Power
The Power tool group contains the Buildings and structures that generate and store
Power, and structures with the primary purpose of transmitting power.
Usage
Certain Buildings require
Power to function. If the
Building lacks power, it produces a Status Message and does not function, even with workers present. A colony must construct buildings to generate and transmit power.
Power is represented in hp and appears in the detail window of many power-related buildings.
Power Generators
Power is generated in many forms. All generators are Faction-specific. The initial generators are Water Wheels and Power Wheels, which harness water flow and beaver muscles, respectively.
Science research unlocks more advanced power sources.
Building | Faction | ![]() Unlock |
Power Output |
Notes See each building page for details. |
---|---|---|---|---|
![]() Power Wheel |
50![]() |
1 Beaver; Output scales with Movement Speed (35 - 85 ![]() | ||
![]() Large Power Wheel |
300![]() |
4 Beavers (75![]() Output scales with Movement Speed (57 - 128 ![]() max 510 ![]() | ||
![]() Water Wheel |
![]() |
135 hp/cms | Output scales with water flowrate | |
![]() Compact Water Wheel |
60 hp/cms | Output scales with water flowrate | ||
![]() Large Water Wheel |
200 ![]() |
270 hp/cms | Output scales with water flowrate | |
![]() |
120![]() |
150![]() |
68![]() | |
![]() Large Windmill |
1400![]() |
300![]() |
144![]() | |
![]() |
400![]() |
400![]() |
Requires ![]() ![]() |
Power Storage
Store surplus power in Gravity Batteries, for use when the network is unable to produce enough
power to operate at full efficiency.
Power Transmission
Power Shafts connect generators to consumers. Power can also be transmitted by placing buildings next to each other.
All buildings that consume power can distribute power. These buildings do not require power, but still distribute power:
Tubeway Station
District Center,
Builders' Hut,
Hauling post,
District Crossing
Forester
Grill
Housing
Inventor
Control Tower
Roofs
Laborer monument
Flame of Unity
Power Consumers
Some buildings require power to produce Goods. The first such building used by a colony are Lumber Mills, where power is required to process
Logs into
Planks.
While placing buildings, the building description displays the required power.
Dirt Excavator: 200 hp
Explosives Factory: 150 hp
Gristmill: 60 hp
Lumber Mill: 50 hp
Industrial Lumber Mill: 75 hp
Gear Workshop: 120 hp
Wood Workshop: 250 hp
Paper mill: 80 hp
Printing Press: 150 hp
Mechanical Water Pump: 700 hp
Deep Mechanical Water Pump: 700 hp
Smelter: 200 hp
Numbercruncher: 400 hp
Observatory: 200 hp
Bot assembler: 250 hp
Bot part factory: 150 hp
Charging Station: 50 hp
Carousel: 400 hp
Mud Bath: 50 hp
Tribute to Ingenuity: 600 hp
Well-Being Buildings and Charging Stations consume power constantly. Other Buildings only consume Power while in use. They consume no power when:
paused;
require workers and have none; or
- the building employs
beaver workers and
it's outside working hours.
If power demand exceeds power availability, powered buildings operate more slowly. Demand and availability are displayed when selecting generators or transmission elements.
Building Lacks Power
Building lacks power appears above buildings and in the in the Status Messages in the User Interface when it is not connected to power, or loses connection to power through the deletion of other buildings or
Power Shafts in the transmission chain.
To provide a visual aid, selecting powered buildings also highlights any neighbouring buildings that would receive its transmitted power.
For connections coming from below, use the layer preview to see underneath the building to check for any vertical connections. Keep in mind Solid Power Shafts are required to connect vertically upwards, while regular
Power Shafts can only connect in horizontal directions and downward.