Category:Buildings
Buildings are structures that are placed into the world for
Beavers and
Bots to build and use, and are the primary game mechanic that the player interacts with.
They are separated into 14 Building Groups, each dealing with a different aspect of the game. Each building group corresponds to a tool group on the toolbar. However, tool groups can also have actual tools that aren't structures.
Some special common Characteristics determine construction and usage restrictions. Certain buildings are also restricted by
Faction. Some buildings require
Power, and some need
Workers. Most buildings cost varying amounts of
Science Points to unlock. Most buildings require Goods for construction.
The majority of buildings that require
Workers may also unlock the ability to employ
Bots, at the cost of additional
Science Points.
Unlocking
Science Points unlock new buildings. Certain buildings are available to build from the start. Check the Building List below for individual costs. Those with no
Science Points cost are unlocked at the start.
Once
Bots are unlocked, spending
Science Points allows them into workplaces, except for
Beaver-only workplaces. See the
Bots page for more details.
Construction
Classification
Buildings can be classified by their Tool Groups, by which
Factions have access to them, and by special characteristics displayed within their in-game descriptions.
Tool Groups
Timberborn separates its constructions into 14 categories, with each group dealing with a different aspect of the game:
Paths and Structures facilitate
Beaver movement, as well as foundations for
Vertical Architecture.
Landscaping are used for altering the terrain and the path of
Fluids.
Storage contain Goods, such as
Food and
Materials.
District Management manages infrastructure within and between
Districts.
Housing facilitate Beavers meeting their Sleep and Shelter Needs, as well as breeding new
Folktails.
Water manages
Water and
Badwater goods, as well as their respective
Fluids.
Food is for farming and processing crops.
Wood is for forestry, as well as processing wood.
Metal is for the harvesting and processing of metal from
Ruins and
Underground Ruins.
Power generates and distributes mechanical power.
Science generate
Science Points, and produce and maintain
Bots.
Leisure satisfy Beavers' Needs.
Decoration &
Monuments satisfy the Needs of beavers in their proximity, as well as some decorative buildings which serve no game mechanic function.
Factions
Although both
Factions have access to most buildings, certain buildings are restricted to a specific faction, or have a equivalent for each one such as the
Efficient Farmhouse
and the
Farmhouse
. This is to give each faction a distinct theme, with
Folktails favouring comfort and nature, and
Iron Teeth favouring industriousness. This is also reflected in the shared buildings having distinct visuals for each faction.
Characteristics
Certain characteristics are common to many constructions, and have their own keywords, styled in yellow within their descriptions:
Solid Other buildings can be built on its top. However, not all of the
Carousel or
Roof 3x2's top can be built upon.
Ground-only: Must be built on the ground.
Mining and
Badwater Dome have the extra restriction of being limited to their specific source block.
Above-ground: Must be placed on other buildings. Currently, only the
Rooftop Terrace has this characteristic.
Beaver-only: Only beavers are allowed to work in this workplace.
Bots are not allowed to work buildings with this characteristic.
Requires haulers. Buildings with this characteristic require
Materials to function, but do not have workers to collect them. Without haulers to provide these resources, the building will not function.- Water-dependent Must have some Flowing Water in the blocks underneath it.
Wonder: The pinnacle of beaver technology. Each
Faction has their own unique Wonder, and building one to completion can be considered beating the game. Doing so on each map also allows you to start a new game on that map from any position.
Other buildings with special restrictions
- The drill of the
Dirt Excavators must be clear to the bottom of the map.
Dynamites cannot be built on the bottom layer of the map.
List of Buildings
| Building | Factions | Group | Characteristics | Science Cost | Bounding Box [a] | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1x1, flat | ||||||||||
| 70 | 1x1, 2h | ||||||||||
| 100 | 1x1, 1h | ||||||||||
| 150 | 1x1, 2h | ||||||||||
| 200 | 1x1, 3h | ||||||||||
| 150 | 2x1, 1h | ||||||||||
| 250 | 3x1, 1h | ||||||||||
| 400 | 4x1, 1h | ||||||||||
| 600 | 5x1, 1h | ||||||||||
| 1000 | 6x1, 1h | ||||||||||
| 1800 | 7x1, 1h | ||||||||||
| 700 | x,h | ||||||||||
| 500 | x,h | ||||||||||
| 600 | x,h | ||||||||||
| 700 | 2x3, 3h | ||||||||||
| 500 | 1x1, 1h | ||||||||||
| 600 | 1x1, 1h | ||||||||||
| 350 | 2x1, 1h | ||||||||||
| 550 | 3x1, 1h | ||||||||||
| 1000 | 4x1, 1h | ||||||||||
| 1800 | 5x1, 1h | ||||||||||
| 3000 | 6x1, 1h | ||||||||||
| 1000 | 3x3, 1h | ||||||||||
| 2000 | 5x5, 1h | ||||||||||
| 0 | 1x1, 1h | ||||||||||
| 120 | 1x1, 1h | ||||||||||
| 150 | 1x1, 3h | ||||||||||
| 250 | 1x1, 4h | ||||||||||
| 500 | 1x1, 5h | ||||||||||
| 400 | 2x1, 1h [b] | ||||||||||
| 200 | 1x1, flat | ||||||||||
| 400 | 1x1, flat | ||||||||||
| 400 | 1x1, flat | ||||||||||
| 400 | 4x2, 3h | ||||||||||
| 600 | 1x1, -1h | ||||||||||
| 900 | 1x1, -2h | ||||||||||
| 1200 | 1x1, -3h | ||||||||||
| 2000 | 6x5, 2h [a] | ||||||||||
| 1000 | 1x1, 1h | ||||||||||
| 2000 | 1x1, 1h | ||||||||||
| 0 | 1x1, 2h | ||||||||||
| 0 | 3x3, 2h | ||||||||||
| 1000 | 3x3, 1h, -2 | ||||||||||
| 0 | 1x1, 1h | ||||||||||
| 0 | 1x1, 1h | ||||||||||
| 0 | 1x1, 1h | ||||||||||
| 0 | 3x3, 1h | ||||||||||
| 250 | 3x3, 2h | ||||||||||
| 0 | 1x1, 2h | ||||||||||
| 120 | 2x2, 3h | ||||||||||
| 600 | 3x3, 3h | ||||||||||
| 0 | 3x3, 5h | ||||||||||
| 0 | 2x3, 3h | ||||||||||
| 100 | 2x3, 2h | ||||||||||
| 600 | 2x3, 2h | ||||||||||
| 0 | 2x2, 1h | ||||||||||
| 50 | 2x1, 1h | ||||||||||
| 150 | 2x2, 2h | ||||||||||
| 250 | 2x3,2h | ||||||||||
| 0 | 1x1, 2h | ||||||||||
| 1000 | 1x1, 2h | ||||||||||
| 0 | 2x3, 2h | ||||||||||
| 400 | 3x3, 2h | ||||||||||
| 180 | 2x1, 3h | ||||||||||
| 600 | 2x1, 4h | ||||||||||
| 0 | 2x2, 2h | ||||||||||
| 400 | 3x3, 3h | ||||||||||
| 0 | 2x2, 2h | ||||||||||
| 250 | 2x2, 2h | ||||||||||
| 250 | 2x2, 2h | ||||||||||
| 250 | 1x1, 2h | ||||||||||
| 150 | 1x1, 4h | ||||||||||
| 5000 | 3x3, 3h | ||||||||||
| 5000 | 3x3, 3h | ||||||||||
| 600 | 3x3, 3h | ||||||||||
| 2000 | 3x3, 2h | ||||||||||
| 4000 | 3x3, 4h | ||||||||||
| 4000 | 3x3, 2h | ||||||||||
| 0 | 1x1, 2h | ||||||||||
| 0 | 3x2, 2h | ||||||||||
| 0 | 2x2, 2h | ||||||||||
| 150 | 2x3, 2h | ||||||||||
| 0 | 2x2, 3h | ||||||||||
| 180 | 2x3, 3h | ||||||||||
| 160 | 3x2, 4h | ||||||||||
| 400 | 1x1, 1h | ||||||||||
| 0 | 1x3, 2h | ||||||||||
| 120 | 2x2, 2h | ||||||||||
| 200 | 3x3, 1h | ||||||||||
| 300 | 3x3 2h | ||||||||||
| 500 | 3x2, 2h | ||||||||||
| 0 | 1x1, 2h | ||||||||||
| 0 | 3x2, 3h | ||||||||||
| 0 | 3x2, 3h | ||||||||||
| 60 | 2x2, 4h | ||||||||||
| 100 | 3x2, 3h | ||||||||||
| 250 | 3x2, 2h | ||||||||||
| 400 | 4x2, 2h | ||||||||||
| 500 | 2x2, 2h | ||||||||||
| 800 | 4x2, 3h | ||||||||||
| 250 | 1x1, 2h | ||||||||||
| 300 | 4x2, 3h | ||||||||||
| 4000 | 5x5, 3h | ||||||||||
| 4000 | 5x5, 3h | ||||||||||
| 0 | 2x3, 4h | ||||||||||
| 0 | 1x3, 3h | ||||||||||
| 200 | 3x5, 6h | ||||||||||
| 0 | 1x3, 2h | ||||||||||
| 0 | 3x3, 1h | ||||||||||
| 0 | 1x1, 1h | ||||||||||
| 40 | 1x1, 1h | ||||||||||
| 120 | 3x3, 4h | ||||||||||
| 1400 | 3x3, 5h | ||||||||||
| 400 | 3x3, 3h | ||||||||||
| 400 | 2x2, 4h | ||||||||||
| 0 | 2x2, 3h | ||||||||||
| 1000 | 3x3, 4h | ||||||||||
| 1500 | 4x4, 3h | ||||||||||
| 400 | 2x3, 4h | ||||||||||
| 500 | 3x3, 2h | ||||||||||
| 750 | 3x3, 1h | ||||||||||
| 200 | 1x1, 2h | ||||||||||
| 1000 | 1x1, 7h | ||||||||||
| 2000 | x,h | ||||||||||
| 0 | 3x3, 1h | ||||||||||
| 0 | 2x3, 1h | ||||||||||
| 0 | 1x1, 1h | ||||||||||
| 50 | 2x1, 1h | ||||||||||
| 50 | 2x1, 1h | ||||||||||
| 80 | 1x1, 1h | ||||||||||
| 400 | 2x1, 1h | ||||||||||
| 100 | 1x1, 1h | ||||||||||
| 100 | 1x1, 1h | ||||||||||
| 250 | 3x4, 2h | ||||||||||
| 250 | 4x3, 2h | ||||||||||
| 300 | 2x2, 3h | ||||||||||
| 400 | 5x5, 4h | ||||||||||
| 400 | 5x5, 2h | ||||||||||
| 700 | x,h | ||||||||||
| 700 | 5x5, 2h | ||||||||||
| 1000 | 2x1, 1h | ||||||||||
| 1200 | 5x5, 4h | ||||||||||
| 1200 | x,h | ||||||||||
| 1800 | 3x3, 2h | ||||||||||
| 1800 | 2x2, 2h | ||||||||||
| 80 | 1x1, 1h | ||||||||||
| 120 | 1x1, 1h | ||||||||||
| 20 | 1x1, 1h | ||||||||||
| 100 | 1x1, 2h | ||||||||||
| 60 | 1x1, 1h | ||||||||||
| 80 | 2x1, 1h | ||||||||||
| 120 | 2x2, 1h | ||||||||||
| 150 | 3x2, 1h | ||||||||||
| 150 | 2x3, 1h | ||||||||||
| 200 | 1x1, 2h | ||||||||||
| 150 | 1x1, 1h | ||||||||||
| 200 | 1x1, 2h | ||||||||||
| 500 | 1x1, 2h | ||||||||||
| 150 | 1x1, 1h | ||||||||||
| 150 | 1x1, 1h | ||||||||||
| 150 | 1x1, 1h | ||||||||||
| 250 | 1x1, 1h | ||||||||||
| 600 | 1x1, 2h | ||||||||||
| 500 | 1x1, 2h | ||||||||||
| 600 | 1x1, 2h | ||||||||||
| 1000 | 2x2, 3h | ||||||||||
| 1000 | 2x2, 4h | ||||||||||
| 3000 | 2x2, 4h | ||||||||||
| 3000 | 2x2, 4h | ||||||||||
| 12000 | 5x5, 4h | ||||||||||
| 12000 | 3x3, 7h | ||||||||||
| 20000 | 7x7, 10h | ||||||||||
| 20000 | 7x7, 10h | ||||||||||
[a] Heights of non-solid buildings are determined by the number of 1-high solid blocks required before a
Suspension Bridge clears it; Check respective pages for building dimensions
[b] The blades of the sluice gate allow for a platform to occupy its place
Subcategories
This category has the following 10 subcategories, out of 10 total.
D
- District Management (5 P)
F
- Food (Building Group) (14 P)
H
- Housing (11 P)
L
- Landscaping (21 P)
P
S
W
- Well-Being Buildings (22 P)
- Wonders (2 P)
Pages in category "Buildings"
The following 82 pages are in this category, out of 82 total.