Needs

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For well-being effects, see Well-Being.


Each Beavers icon.png Beaver has a set of Needs to be met, which are either necessary to its survival, or simply effect how efficiently the beaver works.

These present as either unique effects, such as the -10% move speed gained from having a negative Sleep value, or as points towards the beaver's total Well-Being icon.png Well-Being score, which grants bonuses to Work Speed icon.png Work Speed, Movement Speed icon.png Movement Speed, Growth Speed icon.png Growth Speed for kits, and overall Life Expectancy icon.png Life Expectancy, at certain thresholds.

Bot icon.png Bots have different Needs to beavers, and the points each need grants add towards its Condition instead of Well-Being, which grants Work Speed icon.png Work Speed and Movement Speed icon.png Movement Speed at each threshold.

Beavers

Categories

A Beavers icon.png Beaver's needs are divided into the following categories, with differing satisfaction criteria.

  • Basic Needs contains needs that must be met for a beaver's survival, as well as those that give negative conditions.
  • Nutrition needs can be satisfied by consuming specific Food icon.png Food items. Except Coffee icon.png Coffee, all food items that sate these needs provide the Hunger icon.png Hunger basic need too.
  • Social Life needs are satisfied by visiting certain Well-Being icon.png Leisure buildings which take multiple visitors.
  • Aesthetics needs are met by being in close proximity to certain Decoration icon.png Decorations.
  • Awe needs are similarly met by being near Monuments icon.png Monuments.
  • Fun can be satisfied in specific Well-Being icon.png Leisure buildings.
  • Knowledge is unique to Folktails icon.png Folktails, and can be satisfied by reading Book icon.png Books.

Basic Needs

In addition to the details in the next section, there can be serious behavioral consequences when basic needs are unmet.

👀 Note: Unemployable population unable to satisfy the depleted basic need wander Paths aimlessly.
Beaver behavior
Basic need Consequences
Hunger icon.png Hunger They only work for a short shift, remaining unemployable most of the time. If any Food icon.png Food is available at all, they go to it and eat. This is the only time Beavers eat Berries icon.png Berries. While
Thirst icon.png Thirst Similar to Hunger, but for Water icon.png drinkable Water.
Sleep icon.png Sleep When Exhausted icon.png Exhausted they become unemployable. Those with allocated Housing icon.png Housing head to that. Homeless head for the District Center icon.png District Center. Once there, they sleep. When such travel is too far, at some point they sleep, unsheltered, on the spot.
Injury icon.png Injury They are immediately unemployable and seek a Medical Bed icon.png Medical Bed. Similarly, Contaminated icon.png Contaminated Beavers seek the appropriate healing for their faction.
Housing icon.png Shelter They need to sleep longer to recover that need.
Wet fur No serious consequences. It merely becomes their priority activity when not working.


Bot behavior
Basic need Consequences
Energy Similar to Hunger for Beavers, but for Unique to the Folktails faction Biofuel icon.png Biofuel or Unique to the Iron Teeth faction unallocated Charging Station icon.png Charging Stations.

Satisfaction Effects

When a beaver's needs are satisfied, it gains points towards its Well-Being icon.png Well-Being score, with each need granting a different number of points.

Certain needs also give negative points if the needs are not met, indicated by the needs bar being red instead of green. In these cases, the appropriate Status icon will appear above the beaver.

Certain Needs also have additional effects - mainly negative ones from basic needs not being met.

Basic Needs Range Well-Being icon.png Well-Being Bonus Decay
per Day
Condition
when below zero
Condition
at lowest range
Min Max < 0 Max
Hunger icon.png Hunger -300 100 -10 +1 80 Starving icon.png Starving
Work Speed icon.png Work Speed -50%
Growth Speed icon.png Growth Speed -40% (kits)
Death icon.png Death
Max to Min: 5 Days
0 to Min: 3.75 Days
Thirst icon.png Thirst -300 100 -10 +1 70 Thirst icon.png Thirst
Movement Speed icon.png Movement Speed -25%
Death icon.png Death
Max to Min: 5.71 Days
0 to Min: 4.29 Days
Sleep icon.png Sleep -20 80 -10 +1 60 Exhausted icon.png Exhausted
Movement Speed icon.png Movement Speed -10%
Drops everything and immediately starts sleeping on the spot after a short while, if unable to reach Housing icon.png Shelter in time.
Housing icon.png Shelter -20 80 -3 +1 30 None - Well-Being icon.png Well-Being Debuff
Wet Fur 0 100 0 +1 30 None
Antidote icon.png AntidoteUnique to the Folktails faction
(utility need)
0 100 0 0 50
(2 Antidote icon.png)
+25 per Antidote icon.png, only needed when Contaminated icon.png Contaminated

Required for passively curing Contaminated icon.png Contamination
Will not take more Antidote icon.png Antidote when above 50

Basic Ailments
(in red)
Range Well-Being icon.png Well-Being
Debuff
Decay
per Day
Days to
recovery
Condition
when above zero
Min Max
Bee Sting Unique to the Folktails faction 0 100 -1 75 1.33 Days None - Well-Being icon.png Well-Being Debuff
Broken Teeth icon.png Broken Teeth 0 100 -2 none Broken Teeth icon.png  Tree Cutting Chance -75%
Teeth Grindstone icon.png Teeth Grindstone Instant 0 after use (2hrs)
Injury icon.png Injury 0 100 -1 10 10* Days Injury icon.png Refuses to work

*Injury time depends on workplace: Maximums shown here.

Medical Bed icon.png Medical Bed 46
(+36 per Day)
2.17* Days
Contaminated icon.png Contamination 0 100 -10 none Contaminated icon.png Refuses to work

All non-basic need fixed at 0
Wet Fur and Bee Sting fixed at 0

Antidote icon.png Antidote Unique to the Folktails faction 25 4 Days
(8 Antidote icon.png)
Decontamination Pod icon.png Decontamination Pod Unique to the Iron Teeth faction 50 2 Days
Sleep Satisfies %-Points
per Hour
max Well-Being icon.png
Bonus
Decay
per Day
Beaver Homeless icon.png (sleeping outside) Sleep icon.png Sleep, Exhausted 9.9 Sleep icon.png Sleep: +1 Sleep icon.png Sleep: 60
Sleep icon.png Sleep, Not Exhausted 15
Housing icon.png Housing Sleep icon.png Sleep, Exhausted 13.2 Sleep icon.png Sleep: +1 Sleep icon.png Sleep: 60
Sleep icon.png Sleep, Not Exhausted 20
Housing icon.png Shelter 30 Housing icon.png Shelter: +1 Housing icon.png Shelter: 30
The satisfaction range for other non-basic needs are on a scale of 0-100.
Food and Nutrition
Food icon.png Food Satisfies %-Points
per Unit
%-Points
per 100Hunger icon.png
+ Well-Being icon.png Decay
per Day
Water (Good) icon.png Water (Good) Thirst icon.png Thirst +33 -- Thirst icon.png : +1 Thirst icon.pngThirst: -70
2.12Water icon.png per Beavers icon.png per Day
Blueberry (Bush) icon.png Blueberry
(Beavers will eat other foods when available)
Hunger icon.png Hunger +30 -- Hunger icon.png: +1 Hunger icon.pngHunger: -80
2.6Food icon.png per Beavers icon.png per Day
Note: Hunger icon.pngHunger and Thirst icon.pngThirst has a range of -300 to 100
Beavers eat Food icon.pngfood items only when Hunger icon.pngHungry
Carrot icon.png Carrots Unique to the Folktails faction See Hunger icon.pngHunger: +30 per food, +1 Well-Being icon.png Well-Being, -80 per Day
Nutrition: Carrot icon.png +20 66.67 (3.33 Carrot icon.png) +1Well-Being icon.png -5 (4 Days/Carrot icon.png)
Sunflower Seeds icon.png Sunflower Seeds Unique to the Folktails faction Hunger icon.pngHunger
Nutrition: Sunflower Seeds icon.png +50 166.67 (3.33 Sunflower Seeds icon.png)
(max 100; 2 Sunflower Seeds icon.png)
+1Well-Being icon.png -5 (10 Days/Sunflower Seeds icon.png)
Grilled Potato icon.png Grilled Potato Unique to the Folktails faction Hunger icon.pngHunger
Nutrition: Grilled Potato icon.png +20 66.67 (3.33 Grilled Potato icon.png) +2Well-Being icon.png -5 (4 Days/Grilled Potato icon.png)
Grilled Chestnut icon.png Grilled Chestnut Unique to the Folktails faction Hunger icon.pngHunger
Nutrition: Grilled Chestnut icon.png +20 66.67 (3.33 Grilled Chestnut icon.png) +2Well-Being icon.png -5 (4 Days/Grilled Chestnut icon.png)
Grilled Spadderdock icon.png Grilled Spadderdock Unique to the Folktails faction Hunger icon.pngHunger
Nutrition: Grilled Spadderdock icon.png +20 66.67 (3.33 Grilled Spadderdock icon.png) +2Well-Being icon.png -5 (4 Days/Grilled Spadderdock icon.png)
Bread icon.png Bread Unique to the Folktails faction Hunger icon.pngHunger
Nutrition: Bread icon.png +20 66.67 (3.33 Bread icon.png) +2Well-Being icon.png -5 (4 Days/Bread icon.png)
Cattail Cracker icon.png Cattail Cracker Unique to the Folktails faction Hunger icon.pngHunger
Nutrition: Cattail Cracker icon.png +20 66.67 (3.33 Cattail Cracker icon.png) +2Well-Being icon.png -5 (4 Days/Cattail Cracker icon.png)
Maple Pastry icon.png Maple Pastry Unique to the Folktails faction Hunger icon.pngHunger
Nutrition: Maple Pastry icon.png +20 66.67 (3.33 Maple Pastry icon.png) +3Well-Being icon.png -5 (4 Days/Maple Pastry icon.png)
Book icon.png Books Unique to the Folktails faction
(Can be taken at any time)
+40 -- +3Well-Being icon.png -10 (4 Days/Book icon.png)
Food icon.png Food Satisfies %-Points
per Unit
%-Points
per 100Hunger icon.png
+Well-Being icon.png Decay
per Day
Kohlrabi icon.png Kohlrabies Unique to the Iron Teeth faction See Hunger icon.pngHunger: +30 per food, +1 Well-Being icon.png Well-Being, -80 per Day
Nutrition: Kohlrabi icon.png +20 66.67 (3.33 Kohlrabi icon.png) +1Well-Being icon.png -5 (4 Days/Kohlrabi icon.png)
Mangrove Fruit icon.png Mangrove Fruits Unique to the Iron Teeth faction Hunger icon.pngHunger
Nutrition: Mangrove Fruit icon.png +20 66.67 (3.33 Mangrove Fruit icon.png) +1Well-Being icon.png -5 (4 Days/Mangrove Fruit icon.png)
Fermented Cassava icon.png Fermented Cassava Unique to the Iron Teeth faction Hunger icon.pngHunger
Nutrition: Fermented Cassava icon.png +20 66.67 (3.33 Fermented Cassava icon.png) +2Well-Being icon.png -5 (4 Days/Fermented Cassava icon.png)
Fermented Soybean icon.png Fermented Soybeans Unique to the Iron Teeth faction Hunger icon.pngHunger
Nutrition: Fermented Soybean icon.png +20 66.67 (3.33 Fermented Soybean icon.png) +2Well-Being icon.png -5 (4 Days/Fermented Soybean icon.png)
Fermented Mushroom icon.png Fermented Mushroom Unique to the Iron Teeth faction Hunger icon.pngHunger
Nutrition: Fermented Mushroom icon.png +20 66.67 (3.33 Fermented Mushroom icon.png) +2Well-Being icon.png -5 (4 Days/Fermented Mushroom icon.png)
Corn Ration icon.png Corn Ration Unique to the Iron Teeth faction Hunger icon.pngHunger
Nutrition: Corn Ration icon.png +20 66.67 (3.33 Corn Ration icon.png) +2Well-Being icon.png -5 (4 Days/Corn Ration icon.png)
Eggplant Ration icon.png Eggplant Ration Unique to the Iron Teeth faction Hunger icon.pngHunger
Nutrition: Eggplant Ration icon.png +20 66.67 (3.33 Eggplant Ration icon.png) +2Well-Being icon.png -5 (4 Days/Eggplant Ration icon.png)
Algae Ration icon.png Algae Ration Unique to the Iron Teeth faction Hunger icon.pngHunger
Nutrition: Algae Ration icon.png +20 66.67 (3.33 Algae Ration icon.png) +2Well-Being icon.png -5 (4 Days/Algae Ration icon.png)
Coffee icon.png Coffee Unique to the Iron Teeth faction
(Does not satisfy hunger, can be taken at any time)
+40 -- +3Well-Being icon.png -5 (8 Days/Coffee icon.png)
Activities Satisfies %-Points
per Hour
max Well-Being icon.png
Bonus
Decay
per Day
Fluids icon.png (dipping in water) Wet fur +?? Wet Fur: +1 Wet Fur: 30
Shower icon.png Shower Unique to the Folktails faction Wet fur +?? Wet Fur: +1 Wet Fur: 30
Double Shower icon.png Double Shower Unique to the Iron Teeth faction Wet fur +?? Wet Fur: +1 Wet Fur: 30
Social Life
Campfire icon.png Campfire +?? +1 40
Rooftop Terrace icon.png Rooftop Terrace +?? +1 40
Shrine icon.png Contemplation Spot Unique to the Folktails faction +?? +1 10
Agora icon.png Agora Unique to the Folktails faction +?? +3 10
Dance Hall icon.png Dance Hall Unique to the Folktails faction +?? +5 40
Aesthetics
Building Satisfies %-Points
per Hour
max Well-Being icon.png
Bonus
Decay
per Day
Shrub icon.png Shrub +?? +1 50
Lantern icon.png Lantern +?? +1 70
Roof 3x2 icon.png Roofs +?? +1 70
Scarecrow icon.png Scarecrow +?? +1 50
Brazier icon.png Brazier Unique to the Iron Teeth faction +?? +1 40
Beaver Bust icon.png Beaver Bust Unique to the Iron Teeth faction +?? +1 50
Beaver Statue icon.png Beaver Statue +?? +2 50
Bulletin Pole icon.png Bulletin Pole Unique to the Folktails faction +?? +2 40
Clock icon.png Clock Unique to the Iron Teeth faction +?? +2 40
Awe
Monuments icon.png Monuments Satisfies %-Points
per Hour
max Well-Being icon.png
Bonus
Decay
per Day
Farmer Monument icon.png Farmer Monument Unique to the Folktails faction +?? +3 50
Brazier of Bonding icon.png Brazier of Bonding Unique to the Folktails faction +?? +5 50
Fountain of Joy icon.png Fountain of Joy Unique to the Folktails faction +?? +8 50
Earth Recultivator icon.png Earth Recultivator Unique to the Folktails faction +?? +10 1
Laborer Monument icon.png Laborer Monument Unique to the Iron Teeth faction +?? +3 50
Flame of Unity icon.png Flame of Unity Unique to the Iron Teeth faction +?? +5 50
Tribute to Ingenuity icon.png Tribute to Ingenuity Unique to the Iron Teeth faction +?? +8 50
Earth Repopulator icon.png Earth Repopulator Unique to the Iron Teeth faction +?? +10 1
Fun
Activities Satisfies %-Points
per Hour
max Well-Being icon.png
Bonus
Decay
per Day
Detailer icon.png Detailer +?? +1 5
Lido icon.png Lido Unique to the Folktails faction Wet fur +?? Wet Fur: +1 Wet Fur: 30
Fun: Lido icon.png +?? +1 40
Carousel icon.png Carousel Unique to the Folktails faction +?? +3 40
Mud Pit icon.png Mud Pit Unique to the Folktails faction +?? +3 20
Scratcher icon.png Scratcher Unique to the Iron Teeth faction +?? +1 10
Swimming Pool icon.png Swimming Pool Unique to the Iron Teeth faction Wet fur +?? Wet Fur: +1 Wet Fur: 30
Fun: Swimming Pool icon.png +?? +1 40
Exercise Plaza icon.png Exercise Plaza Unique to the Iron Teeth faction +?? +3 40
Mud Bath icon.png Mud Bath Unique to the Iron Teeth faction +?? +3 20
Wind Tunnel icon.png Wind Tunnel Unique to the Iron Teeth faction +?? +3 40
Motivatorium icon.png Motivarium Unique to the Iron Teeth faction +?? +5 40

Bots

A Bot icon.png Bot's needs are separated into two categories:

  • Basic Needs, which consists of the bot's respective faction's fuel source, and causes a bot to refuse work if unmet.
  • Boosts, which purely contribute towards the bot's Condition score.

Satisfaction Effects

When a need is satisfied, it contributes to the total Condition, positively or negatively, depending on the need and its fulfilment.

Certain needs also give negative points if the needs are not met, indicated by the needs bar being red instead of green. In these cases, the appropriate Status icon will appear above the bot.

Need Range Condition Bonus %-Points
per Unit
Decay
per Day
Condition
when zero
Min Max 0 Max
Basic Needs
Biofuel icon.png Biofuel Timberbot icon.png 0 100 -3 0 +??
per Biofuel icon.png
58 Out of Fuel icon.png Movement speed -75%.
Refuses to work.
Charging Station icon.png Energy Ironbot icon.png 0 100 -3 0 +??/hr 58 Out of Energy icon.png Movement speed -75%.
Refuses to work.
Boost Range %-Points
per unit
Condition
Bonus
Decay
per Day
Min Max
Boosts
Catalyst icon.png Catalyst Timberbot icon.png 0 100 +30 +1 20
Punchcards icon.png Punchcards Timberbot icon.png 0 100 +30 +1 20
Control Tower icon.png Control Tower Ironbot icon.png 0 100 -- +1 --
Decays immediately when out of tower's range.
Grease icon.png Grease Ironbot icon.png 0 100 +30 +1 20