Buildings
Buildings are structures that can be built by Beavers and Bots.
Most types of buildings have to be unlocked once spending Science Points.
Construction
Paths can be built directly and for free, flags are free but need building time, all other buildings need time and materials to be constructed.
Builders
In general, when a buildings is placed on the map, it first appears as a construction site. It won't work in any way before it is constructed by builders: Beavers and Bots employed at a District Center or Builders' Hut.
Builders carry the needed materials to the sites and spend some time there doing the construction work. If all the needed materials aren't available, builders will transport all available materials to the construction site and carry out part of the construction work accordingly.
Each construction site can be turned off, preventing beavers from placing materials or proceeding with the construction of that building.
Constructions sites can also be assigned five priority levels, ranging from "Very Low" to "Very High". By default, each newly placed construction site will have "Normal" priority.
Construction Order
The execution order of building jobs is determined by three factors:
First, whether a site is turned on, reachable by builders, and the buildings below are finished. (If the last one is true, the site will be visible on the map as sticks on the floor.)
Second, if it is reachable, the priority which was assigned to the site.
Third, if they have the same priority, the order in which the sites where placed.
An exception is Terrain Blocks, where arrow direction is followed before placement order.
However, if many builders are working at the same time, they can possibly overtake each other and the order gets mixed up.
The execution order is of course important whenever things are time-critical. It should also be considered in those cases where the access to construction sites can easily get blocked if the order hasn't been set properly. Otherwise, additional scaffolding may be needed.
Also, builders (and others) can get stuck if their way back is blocked by just-completed buildings.
Classification
Menu Groups
There are (14) groups of buildings. Each group provides different kinds of capabilities or deals with different kind of Needs.
Decoration
Decoration buildings mostly satisfy the beavers' different aestethics need. Decorations also allows access to fences.
District Management
District Management buildings add builder capacity and the abilities to haul goods within a district, establish new Districts, and distribute goods from district to district.
Food
Food buildings provide beavers with the abilities to gather, plant, harvest, and process, food and ingredients to satisfy beavers' hunger and nutrition needs.
Housing
Housing buildings satisfy the shelter and sleep needs. Each faction has unique housing options.
This building group also deals with controlling the population growth. Folktails do so by controlling the number of beds, Iron Teeth by operating Breeding Pods.
Landscaping
Landscaping buildings add the ability to block water, either adjustable, completely, or partially. They are mainly used to accumulate and hold Fluids before and during a drought.
The explosives factory and the dirt excavator also create abilities to change the landscape by either removing or adding terrain.
Metal
Metal buildings add the ability to collect scrap metal from ruins and process it into metal blocks.
Metal blocks are construction materials needed in mid and end game.
Monuments
Monument buildings satisfy the Awe needs category. All monuments are faction exclusive.
Paths and Structures
Paths and Structures buildings add the ability to freely build paths to connect buildings together. This category also contains stairs, platforms, and bridges.
Power
Power buildings add the ability to generate power through either, beaver power, engines, water wheels, or windmills.
Power is measured in hp and can be distributed via power shafts and consumed by powered buildings.
Science
The basic science building is the inventor.
The inventor is important early on. Without them, beavers are unable to produce science and without science, beavers will be unable to unlock new buildings. It is highly recommended to build at least (1) inventor in early game.
The science category also includes the different buildings to construct Bots and satisfy their needs.
Storage
Storage buildings enable beavers to store logs and certain materials in piles, most kinds of goods in warehouses, and water and several liquids in tanks.
Water
Water buildings add the ability to dump and pump water to satisfy beavers' thirst and to allow crops and trees to grow.
There is also a stream gauge measuring water flow and depth to keep an eye on water reserves.
This category also includes buildings to pump badwater, seal badwater sources, and process badwater into useful Extract.
Well-Being
Well-being buildings are mainly used to satisfy the beavers' secondary needs like fun, social life, spirituality or health in order to increase their well-being.
Wood
Wood buildings provide the abilities to cut, plant, and tap trees to obtein, among other things, the most essential good in the game: Logs.
It also contains several workshops to process wood into Planks and a variety of other products.
Construction Features
Buildings can have special characteristics determining how they can be built like ground-only or above-ground.
Solid
If another building can be constructed on top of a building, it is marked as solid.
Complete list of solid buildings:
- Bot part factory
- Carousel - only (3) blocks where power connects
- Roof 3x2 - only (2) center blocks
- All houses (excluding Pods):
- Levee
- All platforms:
- Certain kinds of storage:
- Terrain block
Currently, buildings can be stacked up to (34) layers.
Ground-Only
Some buildings cannot be built on top of another one, only on the ground.
Complete list of ground-only buildings:
- Campfire
- Dynamite
- Irrigation Tower
- All mines:
- Certain platforms:
- One kind of storage:
- Temple
- Terrain block
Special Building Restrictions
- Rooftop terrace cannot be built on the ground, only on top of another building.
- Dirt excavator can be built on top of another building, although the drill part of the building should be above ground tiles.
- Dynamite cannot be built on the lowest level of the map.
- Levees, Dams and Floodgates can only be built on the ground or on another Levee.
- Mine and Efficient mine can only be built on underground ruins
Faction-Specific
Factions not only have different building models creating a unique look, they also have unique buildings that can be built exclusively by that faction, creating specific gameplay mechanics. All types of faction-specific buildings, organized by menu group:
Decoration
Food
Housing
Metal
Monuments
- Folktails
- Iron Teeth
- Laborer Monument
- Flame of Unity
- Tribute to Ingenuity
Paths and Structures
Power
Science
Storage
Water
Well-Being