Well-Being

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Well-Being icon.png
For Well-Being as building group, see Well-being (Building Group).
For Bots icon.png Bots counterpart, see Condition.


Well-Being is an index used to measure the quality of life of beavers in a settlement or district.

It is improved by fulfilling the specific needs of an individual beaver. The population's (or district's) average well-being score is shown on the top left of the UI.

Bonus

Upon reaching certain well-being score thresholds, an individual beaver gains a bonus to one or more of the following stats:

  • Work Speed icon.png Work Speed (Adult only): Affects how fast the beaver completes a work task.
  • Growth Speed icon.png Growth Speed (Kit only): Affects how fast a kit beaver reaches adulthood.
  • Movement Speed icon.png Movement Speed: Affects how fast a beaver moves, be it by walking or swimming.
  • Life Expectancy icon.png Life Expectancy: Affects how many days a beaver can reach before dying of old age.

The following table shows each well-being score threshold and the bonus it grants.

  • If a bonus for a stat is increased upon reaching that threshold, it's marked in bold.
  • This table does not include negative modifiers such as hunger, thirst or injuries.
Well-Being Bonuses
Threshold Work Speed icon.png Work Speed Growth Speed icon.png Growth Speed Movement Speed icon.png Movement Speed Life Expectancy icon.png Life Expectancy
< 2 +0% +0% +0% +0%
+2 +0% +0% +5% +0%
+5 +10% +5% +5% +0%
+7 +10% +5% +5% +20%
+10 +20% +10% +5% +20%
+12 +20% +10% +15% +20%
+14 +20% +15% +15% +20%
+15 +40% +15% +15% +20%
+17 +40% +15% +15% +40%
+18 +40% +20% +15% +40%
+20 +60% +20% +15% +40%
+22 +60% +25% +30% +40%
+25 +80% +25% +30% +40%
+26 +80% +30% +30% +40%
+27 +80% +30% +30% +60%
+30 +100% +35% +30% +60%
+32 +100% +35% +40% +60%
+34 +100% +40% +40% +60%
+35 +110% +40% +40% +60%
+37 +110% +40% +40% +80%
+38 +110% +45% +40% +80%
+40 +120% +45% +40% +80%
+42 +120% +50% +50% +80%
+45 +130% +50% +50% +80%
+46 +130% +55% +50% +80%
+47 +130% +55% +50% +100%
+50 +140% +60% +50% +100%
+52 +140% +60% +60% +100%
+54 +140% +65% +60% +100%
+55 +150% +65% +60% +100%
+57 +150% +65% +60% +110%
+60 +160% +70% +60% +110%
+62 +160% +70% +65% +110%


Population Well-being

Well-being can be divided into three categories: Individual, District, and Global. The game labels these all as Population Well-being.

Individual Well-being

Individual Well-being is the number of Needs that has been met for an individual beaver. When certain Needs are met the beaver my receive a buff, such as Nutrition I providing Life Expectancy +30%. Clicking on any beaver displays their currently met Needs as well as their current Well-being.

District Well-being

District Well-being is the overall Well-being of all beavers in a selected district. This can be seen in the upper left of the screen, next to the Faction's emblem while in District view or after clicking a building in a District. Clicking the number (not the icon) will display a breakdown of each Need and how many beavers in the district have met them.

Global Well-being

Global Well-being is the overall Well-being of all Beavers in all Districts. This can be seen in the upper left of the screen, next to the Faction's emblem while in Global view. Clicking the number (not the icon) will display a breakdown of each Need and how many beavers in all districts have met them.

Unlocking New Factions

Achieving a Well-being of 15 while playing with the Folktails is required in order to unlock the Iron Teeth faction.

History

  • The well-being system was an overhaul of the Needs system.

Patch Notes

v0.2.8.1-0748a0c "Update 2"

  • Well-being system rework.
    • All individual bonuses changed to instead provide well-being points.
    • Buffs based on well-being instead of individual bonuses.
  • Increase Iron Teeth unlock to 15 to accommodate well-being values changes.