Bots

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Bot icon.png

Bot icon.png Bots are mechanized Beavers icon.png beavers that perform most duties that normal beavers do. Bots are not affected by working hours or well-being. Instead, they have a Condition. They are created in a Bot Assembler icon.png Bot Assembler.

Factions

Bots from each faction have a unique look and their mechanism differ slightly.

Timberbots

The bots for Folktails icon.png Folktails are called Timberbot icon.png Timberbots.

They need to be refilled with Biofuel icon.png Biofuel to work and can be boosted by Catalyst icon.png Catalysts and Punchcards icon.png Punchcards.

Ironbots

The bots for Iron Teeth icon.png Iron Teeth are called Ironbot icon.png Ironbots.

They need to recharge Energy in Charging Station icon.png Charging Stations to work and can be boosted by being in the radius of a Control Tower icon.png Control Tower or with Grease icon.png Grease.

Workplaces

Bots are not affected by working hours. This means that they perform their duties 24/7.

At first, only some workplaces are available for bots. The rest must be unlocked with Science Points icon.png Science Points.

Category Building Faction Occupants Unlock Cost
Paths and Structures icon.png Paths and Structures District Center icon.png District Center both 4 free
Landscaping icon.png Landscaping Explosives Factory icon.png Explosives Factory both 2 2000 Science Points icon.png
Labor icon.png Labor Hauling Post icon.png Hauling Post both 10 250 Science Points icon.png
Builders' Hut icon.png Builders' Hut both 4 250 Science Points icon.png
File:Distribution Post icon.png Distribution Post both 8 500 Science Points icon.png
Water (Building Group) icon.png Water Water Pump icon.png Water Pump Folktails icon.png 1 free
Water Pump icon.png Deep Water Pump Iron Teeth icon.png 1 free
Water Dump icon.png Water Dump both 1 250 Science Points icon.png
Food icon.png Food Gatherer Flag icon.png Gatherer Flag both 1 free
Farmhouse icon.png Farmhouse both 2 500 Science Points icon.png
Aquatic Farmhouse icon.png Aquatic Farmhouse both 2 500 Science Points icon.png
Grill icon.png Grill both 1 750 Science Points icon.png
Gristmill icon.png Gristmill both 1 750 Science Points icon.png
Bakery icon.png Bakery both 1 750 Science Points icon.png
Wood icon.png Wood Lumberjack Flag icon.png Lumberjack Flag both 1 free
Lumber Mill icon.png Lumber Mill both 1 free
Forester icon.png Forester both 1 500 Science Points icon.png
Gear Workshop icon.png Gear Workshop both 1 1000 Science Points icon.png
Paper Mill icon.png Paper Mill both 1 1000 Science Points icon.png
Printing Press icon.png Printing Press both 2 1000 Science Points icon.png
Tappers Shack icon.png Tappers Shack both 1 750 Science Points icon.png
Wood Workshop icon.png Wood Workshop both 1 2000 Science Points icon.png
Metal icon.png Metal Scavenger Flag icon.png Scavenger Flag both 1 500 Science Points icon.png
Smelter icon.png Smelter both 1 1000 Science Points icon.png
Mine icon.png Mine Folktails icon.png 10 1000 Science Points icon.png
Mine icon.png Efficient Mine Iron Teeth icon.png 10 1000 Science Points icon.png
Science icon.png Science Observatory icon.png Observatory Folktails icon.png 4 7500Science Points icon.png
Refinery icon.png Refinery Folktails icon.png 1 2500 Science Points icon.png
Bot Part Factory icon.png Bot Part Factory both 1 5000 Science Points icon.png
Bot Assembler icon.png Bot Assembler both 2 10000 Science Points icon.png
Well-Being icon.png Well-Being Herbalist icon.png Healer both 1 750 Science Points icon.png

Bots cannot work at a Power Wheel icon.png Power Wheel, a Large Power Wheel icon.png Large Power Wheel, or Inventor icon.png Inventor. Bots can do all other duties that beavers can do.

Condition


Bots are not affected by regular well-being needs.

Instead, they have their own set of needs called Condition.

Energy

Bot icon.png Bots require a self-contained source of power to do work. Without it, the bots would lose 3 points of Condition and move extremely slowly. Any existing tasks would be abandoned, and any carried items would be slowly delivered before stopping work.

Bot icon.png Bots will look for the closest available replenishing point by straight-line distance and walk itself to one. This decision ignores actual walking distance, and may cause bots to take a longer route even if alternatives have the shortest route.

A good rule of thumb would be to place energy points - Large Tank icon.png Tanks with Biofuel icon.png Biofuel, or Charging Station icon.png Charging Stations - close to their respective workplaces. As for Builders' Hut icon.png Builders, temporary energy points can help with Bot icon.png Bots working on projects far away from the district that may run out of energy at the sites.

Out of Fuel

Out of Fuel icon.png

Timberbot icon.png Timberbots indicate Out of Fuel icon.png Out of Fuel when low on energy, and would need to consume Biofuel icon.png Biofuel before returning to work. Biofuel icon.png Biofuel is stored in Large Tank icon.png Tanks and is produced at a Refinery icon.png Refinery, and is freely accessible like how Beavers icon.png Beavers satisfies Thirst icon.png Thirst.

Out of Energy

Out of Energy icon.png

Ironbot icon.png Ironbots indicate Out of Energy icon.png Out of Energy when low on energy, and would need to access a Charging Station icon.png Charging Station to recharge before returning to work. Charging Station icon.png Charging Stations require a constant source of Power icon.png power to operate, even when not actively charging an Ironbot icon.png Ironbot, and can only recharge 1 bot at a time.

Life Cycle

Bots have a fixed lifespan of 70 days. Each bot shows a durability value. When this durability reaches 0, the bot breaks down.

Given that bots require 36 hours of assembly at a Bot Assembler and assuming that they are running full-time (staffed by bots), each assembler maintains a consistent bot population of 46.67. Thus, an ideal ratio might be 2 assemblers maintaining a population of 93 bots.

History

Update 7
2025-02-25 (Experimental) Bots can now work in the Observatory. Unlock cost is 7500 Science icon.png
Update 5
No longer required for Terraforming station and Dirt Excavator. Now beavers can work at those buildings.
Update 3
Golems renamed to Bots. Model updated.
Update 2
Golems added