Needs

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For well-being effects, see Well-Being.


In order to increase the Well-Being icon.png well-being of a Beavers icon.png beaver you should increase its different needs. The overall Well-Being icon.png well-being score is the sum of the scores from the needs.

Bot icon.png Bots have different needs than Beavers icon.png beavers.

Beavers

Categories

Needs are divided into categories. Each can be satisfied differently.

Basic Needs

Basic Needs are the most essential for beaver survival. Each of them can be satisfied differently. They can reach negative values, making it more difficult to recover if a beaver is deprived of them for a long time. The Basic Needs are:

Nutrition

Nutrition needs can be satisfied by eating different kinds of Food icon.png food:

Social Life

Social Life needs can be satisfied by using different social buildings in the Well-Being icon.png well-being building category:

Aesthetics

Aestethics needs can be satisfied by being in the area effect of certain Decoration icon.png decorations:

Awe

Awe needs can be sastisfied by being in the area effect of Monuments icon.png monuments:

Fun

Fun needs can be satisfied by using different fun buildings in the Well-Being icon.png well-being building category.

Knowledge

Knowledge need can be satisfied by "consuming" Book icon.png Books

Spirituality

Spirituality needs can be satisfied by using different spirituality buildings in the Well-Being icon.png well-being building category.


Satisfaction Effects

Certain needs can go negative if not satisfied enough, shown as a red bar instead of green on the UI, and a related Status might show up above the beaver's model. They might also have an additional negative effect on beavers affected.

Need Minimum Maximum Decay/Day Additional Effects
Basic Needs
Hunger -10 +1 80% -50% work speed
If not satisfied, the beaver will die.
Thirst -10 +1 70% -25% move speed
If not satisfied, the beaver will die.
Sleep -1 +1 60% -10% move speed.
Restore slower without shelter or when exhausted.
Shelter -3 +1 30%
Wet Fur 0 +1 30%
Folktails icon.png Bee Sting -1 0 Chance to be stung from Beehive
Broken Teeth -1 0 Cutting chance -75%
Injury -2 0 Refuses to work
Nutrition
Folktails icon.png Carrots 0 +1 5%
Folktails icon.png Sunflower Seed 0 +1 5%
Folktails icon.png Grilled Potato 0 +2 5%
Folktails icon.png Bread 0 +2 5%
Folktails icon.png Grilled Chestnut 0 +2 5%
Folktails icon.png Cattail Crackers 0 +2 5%
Folktails icon.png Grilled Spadderdock 0 +2 5%
Iron Teeth icon.png Algae Ration 0 +2 5%
Iron Teeth icon.png Coffee 0 +3 5% Does not fulfil Hunger
Iron Teeth icon.png Corn Ration 0 +2 5%
Iron Teeth icon.png Eggplant Ration 0 +2 5%
Iron Teeth icon.png Fermented Cassava 0 +2 5%
Iron Teeth icon.png Fermented Mushroom 0 +2 5%
Iron Teeth icon.png Fermented Soybean 0 +2 5%
Iron Teeth icon.png Kohlrabies 0 +1 5%
Iron Teeth icon.png Mangrove Fruits 0 +1 5%
Social Life
Campfire 0 +1 40%
Rooftop Terrace 0 +1 40%
Aesthetics
Beaver Statue 0 +2 50%
Roofs 0 +1 70%
Shrub 0 +1 50%
Folktails icon.png Scarecrow 0 +1 50%
Awe
Iron Teeth icon.png Laborer Monument 0 +3 50%
Iron Teeth icon.png Flame of Unity 0 +5 50%
Iron Teeth icon.png Tribute to Ingenuity 0 +8 50%
Folktails icon.png Farmer Monument 0 +3 50%
Folktails icon.png Brazier of Bonding 0 +5 50%
Folktails icon.png Fountain of Joy 0 +8 50%
Fun
Carousel 0 +3 40%
Mud Bath 0 +3 20%
Lido 0 +1 40%
Knowledge
Books 0 +3 10%
Spirituality
Temple 0 +5 10%
Shrine 0 +1 10%


Bots

Bot icon.png Bots have just two needs. Instead of Well-Being icon.png Well-Being, bots increase their Condition by sastisfying their needs.

Categories

Basic Needs

If the Basic Need of Bot icon.png bot is not met, it will be slowed considerably. Each faction has different Basic Need:

Folktails

Timberbot icon.png Timberbots need to consume Biofuel icon.png Biofuel to satisfy their Fuel need

Iron Teeth

Ironbot icon.png Ironbots need to visit Charging Station icon.png Charging Stations to satisfy their Energy need

Boosts

Boosts can boost the performance and speed of Bot icon.png bots. Each faction has different Boosts Need:

Folktails

Timberbot icon.png Timberbots need to consume Catalyst icon.png Catalyst to satisfy their Catalyst need

Iron Teeth

Ironbot icon.png Ironbots need to be in the range of a Control Tower icon.png Control Tower to satisfy their Control Tower need


Satisfaction Effects

When a need is satisfied, it contributes to the total condition, positively or negatively. The contribution column on the table below shows how much it impacts this score.

Certain needs can go negative if not satisfied enough, shown as a red bar instead of green on the UI, and a related Status might show up above the bot's model. They might also have an additional negative effect on bots affected.

}
Need Minimum Maximum Decay/day Additional Effects
Basic Needs
Biofuel icon.png Biofuel Timberbot icon.png -3 0 58% Movement speed -75%
Refuses to work
Charging Station icon.png Energy Ironbot icon.png -3 0 58%
Boosts
Catalyst icon.png Catalyst Timberbot icon.png 0 +1
Control Tower icon.png Control Tower Ironbot icon.png 0 +1 Decay only when out of tower's range