | ![]() |
![]() |
Food and Nutrition | |||||||
---|---|---|---|---|---|---|---|
![]() |
Satisfies | %-Points per Unit |
%-Points per 100 ![]() |
+ ![]() |
Decay per Day | ||
![]() |
![]() |
+33 | -- | ![]() |
![]() | ||
2.12![]() ![]() | |||||||
![]() (Beavers will eat other foods when available) |
![]() |
+30 | -- | ![]() |
![]() | ||
2.6![]() ![]() | |||||||
Note: ![]() ![]() Beavers eat ![]() ![]() | |||||||
![]() ![]() |
See ![]() ![]() | ||||||
Nutrition: ![]() |
+20 | 66.67 (3.33 ![]() |
+1![]() |
-5 (4 Days/![]() | |||
![]() ![]() |
![]() | ||||||
Nutrition: ![]() |
+50 | 166.67 (3.33 ![]() (max 100; 2 ![]() |
+1![]() |
-5 (10 Days/![]() | |||
![]() ![]() |
![]() | ||||||
Nutrition: ![]() |
+20 | 66.67 (3.33 ![]() |
+2![]() |
-5 (4 Days/![]() | |||
![]() ![]() |
![]() | ||||||
Nutrition: ![]() |
+20 | 66.67 (3.33 ![]() |
+2![]() |
-5 (4 Days/![]() | |||
![]() ![]() |
![]() | ||||||
Nutrition: ![]() |
+20 | 66.67 (3.33 ![]() |
+2![]() |
-5 (4 Days/![]() | |||
![]() ![]() |
![]() | ||||||
Nutrition: ![]() |
+20 | 66.67 (3.33 ![]() |
+2![]() |
-5 (4 Days/![]() | |||
![]() ![]() |
![]() | ||||||
Nutrition: ![]() |
+20 | 66.67 (3.33 ![]() |
+2![]() |
-5 (4 Days/![]() | |||
![]() ![]() |
![]() | ||||||
Nutrition: ![]() |
+20 | 66.67 (3.33 ![]() |
+3![]() |
-5 (4 Days/![]() | |||
![]() ![]() (Can be taken at any time) |
+40 | -- | +3![]() |
-10 (4 Days/![]() | |||
![]() |
Satisfies | %-Points per Unit |
%-Points per 100 ![]() |
+![]() |
Decay per Day | ||
![]() ![]() |
See ![]() ![]() | ||||||
Nutrition: ![]() |
+20 | 66.67 (3.33 ![]() |
+1![]() |
-5 (4 Days/![]() | |||
![]() ![]() |
![]() | ||||||
Nutrition: ![]() |
+20 | 66.67 (3.33 ![]() |
+1![]() |
-5 (4 Days/![]() | |||
![]() ![]() |
![]() | ||||||
Nutrition: ![]() |
+20 | 66.67 (3.33 ![]() |
+2![]() |
-5 (4 Days/![]() | |||
![]() ![]() |
![]() | ||||||
Nutrition: ![]() |
+20 | 66.67 (3.33 ![]() |
+2![]() |
-5 (4 Days/![]() | |||
![]() ![]() |
![]() | ||||||
Nutrition: ![]() |
+20 | 66.67 (3.33 ![]() |
+2![]() |
-5 (4 Days/![]() | |||
![]() ![]() |
![]() | ||||||
Nutrition: ![]() |
+20 | 66.67 (3.33 ![]() |
+2![]() |
-5 (4 Days/![]() | |||
![]() ![]() |
![]() | ||||||
Nutrition: ![]() |
+20 | 66.67 (3.33 ![]() |
+2![]() |
-5 (4 Days/![]() | |||
![]() ![]() |
![]() | ||||||
Nutrition: ![]() |
+20 | 66.67 (3.33 ![]() |
+2![]() |
-5 (4 Days/![]() | |||
![]() ![]() (Does not satisfy hunger, can be taken at any time) |
+40 | -- | +3![]() |
-5 (8 Days/![]() |
Activities | Satisfies | %-Points per Hour |
max ![]() Bonus |
Decay per Day |
---|---|---|---|---|
![]() |
Wet fur | +?? | Wet Fur: +1 | Wet Fur: 30 |
![]() ![]() |
Wet fur | +?? | Wet Fur: +1 | Wet Fur: 30 |
![]() ![]() |
Wet fur | +?? | Wet Fur: +1 | Wet Fur: 30 |
Social Life | ||||
![]() |
+?? | +1 | 40 | |
![]() |
+?? | +1 | 40 | |
![]() ![]() |
+?? | +1 | 10 | |
![]() ![]() |
+?? | +3 | 10 | |
![]() ![]() |
+?? | +5 | 40 | |
Aesthetics | ||||
Building | Satisfies | %-Points per Hour |
max ![]() Bonus |
Decay per Day |
![]() |
+?? | +1 | 50 | |
![]() |
+?? | +1 | 70 | |
![]() |
+?? | +1 | 70 | |
![]() |
+?? | +1 | 50 | |
![]() ![]() |
+?? | +1 | 40 | |
![]() ![]() |
+?? | +1 | 50 | |
![]() |
+?? | +2 | 50 | |
![]() ![]() |
+?? | +2 | 40 | |
![]() ![]() |
+?? | +2 | 40 | |
Awe | ||||
![]() |
Satisfies | %-Points per Hour |
max ![]() Bonus |
Decay per Day |
![]() ![]() |
+?? | +3 | 50 | |
![]() ![]() |
+?? | +5 | 50 | |
![]() ![]() |
+?? | +8 | 50 | |
![]() ![]() |
+?? | +10 | 1 | |
![]() ![]() |
+?? | +3 | 50 | |
![]() ![]() |
+?? | +5 | 50 | |
![]() ![]() |
+?? | +8 | 50 | |
![]() ![]() |
+?? | +10 | 1 | |
Fun | ||||
Activities | Satisfies | %-Points per Hour |
max ![]() Bonus |
Decay per Day |
![]() |
+?? | +1 | 5 | |
![]() ![]() |
Wet fur | +?? | Wet Fur: +1 | Wet Fur: 30 |
Fun: ![]() |
+?? | +1 | 40 | |
![]() ![]() |
+?? | +3 | 40 | |
![]() ![]() |
+?? | +3 | 20 | |
![]() ![]() |
+?? | +1 | 10 | |
![]() ![]() |
Wet fur | +?? | Wet Fur: +1 | Wet Fur: 30 |
Fun: ![]() |
+?? | +1 | 40 | |
![]() ![]() |
+?? | +3 | 40 | |
![]() ![]() |
+?? | +3 | 20 | |
![]() ![]() |
+?? | +3 | 40 | |
![]() ![]() |
+?? | +5 | 40 |
Bots
A Bot's needs are separated into two categories:
- Basic Needs, which consists of the bot's respective faction's fuel source, and causes a bot to refuse work if unmet.
- Boosts, which purely contribute towards the bot's Condition score.
Satisfaction Effects
When a need is satisfied, it contributes to the total Condition, positively or negatively, depending on the need and its fulfilment.
Certain needs also give negative points if the needs are not met, indicated by the needs bar being red instead of green. In these cases, the appropriate Status icon will appear above the bot.
Need | Range | Condition Bonus | %-Points per Unit |
Decay per Day |
Condition when zero | ||
---|---|---|---|---|---|---|---|
Min | Max | 0 | Max | ||||
Basic Needs | |||||||
![]() ![]() |
0 | 100 | -3 | 0 | +?? per ![]() |
58 | ![]() Refuses to work. |
![]() ![]() |
0 | 100 | -3 | 0 | +??/hr | 58 | ![]() Refuses to work. |
Boost | Range | %-Points per unit |
Condition Bonus |
Decay per Day | |
---|---|---|---|---|---|
Min | Max | ||||
Boosts | |||||
![]() ![]() |
0 | 100 | +30 | +1 | 20 |
![]() ![]() |
0 | 100 | +30 | +1 | 20 |
![]() ![]() |
0 | 100 | -- | +1 | -- |
Decays immediately when out of tower's range. | |||||
![]() ![]() |
0 | 100 | +30 | +1 | 20 |