Crops are
Natural Resources that form the primary source of
Food and most nutrition
Well-Being needs. They are plants planted by farmers working at one of the
Farmhouse
Buildings on marked and valid blocks. They slowly mature and can then be harvested for their yields. After this the block is free for replanting or other use. Some crop yields can be eaten directly, but most need further processing.
Farmhouses and Farmers
There are three farmhouse buildings: the
Efficient Farmhouse and
Aquatic Farmhouse for the
Folktails, and the
Farmhouse for the
Iron Teeth. These farmhouses are distinct buildings and work on different crop types, but function similarly beyond that. They employ up to 2 or 3 beavers as farmers who work on any blocks marked with the related crop within a certain range. Priority must be set to either planting or harvesting, with all farmers always choosing to plant first if a marked, valid, and empty block is available if planting is selected, and to always harvest first if a fully grown crop is present in the farmhouse range if harvesting is. Priority may be set on one crop type over the others, or for none to be prioritized, with either the planting or harvesting of that crop being prioritized over any others. Other than that, farming tasks will be assigned to farmers based on whichever available task is closest to that farmers location, to minimize travel time.
In practice this usually stabilizes in farmers harvesting and replanting blocks in waves through the field, moving out from the farmhouse where the farmers start their workday, with the crop growth having settled on off-set times based on when the farmer managed to harvest and replant that block. This gives a shorter maximum effective range of actively farmed blocks as blocks too far out may never end up harvested (if set to planting priority) or planted (if set to harvesting priority) as the more nearby crops cycle too fast for the farmer to ever work on the more distant blocks. This averages to about 6 to 7 harvests per farmer per day for compact farms (fewer harvests for more spread-out farms).
To efficiently harvest from large fields, use multiple farmhouses to service them.
Planting, Growth, and Harvest
To plant crops on a given block, the block must first be marked for such by using the
"Plant crops" button. Although any block without a structure can be marked, only valid blocks may have a crop planted. For land crops, the block must be
irrigated and not flooded, and the block may not be
contaminated. For aquatic crops, the block must be covered by some but at most one block of water of sufficiently low contamination. Finally, the block must of course be within the working range of the correct farmhouse to actually send a farmer to plant it. Once planted, the block may be unmarked again without issue, but may not be marked to plant anything except the plant currently occupying it.
After planting, the crop will grow without further attendance by farmers, but the block does need to maintain valid conditions. If it dries out, growth will halt and it will die after a couple days, with some crops lasting longer than others. If the crop becomes contaminated, it will die in less than a day. If the crop dies, it will never recover, even if conditions improve. If the problem is resolved in time, the damage will reset instantly and growth resumes from where it halted.
Different crops take different time to grow to maturity, ranging from 3 to 12 days, although this time can be reduced with a
Beehive
by 30%. As noted above, no farmer attendence is required during this time.
Mature crops are stable until harvested by a farmer. The yield must be moved back to the farmhouse, costing travel time, which makes harvest the main bottleneck for farmer productivity, whereas planting can be done from one block directly to the next. If the yield cannot be stored in the farmhouse, it sits on the block and occupies it. If the yield is moved off the block, either directly after harvest or eventually, the block will be empty and free to use for anything. If it is still marked with the same crop, a farmer will soon replant it, depending on the farmhouse priorities.
All crops are planted at speed 0.2, except Spadderdock, which is 0.4.
Table of Crops
The following tables list all crops with relevant information. Crops are
Faction specific. Crops are planted on land, except those under the
Aquatic Farmhouse, which are planted underwater. For comparison, the final column shows the number of
Food items that can be produced from the daily average yield per worked block under optimal conditions.