Category:Power
The Power tool group contains the
Buildings and structures that generate and store
Power, and structures with the primary purpose of transmitting power.
Usage
Certain
Buildings require
Power to function. If the
Building lacks power, it produces a Status Message and does not function, even with workers present. A colony must construct buildings to generate and transmit power.
Power is represented in hp
and appears in the detail window of many power-related buildings.
Power Generators
Power is generated in many forms. All generators are Faction-specific. The initial generators are Water Wheels and Power Wheels, which harness water flow and beaver muscles, respectively.
Science research unlocks more advanced power sources.
| Building | Faction | Unlock |
Power Output |
Notes See each building page for details. |
|---|---|---|---|---|
| 50 hp |
1 Beaver; Output scales with Movement Speed (35 - 85 hp | |||
| 300 hp |
4 Beavers (75 hp Output scales with Movement Speed (57 - 128 hp max 510 hp | |||
| 135 hp |
Output scales with water flowrate | |||
| 60 hp |
Output scales with water flowrate | |||
| 200 |
270 hp |
Output scales with water flowrate | ||
| 120 |
150 hp |
68 hp | ||
| 1400 |
300 hp |
144 hp | ||
| 400 |
400 hp |
Requires |
Power Storage
Store surplus power in
Gravity Batteries, for use when the network is unable to produce enough
power to operate at full efficiency.
Power Transmission
Power Shafts connect generators to consumers. Power can also be transmitted by placing buildings next to each other.
All buildings that consume power can distribute power. The following buildings do not require power, but still distribute it :
Tubeway Station 
District Center,
Builders' Hut,
Hauling post,
District Crossing
Grill 
Housing
Inventor
Control Tower 
Refinery 
Roofs
Laborer monument 
Flame of Unity 
Power Consumers
Some buildings require power to function. The first such building used by a colony are
Lumber Mills, where power is required to process
Logs into
Planks.
While placing buildings, the building description displays the required power.
| Building | Group | Faction | Required Power |
|---|---|---|---|
| 200 hp | |||
| 150 hp | |||
| 200 hp | |||
| 50 hp | |||
| 120 hp | |||
| 60 hp | |||
| 50 hp | |||
| 50 hp | |||
| 75hp | |||
| 120 hp | |||
| 250 hp | |||
| 80 hp | |||
| 150 hp | |||
| 700 hp | |||
| 700 hp | |||
| 200 hp | |||
| 200 hp | |||
| 250 hp | |||
| 150 hp | |||
| 200 hp | |||
| 400 hp | |||
| 200 hp | |||
| 50 hp | |||
| 400 hp | |||
| 100 hp | |||
| 200 hp | |||
| 50 hp | |||
| 400 hp | |||
| 600 hp |
Well-Being Buildings and Charging Stations consume power constantly. Other Buildings only consume Power while in use. They consume no power when:
paused;
require workers and have none; or- the building employs
beaver workers and
it's outside working hours.
If power demand exceeds power availability, powered buildings operate more slowly. Demand and availability are displayed when selecting generators or transmission elements.
Building Lacks Power
Building lacks power appears above buildings and in the in the Status Messages in the User Interface when it is not connected to power, or loses connection to power through the deletion of other buildings or
Power Shafts in the transmission chain.
To provide a visual aid, selecting powered buildings also highlights any neighbouring buildings that would receive its transmitted power.
For connections coming from below, use the layer preview to see underneath the building to check for any vertical connections. Keep in mind
Vertical Power Shafts are required to connect vertically upwards, while regular
Power Shafts can only connect in horizontal directions and downward.
Pages in category "Power"
The following 21 pages are in this category, out of 21 total.