Terrain Block

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A Terrain Block icon.png Terrain Block is a cubic unit (or voxel) of earth on a map, which can be placed by builders with Dirt icon.png Dirt, and removed by using Explosive icon.png Explosives or a Dirt Excavator icon.png Dirt Excavator.

Terrain Block icon.png Terrain Blocks are a source of Dirt icon.png Dirt, and require a Dirt Excavator icon.png Dirt Excavator to harvest.

Construction

A Terrain Block requires 6 Dirt icon.png Dirt, which can be obtained from Dirt Excavator icon.png  Dirt Excavators.

When placing a Terrain Block site from the Landscaping icon.png Landscaping building section, an arrow indicator appears on the site, indicating build order. Builders do not build blocks that have an unfinished block behind it.

This block behaves as any natural dirt block once it is completed: it holds water, counts as ground layer, and can be farmed upon. Buildings icon.png Buildings can be placed on top of Terrain Block sites at the planning stage, but crops or trees require the site to be completed before planning or placement.

Verticality

Terrain Blocks can be placed on all Buildings with a Wooden Platforms icon.png Solid surface, with the exception of Contamination Barrier icon.png Contamination Barriers, Irrigation Barrier icon.png Irrigation Barriers, and Impermeable Floor icon.png Impermeable Floor.[1]

Terrain Overhangs

See also: Tunnel.

Terrain Blocks can also be placed on the sides of other Terrain Blocks, up to a limit of 3 blocks. This effectively creates an overhang that is 3-long, and stacking one-up allows for another consecutive run of 3 overhanging terrain blocks.

Terrain Blocks can overhang for 3 consecutive blocks past the fully-supported block

Directional Blocking

Directional Blocking icon.png
Main article: Status Icons.

Terrain Block icon.png Terrain Block sites contain a mechanism to help with preventing builders from building themselves into an enclosed area or walling themselves in. When there is another Terrain Block site pointing to it that shares the same direction, the blocks at the pointed-end of the chain of arrows are not worked upon. A Directional Blocking icon.png Directional Blocking indicator appears in the building site's UI to the right upon selection.

Additionally, Terrain Block icon.png Terrain Block sites with uncompleted building projects or other Terrain Blocks sites below are not worked upon. Everything below the affected site has to be complete before any Builders' Hut icon.png Builders are allowed to work on it. This is to help with top-down construction, where Builders' Hut icon.png builders would be above the sites and not at the exact location, so that access to sites below do not get blocked off by a Terrain Block completing above.

Demolition

Removing Terrain Blocks require the use of Explosive icon.png Explosives, and can not be demolished by the usual means with the deletion tool. Alternatively, a Dirt Excavator icon.png Dirt Excavator can remove Terrain Block in a 5x5 area, layer by layer, and also produces Dirt icon.png Dirt as a resource.

Removing elevated Terrain Block icon.png Terrain Blocks atop any other building also requires Explosive icon.png Explosives, but the explosive removal rang only affects Terrain Blocks down to the lowest contiguous layer of terrain. Any building under a Terrain Block that would be in explosion depth are not affected.

Overhang Collapse

If the overhanging chain of Terrain Blocks is built upon a supporting building while also attached to the side of another Terrain Block, removal of this supporting building would cause certain Terrain Blocks to be unsupported, especially if this removal creates a run of 4 or more overhanging blocks.

A preview of what is lost when a supporting structure is to be deleted

When this is the case, all unsupported blocks are automatically demolished, along with any other structures that may be above it. Buildings with a large footprint that loses one or more Terrain Blocks underneath it are automatically demolished as well.

Unsupported Terrain Blocks causing more demolitions above

Terrain Blocks forcefully deleted in this manner do not produce Dirt icon.png Dirt, so the main way to produce Dirt icon.png Dirt still requires a Dirt Excavator icon.png Dirt Excavator. Other affected Buildings icon.png Buildings do otherwise leave Rubble icon.png Rubble in its place.

Strategy

For Irrigation and Contamination spread characteristics and strategies, see Fluids > Irrigation and Fluids > Soil_Contamination.

Terrain Block sites with another Terrain Block site pointing to it at the same direction are not worked on by builders, until said Terrain Block pointing to it has been completed. If there is an arrow from another adjacent terrain block pointed at a terrain block on the same layer, it waits to build until that block is complete.


Even though they’re functionally identical after completion, it is crucial to rotate them correctly - builders build them in the order indicated by arrows. Use this mechanism to stop builders from blocking access to planned construction sites and to prevent cutting off the builders.


Ideally, when working at the same level, the arrows should point toward the direction where the builders leave the area. When working from above, the arrows should point towards the "outward or growing" direction of the existing terrain edge, as pointing it the other way would mean the builders have to build from the far end before getting towards the closer edge.


To circumvent the build hazards and mostly ignoring build order of Terrain Blocks, consider using elevated Suspension Bridge 1x1 icon.png Suspension Bridges to get beavers to path to the sites, as builders can work vertically downwards above any height on any site within pathing reach.


History

Update 7
2025-05-08
"3D Terrain" - Terrain Blocks can now be placed on other Wooden Platforms icon.png Solid buildings, and can self-overhang itself by 3 blocks. Builders' reach, Directional Blocking, and block demolition mechanics adjusted accordingly.

References

  1. [1] Timberborn Steam news: Update 7 now on the Experimental Branch!