Storage

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Storage icon.png

Storage is a Buildings icon.png building category for structures that store Goods. There are three types of stores: Warehouses, Piles and Tanks. Each type of good requires a specific type of store. A store can only store a single type of good at a time. You can change your selection at any time but before Beavers icon.png Beavers and Bot icon.png Bots start bringing the new goods, they must remove the old goods. Stores, except the Underground Pile icon.png Underground Pile, are open on at least one side, so you can see the stored goods.

Builders can only collect Rubble icon.png Rubble if there is enough available storage for the contained Goods.

Hauling

By default, Workers icon.png Workers and Hauling Post icon.png haulers store produced goods at the nearest available store. In addition, stores have options to customize hauler behavior further.

Storage options for haulers.png
Hauler options for stores
Option Result
Accept Goods This is the default setting. The storage accepts the selected good and workers can take them for use.
Obtain Haulers fill the store by bringing the goods from other structures. This happens on top of the normal “Accept” behavior. This button is hidden in Districts where Hauling Post icon.png Hauling Posts haven't been constructed.
Supply Haulers redistribute the goods to other stores, while continuing to accept new goods from nearby producers. This mode affects District Crossing icon.png District Crossings importing and exporting. Stores set to supply are not considered part of the District's maximum storage capacity when the distribution post tries to balance quantities. This button is hidden in Districts where Hauling Post icon.png Hauling Posts haven't been constructed.
Empty The store no longer accepts goods. The inventory will be moved elsewhere or consumed. The store has a status of Building Is Being Emptied.


Statuses Relating To Storage

These statuses depend on the availability of Storage capacity. They may not be exclusive to stores.

Status Description
Unspecified Good icon.png No good selected No type of goods has been set to store here. Suppress this status by setting it to Empty.
Empty icon.png Empty
See Empty above

Stores that are set to Empty, or are being emptied to make room for another type of goods. Vertically stacked stores set to Empty arrange their icons in stacking order, with the topmost roundel representing the topmost affected store.

Out of Haulers' Range icon.png Out of Haulers' Range This also displays in Status Messages. These are stores set to Supply or Obtain when the District Center icon.png District no longer has Hauling Post icon.png Hauling Posts. This is also indicated in:
  • buildings requiring haulers to function
  • workplaces set to be Prioritised by Haulers
No Storage icon.png No Storage | This status appears in the detail window for Rubble icon.png Rubble when there is no available capacity to store its contents.


List of Buildings

For details of each of the Goods, follow its link to its main page.


Large Pile icon.png Piles Factions Science icon.png Unlock Bounding Box
[a]
Material Cost Capacity -per square Goods Stored Attributes Notes
Small Pile icon.png Small Pile
Unique to the Folktails faction 
1x1, 2h 2Log icon.png 20Storage icon.png 20Storage icon.png Log icon.pngPlank icon.pngTreated Plank icon.pngScrap Metal icon.pngMetal Block icon.pngDirt icon.png
Large Pile icon.png Large Pile
Unique to the Folktails faction 
3x3, 2h 6Log icon.png 180Storage icon.png 20Storage icon.png
Underground Pile icon.png Underground Pile
Unique to the Folktails faction 
1000Science icon.png 3x3, 1h, -2Terrain Block icon.png [b] 20Log icon.png, 40Plank icon.png, 20Gear icon.png 1000Storage icon.png 111.11Storage icon.png Terrain Block icon.png Ground-only [b]
Small Industrial Pile icon.png Small Industrial Pile
 Unique to the Iron Teeth faction
1x1, 1h 4Log icon.png 20Storage icon.png 20Storage icon.png Wooden Platforms icon.png Solid
Large Industrial Pile icon.png Large Industrial Pile
 Unique to the Iron Teeth faction
3x3, 1h 12Log icon.png 180Storage icon.png 20Storage icon.png Wooden Platforms icon.png Solid
Storage.png Warehouses Factions Science icon.png Unlock Bounding Box
[a]
Material Cost Capacity -per square Goods Stored Attributes Notes
Small Warehouse icon.png Small Warehouse
Folktails icon.pngIron Teeth icon.png
1x1, 1h 3Log icon.png 30Storage icon.png 30Storage icon.png Ingredients icon.png Ingredients
Food icon.png Foods
Pine Resin icon.pngGear icon.pngExplosive icon.png
Bot Head icon.pngBot Chassis icon.pngBot Limb icon.png

[Folktails icon.png:Dandelion icon.pngPaper icon.pngBook icon.pngPunch Card icon.png]
[Iron Teeth icon.png:Grease icon.pngCanola Oil icon.png]

Wooden Platforms icon.png Solid
Medium Warehouse icon.png Medium Warehouse
Folktails icon.pngIron Teeth icon.png
2x3, 1h 15Log icon.png 200Storage icon.png 33.33Storage icon.png Wooden Platforms icon.png Solid
Large Warehouse icon.png Large Warehouse
Folktails icon.pngIron Teeth icon.png
250Science icon.png 3x3, 2h 60Log icon.png, 80Plank icon.png 1200Storage icon.png 133.33Storage icon.png Wooden Platforms icon.png Solid
Large Tank icon.png Tanks Factions Science icon.png Unlock Bounding Box
[a]
Material Cost Capacity -per square Goods Stored Attributes Notes
Small Tank icon.png Small Tank
Folktails icon.pngIron Teeth icon.png
1x1, 2h 15Log icon.png 30Water icon.png 30Water icon.png Water icon.pngBadwater (Good) icon.pngExtract icon.png

[Folktails icon.png:Maple Syrup icon.pngAntidote icon.pngBiofuel icon.pngCatalyst icon.png]
[Iron Teeth icon.png:Coffee icon.pngGrease icon.pngCanola Oil icon.png]

Medium Tank icon.png Medium Tank
Folktails icon.pngIron Teeth icon.png
120Science icon.png 2x2, 3h 30Plank icon.png, 20Gear icon.png 300Water icon.png 75Water icon.png
Large Tank icon.png Large Tank
Folktails icon.pngIron Teeth icon.png
600Science icon.png 3x3, 3h 80Plank icon.png, 60Gear icon.png, 30Metal Block icon.png 1200Water icon.png 133.33Water icon.png

[a] Heights of non-solid buildings are determined by the number of 1-high solid blocks required before a Suspension Bridge 6x1 icon.png Suspension Bridge clears it.
[b] When placed on elevated terrain, the Underground Pile icon.png Underground Pile requires a ground-only placement with at least two layers of terrain beneath it. This 2-deep requirement does not apply to the lowest point of the map


Trivia

  • You used to be able to store many different goods in a single warehouse. This caused interesting problems as one good would choke fill the entire warehouse (no maximum) and block production/delivery of other important goods.
  • During the same time period, warehouses could also transfer power. They lost this ablity at the same time that walls were removed so you could more easily see what was being stored.
  • Don't try to count the number of boxes visually displayed and compare it to the actual count. It rarely matches.