Category:Bots

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Bot icon.png

Bot icon.png Bots are mechanized Beavers icon.png Beavers that perform most duties that normal Beavers do. Bots are not affected by Working Hours or Well-Being. Instead, they have a Condition. They are created in Bot Assembler icon.png Bot Assemblers from parts created in Bot Part Factory icon.png Bot Part Factories.


Warning!

Large Bot populations contribute to performance issues.


Factions

Bots from each Factions icon.png Faction have a unique look and their mechanics differ slightly.

Timberbots

The Bots for Folktails icon.png Folktails are called Timberbot icon.png Timberbots. They need Biofuel icon.png Biofuel to work and can be boosted by Catalyst icon.png Catalysts and Punch Card icon.png Punchcards.

Ironbots

The Bots for Iron Teeth icon.png Iron Teeth are called Ironbot icon.png Ironbots. They need to recharge Energy in Charging Station icon.png Charging Stations to work and can be boosted by Grease icon.png Grease and being in the radius of a Control Tower icon.png Control Tower.

Workplaces

Bots are not affected by Working Hours. This means that they perform their duties 24/7, taking breaks only to satisfy their Needs. At first, only some workplaces are unlocked for Bots. The rest must be unlocked with Science Points icon.png Science Points.

Workplace Unlock Costs
Category Building Faction Occupants Unlock Cost
Landscaping icon.png Landscaping Explosives Factory icon.png Explosives Factory
Unique to the Folktails factionUnique to the Iron Teeth faction
2 2000Science Points icon.png
Dirt Excavator icon.png Dirt Excavator
Unique to the Folktails factionUnique to the Iron Teeth faction
4 4000Science Points icon.png
District Management icon.png District Management District Center icon.png District Center
Unique to the Folktails factionUnique to the Iron Teeth faction
4 0Science Points icon.png
Hauling Post icon.png Hauling Post
Unique to the Folktails factionUnique to the Iron Teeth faction
10 250Science Points icon.png
Builders' Hut icon.png Builders' Hut
Unique to the Folktails factionUnique to the Iron Teeth faction
4 250Science Points icon.png
District Crossing icon.png District Crossing
Unique to the Folktails factionUnique to the Iron Teeth faction
10/side 250Science Points icon.png
Water buildings icon.png Water Water Pump icon.png Water Pump
Unique to the Folktails factionz
1 0Science Points icon.png
Large Water Pump icon.png Large Water Pump
Unique to the Folktails factionz
3 400Science Points icon.png
Water Pump icon.png Deep Water Pump
zUnique to the Iron Teeth faction
1 0Science Points icon.png
Badwater Pump icon.png Badwater Pump
Unique to the Folktails factionz
1 800Science Points icon.png
Badwater Pump icon.png Deep Badwater Pump
zUnique to the Iron Teeth faction
1 800Science Points icon.png
Fluid Dump icon.png Fluid Dump
Unique to the Folktails factionUnique to the Iron Teeth faction
1 250Science Points icon.png
Centrifuge icon.png Centrifuge
Unique to the Folktails factionUnique to the Iron Teeth faction
2 1500Science Points icon.png
Badwater Rig icon.png Badwater Rig
Unique to the Folktails factionz
10 2000Science Points icon.png
Food (Building Group) icon.png Food Gatherer Flag icon.png Gatherer Flag
Unique to the Folktails factionUnique to the Iron Teeth faction
1 0Science Points icon.png
Efficient Farmhouse icon.png Efficient Farmhouse
Unique to the Folktails factionz
3 0Science Points icon.png
Aquatic Farmhouse icon.png Aquatic Farmhouse
Unique to the Folktails factionz
2 500Science Points icon.png
Grill icon.png Grill
Unique to the Folktails factionz
1 750Science Points icon.png
Gristmill icon.png Gristmill
Unique to the Folktails factionz
1 750Science Points icon.png
Bakery icon.png Bakery
Unique to the Folktails factionz
1 750Science Points icon.png
Farmhouse icon.png Farmhouse
zUnique to the Iron Teeth faction
2 500Science Points icon.png
Fermenter icon.png Fermenter
zUnique to the Iron Teeth faction
1 750Science Points icon.png
Oil Press icon.png Oil Press
zUnique to the Iron Teeth faction
1 750Science Points icon.png
Hydroponic Garden icon.png Hydroponic Garden
zUnique to the Iron Teeth faction
1 750Science Points icon.png
Food Factory icon.png Food Factory
zUnique to the Iron Teeth faction
1 750Science Points icon.png
Coffee Brewery icon.png Coffee Brewery
zUnique to the Iron Teeth faction
1 750Science Points icon.png
Wood icon.png Wood Lumberjack Flag icon.png Lumberjack Flag
Unique to the Folktails factionUnique to the Iron Teeth faction
1 0Science Points icon.png
Lumber Mill icon.png Lumber Mill
Unique to the Folktails factionz
1 500Science Points icon.png
Industrial Lumber Mill icon.png Industrial Lumber Mill
zUnique to the Iron Teeth faction
2 0Science Points icon.png
Forester icon.png Forester
Unique to the Folktails factionUnique to the Iron Teeth faction
1 500Science Points icon.png
Gear Workshop icon.png Gear Workshop
Unique to the Folktails factionUnique to the Iron Teeth faction
1 1000Science Points icon.png
Paper Mill icon.png Paper Mill
Unique to the Folktails factionz
1 1000Science Points icon.png
Printing Press icon.png Printing Press
Unique to the Folktails factionz
2 1000Science Points icon.png
Tappers Shack icon.png Tappers Shack
Unique to the Folktails factionUnique to the Iron Teeth faction
1 750Science Points icon.png
Wood Workshop icon.png Wood Workshop
Unique to the Folktails factionUnique to the Iron Teeth faction
1 2000Science Points icon.png
Metal icon.png Metal Scavenger Flag icon.png Scavenger Flag
Unique to the Folktails factionUnique to the Iron Teeth faction
1 500Science Points icon.png
Smelter icon.png Smelter
Unique to the Folktails factionUnique to the Iron Teeth faction
1 1000Science Points icon.png
Mine icon.png Mine
Unique to the Folktails factionz
10 1000Science Points icon.png
Mine icon.png Efficient Mine
zUnique to the Iron Teeth faction
10 1000Science Points icon.png
Science icon.png Science Observatory icon.png Observatory
Unique to the Folktails factionz
4 7500Science Points icon.png
Refinery icon.png Refinery
Unique to the Folktails factionz
1 2500Science Points icon.png
Bot Part Factory icon.png Bot Part Factory
Unique to the Folktails factionUnique to the Iron Teeth faction
1 5000Science Points icon.png
Bot Assembler icon.png Bot Assembler
Unique to the Folktails factionUnique to the Iron Teeth faction
2 10000Science Points icon.png
Grease Factory icon.png Grease Factory
zUnique to the Iron Teeth faction
2 2500Science Points icon.png
Well-Being icon.png Well-Being Herbalist icon.png Herbalist
Unique to the Folktails factionz
1 750Science Points icon.png


Bots cannot work at a Power Wheel icon.png Power Wheel, a Large Power Wheel icon.png Large Power Wheel, or Inventor icon.png Inventor. Otherwise, Bots can do all other duties that Beavers can.

Energy

Main article: Status Icons.

Bots require a self-contained source of power to do work. Without it, Bots would lose 3 points of Condition and move extremely slowly. Any existing tasks would be abandoned, and any carried items would be slowly delivered before stopping work.

Bot icon.png Bots look for the closest available replenishing point by straight-line distance and walk to one. This decision ignores actual walking distance and may cause Bots to take a longer route even if alternatives have the shortest route.

A general strategy is to place energy points - Large Tank icon.png Tanks with Biofuel icon.png Biofuel, or Charging Station icon.png Charging Stations - close to their respective workplaces. As for Builders' Hut icon.png Builders, constructing temporary energy points can help with Bot icon.png Bots working on projects far away from the district that may run out of energy at the sites.

Out of Fuel

Out of Fuel icon.png
Main articles: Biofuel and Refinery.

Timberbot icon.png Timberbots indicate Out of Fuel icon.png Out of Fuel when low on energy, and would need to consume Biofuel icon.png Biofuel before returning to work. Biofuel icon.png Biofuel is stored in Large Tank icon.png Tanks and is produced at a Refinery icon.png Refinery, and is freely accessible like how Beavers icon.png Beavers satisfies Thirst icon.png Thirst.

Out of Energy

Out of Energy icon.png
Main article: Charging Station.

Ironbot icon.png Ironbots indicate Out of Energy icon.png Out of Energy when low on energy, and would need to access a Charging Station icon.png Charging Station to recharge before returning to work. Charging Station icon.png Charging Stations require a constant source of Power icon.png power to operate, even when not actively charging an Ironbot icon.png Ironbot, and can only recharge 1 Bot at a time.

Life Cycle

Bots have a fixed lifespan of 70 days. They have a durability value that starts at 100% and declines constantly over time. They break down when this value reaches 0%.

Bots nominally require 36 hours of assembly at a Bot Assembler. Actual production time will vary based on various factors, most importantly worker speed. The number of assemblers required to maintain a constant bot population thus depends on worker Well-Being or Condition. The following table gives examples of achievable stable bot populations per assembler, assuming the default 16 Working Hours for beavers.

Stable bot population per Bot Assembler
Worker type Well-being Condition Working speed Production time (h) Stable population
Beaver 1 - +0% 54.0 31 bots
Beaver 70 - +260% 15.0 112 bots
Bot - 0 +65% 21.8 77 bots
Bot - 2 +170% 13.3 126 bots

These examples represent the worst and best case for beavers and bots as workers in the assembler, respectively. With possible part or power shortages as well as non-ideal Productivity, actual production time and population size will be lower.

The formula to calculate production time for a given worker speed is:

(36h/workinghours*24h)/(1+workerspeed)

The stable population size is then derived by:

(70*24h)/productiontime


History

  • Update 7: Bots can now work in the Observatory. Unlock cost is 7500 Science Points icon.png Science Points.
  • Update 5: No longer required for Terraforming station and Dirt Excavator. Now beavers can work at those buildings.
  • Update 3: Golems renamed to Bots. Model updated.
  • Update 2: Golems added.

Navigation

Pages in category "Bots"

The following 6 pages are in this category, out of 6 total.