Bots
Bots are mechanized
beavers that perform most duties that normal beavers do. Bots are not affected by working hours or well-being. Instead, they have a Condition. They are created in a
Bot Assembler.
Factions
Bots from each faction have a unique look and their mechanism differ slightly.
Timberbots
The bots for Folktails are called
Timberbots.
They need to be refilled with Biofuel to work and can be boosted by
Catalysts and
Punchcards.
Ironbots
The bots for Iron Teeth are called
Ironbots.
They need to recharge Energy in Charging Stations to work and can be boosted by being in the radius of a
Control Tower or with
Grease.
Workplaces
Bots are not affected by working hours. This means that they perform their duties 24/7.
At first, only some workplaces are available for bots. The rest must be unlocked with Science Points.
Category | Building | Faction | Occupants | Unlock Cost |
---|---|---|---|---|
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both | 4 | free |
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both | 2 | 2000 ![]() |
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both | 10 | 250 ![]() |
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both | 4 | 250 ![]() | |
File:Distribution Post icon.png Distribution Post | both | 8 | 500 ![]() | |
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1 | free |
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1 | free | |
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both | 1 | 250 ![]() | |
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both | 1 | free |
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both | 2 | 500 ![]() | |
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both | 2 | 500 ![]() | |
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both | 1 | 750 ![]() | |
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both | 1 | 750 ![]() | |
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both | 1 | 750 ![]() | |
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both | 1 | free |
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both | 1 | free | |
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both | 1 | 500 ![]() | |
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both | 1 | 1000 ![]() | |
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both | 1 | 1000 ![]() | |
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both | 2 | 1000 ![]() | |
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both | 1 | 750 ![]() | |
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both | 1 | 2000 ![]() | |
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both | 1 | 500 ![]() |
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both | 1 | 1000 ![]() | |
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10 | 1000 ![]() | |
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10 | 1000 ![]() | |
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4 | 7500![]() |
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1 | 2500 ![]() | |
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both | 1 | 5000 ![]() | |
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both | 2 | 10000 ![]() | |
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both | 1 | 750 ![]() |
Bots cannot work at a Power Wheel, a
Large Power Wheel, or
Inventor. Bots can do all other duties that beavers can do.
Condition
Bots are not affected by regular well-being needs.
Instead, they have their own set of needs called Condition.
Energy
Bots require a self-contained source of power to do work. Without it, the bots would lose 3 points of Condition and move extremely slowly. Any existing tasks would be abandoned, and any carried items would be slowly delivered before stopping work.
Bots will look for the closest available replenishing point by straight-line distance and walk itself to one. This decision ignores actual walking distance, and may cause bots to take a longer route even if alternatives have the shortest route.
A good rule of thumb would be to place energy points - Tanks with
Biofuel, or
Charging Stations - close to their respective workplaces. As for
Builders, temporary energy points can help with
Bots working on projects far away from the district that may run out of energy at the sites.
Out of Fuel
Timberbots indicate
Out of Fuel when low on energy, and would need to consume
Biofuel before returning to work.
Biofuel is stored in
Tanks and is produced at a
Refinery, and is freely accessible like how
Beavers satisfies
Thirst.
Out of Energy
Ironbots indicate
Out of Energy when low on energy, and would need to access a
Charging Station to recharge before returning to work.
Charging Stations require a constant source of
power to operate, even when not actively charging an
Ironbot, and can only recharge 1 bot at a time.
Life Cycle
Bots have a fixed lifespan of 70 days. Each bot shows a durability value. When this durability reaches 0, the bot breaks down.
Given that bots require 36 hours of assembly at a Bot Assembler and assuming that they are running full-time (staffed by bots), each assembler maintains a consistent bot population of 46.67. Thus, an ideal ratio might be 2 assemblers maintaining a population of 93 bots.