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Storage icon.png

Storage is a Building icon.png building category for structures that store Goods. There are three types of storage buildings: Warehouses, Piles and Tanks. Each type or category of good can be stored in a specific type of storage building. A storage building can only store a single type of good. You can change your selection at any time but before Beavers icon.png beavers start bringing the new resource, they will need to remove the old goods. Each storage building is open from at least one side, so it looks differently depending on the stored goods.

Builders can only collect Rubble icon.png Rubble piles if there is enough available storage for that good.


By default, workers and Hauling Post icon.png haulers store their goods at the nearest available storage building. In addition, the storage buildings have a toggle to further customize the hauler's behavior.

Accept Goods

The storage simply accepts the selected good. This is the default setting.


The colony’s haulers will do their best to actively fill the storage by picking up the selected good from other warehouses and transferring it here. This happens on top of the normal “Accept” behavior. This button is hidden if there are no Hauling Post icon.png Hauling Post in a district.


When set to “Supply”, it employs haulers to redistribute them to other warehouses, while continuing to accept new goods from any nearby producer. This mode has a secondary effect that affects the Distribution Post - storage set to supply will not be considered as part of the district's maximum storage capacity when the distribution post tries to balance quantities.


The storage no longer accepts goods. Its inventory will be cleared up and moved elsewhere by haulers or consumed.

List of Buildings

Name Faction Capacity Cost Size Unlock Cost Notes
Small Pile icon.png Small Pile Folktails icon.png 20 2Logs icon.png logs 1x1x2
Large Pile icon.png Large Pile Folktails icon.png 180 6Logs icon.png logs 3x3x2
Underground Pile icon.png Underground Pile Folktails icon.png 1800 20Logs icon.png logs, 80 Planks icon.png planks, 40 Gears icon.png gears 3x3x1 1000 Science icon.png Ground-only
Small Industrial Pile icon.png Small Industrial Pile Iron Teeth icon.png 20 4 Logs icon.png logs 1x1x1 Solid
Large Industrial Pile icon.png Large Industrial Pile Iron Teeth icon.png 180 12 Logs icon.png logs 3x3x1 Solid
Small Tank icon.png Small Tank both 30 15 Logs icon.png logs 1x1x2
Medium Tank icon.png Medium Tank both 300 30 Planks icon.png planks, 20 Gears icon.png gears 2x2x3 120 Science icon.png
Large Tank icon.png Large Tank both 1200 80 Planks icon.png planks, 60 Gears icon.png gears, 30 Metal Block icon.png metal blocks 3x3x3 600 Science icon.png
Small Warehouse icon.png Small Warehouse both 30 3 Logs icon.png logs 1x1x1 Solid
Medium Warehouse icon.png Medium Warehouse both 200 15 Logs icon.png logs 3x2x1 Solid
Large Warehouse icon.png Large Warehouse both 1200 60 Logs icon.png logs, 80 Planks icon.png planks 3x3x2 250 Science icon.png Solid


  • You used to be able to store many different goods in a single warehouse. This caused interesting problems as one good would choke fill the entire warehouse (no maximum) and block production/delivery of other important goods.
  • During the same time period, warehouses could also transfer power. They lost this ablity at the same time that walls were removed so you could more easily see what was being stored.
  • Don't try to count the number of boxes visually displayed and compare it to the actual count. It rarely matches.