Injury
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An injury is a negative status effect. When a beaver gets injured, it will get a bandage on its head, tail, feet or hands.
Every hour, all beavers working in factories have a chance of receiving a temporary injury. Injuries cause the beaver to refuse to work until healed. The chance of receiving and the duration of an injury differ between workplaces.
Injuries can be healed in a medical bed.
Injury chances by workplace
Workplace | Point | Chance (%) |
---|---|---|
Mine/Efficient Mine | -0.8 | 1.5 % |
Smelter | -0.6 | 1 % |
Bot Assembler | -1.0 | 1.5 % |
Bot Part Factory | -1.0 | 1.5 % |
Refinery | -0.6 | 1 % |
Explosives Factory | -1.0 | 2 % |
Gear Workshop | -0.4 | 0.625 % |
Lumber Mill | -0.1 | 0.3125 % |
Paper Mill | -0.6 | 0.625 % |
Printing Press | -0.6 | 0.625 % |
Wood Workshop | -0.6 | 1 % |
Dirt Excavator | -1.0 | 2 % |
Centrifuge | -0.8 | 2 % |
Patch Notes
v0.2.8.1-0748a0c "Update 2"
- Injuries were added to the game
Categories:
- Stubs
- Negative Effects
- Well-being