Beavers
Beavers are the protagonists of Timberborn. A surviving species in the post-apocalyptic world, they make use of wood to survive, build and prosper.
The player does not interact with them directly, instead doing so through various systems such as Building, and assigning workplaces.
At their base 100% Movement Speed, beavers walk at a rate of 1233 tiles a day, or 2.67 tiles per second.
Beavers are split into two Factions: the
Folktails, who favor comfort and nature, and the
Iron Teeth, who favor industriousness. Certain
Buildings are unique to either faction, and each faction has a unique visual style for the buildings they share.
Beavers can construct Bots which perform jobs in their place, allowing the beavers more time for
Leisure.
Life Cycle
Stage of life | Details |
---|---|
Birth | Breeding |
Childhood | Kits |
Aging | Beavers age by one every dawn. At the base 100% ![]() ![]() |
Dying | Death |
Working Hours
At default working hours, beavers travel to their workplace and
Work during the Day, and travel
Home, partake in
Leisure activities and Sleep during the night.
The default Working Hours are 16 hours a day. However, working hours can be adjusted at any time at the top right of the screen, from 0 to 24 hours a day.
Increasing Working Hours increases the time spent working (and with it, an increase in overall productivity), but decreases Leisure time (less time to increase
Well-Being), and Sleep time. Insufficient Sleep reduces
Well-Being.
Decreasing Working Hours does the opposite. This increases Leisure time, and decreases time spent productively working.
Workers
Adult Beavers and
Bots may be employed in certain
Buildings to perform various tasks:
- Production workers are those who work in buildings that process materials, such as the
Wood Workshop, or those that extract materials from sources in the map, such as the
Water Pump.
- Gatherers harvest resources from individual sources by hand, such as the various
flags, or the
Tapper's Shack.
- Farmers plant and harvest
Crops for consumption.
- Foresters plant
Trees and
Bushes for other workers to harvest.
- Builders work at Construction Sites placed by the player.
- Haulers work at
District Centers and
Hauling Posts, distributing goods between
Storage buildings, as well as buildings that produce and consume them.
- Crossing Workers work at
District Crossings, and collect good from
Storage buildings to transfer between
Districts.
Those who do not work consist of kits too young to work, beavers who refuse to work due to Negative Effects, and those who are unemployed due to a lack of available jobs.
Unemployed workers will still perform certain Hauling tasks if necessary.
Needs
Needs are conditions that must be satisfied by beavers in order to survive, or to improve their
Well-Being, depending on the need.
If a beaver spends too much time without satisfying their Hunger and Thirst needs, they will die.
Certain needs may also cause negative effects to the beaver, either by giving negative points towards their well-being, or by giving unique Negative Effects.
Most needs are optional, as failing to meet them will not cause harm to the beaver. Satisfying them will grant points towards their Well-Being score, which provides boosts to certain stats at various thresholds.
Consumption
Beaver food and
water consumption rates are the same for both factions.
Trivia
- Individual beavers receive names randomly from a set List of Names.
- There are a few additional Named Beavers who appear in flavour texts present in the game.