Category:Crops

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For details common to all plants, see Plants.
Crops icon.png

Crops are Plants planted and harvested by Workers icon.png farmers working on Farmhouse icon.png farms. They form the primary source of Food icon.png Food and most nutrition Needs for increased Well-Being icon.png Well-Being. A few provide Food icon.png Food directly. Most provide inedible Ingredients icon.png Ingredients requiring further processing by buildings in the Food (Building Group) icon.png Food tool group to become edible.


Life cycle

  • Planted by Workers icon.png farmers on suitable terrain.
  • Growth Production icon.png time to mature.
  • Harvested by farmers to provide a static yield.


Planting

To plant crops on a given block, the block must first be marked for such by using the Plant crops icon.png Plant crops tool group. Any empty block can be marked. Crops are planted only on valid blocks for Plants are within the working range of the appropriate farmhouse staffed with farmers. to plant it.

Once planted, the block may be unmarked again without issue, but may not be marked to plant anything except the plant currently occupying it. The crop is not removed. To remove crops before harvest, use Mark resources for demolition icon.png Mark resources for demolition.

All crops take 0.2 hours to plant, except Spadderdock, which takes 0.4.

Growth

Crops grow without further attention by farmers. Crops take different times to mature, ranging from 3 to 12 days. This time can be reduced with a Beehive icon.png Beehive Unique to the Folktails faction by 30%.

Harvesting

Mature crops are stable until harvested by a farmer. The yield must be moved back to the farmhouse, costing travel time, which makes harvest the main bottleneck for farmer productivity, whereas planting can be done from one block directly to the next. If the yield cannot be stored in the farmhouse, it sits on the block and occupies it. If the yield is moved off the block, either directly after harvest or eventually, the block will be empty and free to use for anything. If it is still marked with the same crop, farmers replant it.

Table of Crops

The following tables list all crops with relevant information. Crops are Factions icon.png Faction specific. Crops are planted on land, except those under the Aquatic Farmhouse icon.png Aquatic Farmhouse, which are planted underwater. For comparison, the final column shows the number of Food icon.png Food items that can be produced from the daily average yield per worked block under optimal conditions.

Numbers within parentheses are for crops affected by a Beehive icon.png Beehive.

Crop Farmhouse Growth Time Yield Yield/day/block Food icon.png Food/day/block
Carrot (Crop) icon.png Carrot (Crop) Efficient Farmhouse icon.png Efficient Farmhouse 4 (2.8) days 3 Carrot icon.png Carrots 0.75 (1.07) Carrot icon.png Carrots 0.75 (1.07) Carrot icon.png Carrots
Sunflower (Crop) icon.png Sunflower (Crop) Efficient Farmhouse icon.png Efficient Farmhouse 5 (3.5) days 2 Sunflower Seeds icon.png Sunflower Seeds 0.4 (0.57) Sunflower Seeds icon.png Sunflower Seeds 0.4 (0.57) Sunflower Seeds icon.png Sunflower Seeds
Potato (Crop) icon.png Potato (Crop) Efficient Farmhouse icon.png Efficient Farmhouse 6 (4.2) days 1 Potatoes icon.png Potatoes 0.17 (0.24) Potatoes icon.png Potatoes 0.67 (0.95) Grilled Potato icon.png Grilled Potatoes
Wheat (Crop) icon.png Wheat (Crop) Efficient Farmhouse icon.png Efficient Farmhouse 10 (7) days 3 Wheat icon.png Wheat 0.3 (0.43) Wheat icon.png Wheat 1.5 (2.14) Bread icon.png Bread or 0.9 (1.29) Maple Pastry icon.png Maple Pastries[1]
Cattail (Crop) icon.png Cattail (Crop) Aquatic Farmhouse icon.png Aquatic Farmhouse 8 (5.6) days 3 Cattail Root icon.png Cattail Root 0.38 (0.54) Cattail Root icon.png Cattail Root 1.5 (2.14) Cattail Cracker icon.png Cattail Cracker
Spadderdock (Crop) icon.png Spadderdock (Crop) Aquatic Farmhouse icon.png Aquatic Farmhouse 12 (8.4) days 3 Spadderdock icon.png Spadderdock 0.25 (0.36) Spadderdock icon.png Spadderdock 0.75 (1.07) Grilled Spadderdock icon.png Grilled Spadderdock

Iron Teeth icon.png Iron Teeth don't use beehives.

Crop Farmhouse Growth Time Yield Yield/day/block Food icon.png Food/day/block
Kohlrabi (Crop) icon.png Kohlrabi (Crop) Farmhouse icon.png Farmhouse 3 days 2 Kohlrabi icon.png Kohlrabies 0.67 Kohlrabi icon.png Kohlrabies 0.67 Kohlrabi icon.png Kohlrabies
Cassava (Crop) icon.png Cassava (Crop) Farmhouse icon.png Farmhouse 5 days 1 Cassava icon.png Cassava 0.2 Cassava icon.png Cassava 0.5 Fermented Cassava icon.png Fermented Cassava
Soybean (Crop) icon.png Soybean (Crop) Farmhouse icon.png Farmhouse 8 days 2 Soybean icon.png Soybean 0.25 Soybean icon.png Soybean 0.83 Fermented Soybean icon.png Fermented Soybean[2]
Canola (Crop) icon.png Canola (Crop) Farmhouse icon.png Farmhouse 9 days 3 Canola Seeds icon.png Canola Seeds 0.33 Canola Seeds icon.png Canola Seeds N/A
Corn (Crop) icon.png Corn (Crop) Farmhouse icon.png Farmhouse 10 days 2 Corn icon.png Corn 0.2 Corn icon.png Corn 1 Corn Ration icon.png Corn Ration
Eggplant (Crop) icon.png Eggplant (Crop) Farmhouse icon.png Farmhouse 12 days 3 Eggplant icon.png Eggplant 0.25 Eggplant icon.png Eggplant 1.5 Eggplant Ration icon.png Eggplant Ration[2]

Strategies

While Berries icon.png Berries can feed a small initial colony or District Center icon.png District, they don't:

  • have the output to sustain a large population reasonably, nor
  • improve Well-Being beyond satisfying base Hunger icon.png Hunger.

Farming allows boosting well-being and a higher density of food production.

It's important to bear in mind both the yield (number of Beavers fed per harvest) and the maturation time of each crop when planting. As in the table above, potatoes require the most space to compensate for their low yield. A ratio for Folktail surface crops that evens these out for maximum diversity is a 6x4 rectangle, divided into plantings of nine potatoes, six carrots, eight sunflowers, and one wheat, yielding enough food and ingredients for six beavers per day on average.

History

  • Update 6: Simplified the model for crop leftovers (a.k.a. the little crates sometimes left next to partially harvested crops).
  • Update 4: New crops for the Iron Teeth: Kohlrabi, Canola, Cassava, Soybean, Corn, Eggplant.
    • Previous crops now Folktails only: Wheat, Carrots, Potatoes, Sunflowers, Cattail, and Spadderdock.
    • Added new information to crop tooltips to indicate whether the yield can be eaten raw.
    • Some crops’ models are now randomly rotated on spawn.
  • Patch 2022-04-07 - Timberborn in Ukrainian, sunflowers. Added Sunflowers.
  • Initial Early Access launch: Introduced Wheat, Carrots, Potatoes, Cattail, and Spadderdock.

Navigation

Notes

  1. Also requires Maple Syrup icon.png Maple Syrup.
  2. 2.0 2.1 Also requires Canola Oil icon.png Canola Oil.