Water Wheels
Water Wheels are power
Buildings that generate Power from flowing
Fluids , such as Water and Badwater.
Construction
Place Water Wheels in flowing Fluids, aligned with the flow. They generate Power when fluid flows parallel to the wheel under the axle. Water Wheels are undershot only, which means they react only to fluid flowing horizontally, not vertically.
Water Wheels can be placed adjacent to each other to use all the current in a wide flow. The axles transmit power between the Water Wheels.
Usage
The channel depth makes no difference. The power generated is proportional to the flow in the lowest block of Water Wheels. If the fluid height reaches the axles, Water Wheels become Flooded and stop working.
Connect appropriate buildings and structures to the axles.
Strategies
- Although Power Wheels are also available for new colonies, they require workers to generate Power. Unless flowing fluids are unreachable, Water Wheels are the better generators. However, Water Wheels do not generate during
Droughts.
- Funnel the fluid flow as narrowly as possible without flooding to maximise flow and thus power output.
- Once options like
Explosives and
Levees are available, make long straight runs of flowing fluids to fill with a chain of Water Wheels for large amounts of power when there is no
Drought.
History
- Prior to Update 1, both factions had the
Water Wheel. After, the
Iron Teeth got the
Compact Water Wheel and
Large Water Wheel, and the
Water Wheel became unique to
Folktails.
List of Water Wheels
Type | Faction | hp/cms | Construction materials |
---|---|---|---|
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60 | 25![]() | |
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135 | 50![]() | |
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270 | 70![]() ![]() |