Potato

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Potato Folktails logo.png
Icon
Stored
Carried
Potato icon.png
Potato.png
Potato (Carry).png
Details
Source
Weight
1 kg
Storage
Produces


Potato icon.png Potato is an early game Ingredients icon.png Ingredient


Production Chain


Strategy

A Potato (Crop) icon.png Potato Crop provide a maximum 0.66 Potato/day, compared to the Carrot (Crop) icon.png Carrot's 0.75 food/day, making them less space efficient. However, the 6 days to grow means they require less work force from the farmer, so you can plant and harvest more crops without constructing more Efficient Farmhouse icon.png Efficient Farmhouses.

An other thing to note is that Potatoes are extremely storage-efficient. Because a single Potato can be processed into 4 Grilled Potato icon.png Grilled Potatoes, and the Grill icon.png Grill has a very big internal storage (30 Potatoes + 120 Grilled Potatoes), you can store up to 1240 unit worth of food with only the Farm, the Grill and a Medium Warehouse icon.png Medium Warehouse, very good to survive early Drought icon.png Droughts and Badtide icon.png Badtides (as long as you have enough Log icon.png Logs to process it)


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